That went perfectly!
L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20)
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Of course, 14 hits instead of 12.
Not gonna make excuses - you are the better player. No way around that. But the dice have consistently been favouring you too, from the very beginning.
sigh
Well I’ll press on, the end is nigh.
I take as casualties:
1 sub
4 carriers
4 destroyers
1 battleship damage
2nd round!
I attack with:
10 subs
3 cruiser
1 damaged battleship
5 fighter
1 tacpower: 52
hp: 20[dice 10d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24 -
10d6<=2: 5, 5, 6, 1, 2, 6, 1, 4, 4, 3; Hits: 3
8d6<=3: 5, 3, 5, 3, 4, 1, 2, 3; Hits: 5
2d6<=4: 1, 5; Hits: 1 -
2 DD
3 damaged AC
3 tactical
1 cruiser -
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24[dice 8d6<=2]
[dice 5d6<=3]
[dice 9d6<=4] -
8d6<=2: 4, 1, 4, 5, 6, 3, 2, 5; Hits: 2
5d6<=3: 1, 4, 4, 1, 4; Hits: 2
9d6<=4: 2, 3, 4, 2, 3, 6, 6, 5, 1; Hits: 6 -
3rd round!
I attack with:
3 cruiser
1 damaged battleship
5 fighter
1 tacpower: 32
hp: 10[dice 8d6<=3]
[dice 2d6<=4]You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15 -
8d6<=3: 5, 5, 2, 2, 5, 2, 6, 5; Hits: 3
2d6<=4: 6, 5; Hits: 0 -
3 hits with 32 power =(
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3 fighters
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@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15[dice 3d6<=2]
[dice 1d6<=3]
[dice 9d6<=4] -
3d6<=2: 6, 1, 3; Hits: 1
1d6<=3: 1; Hits: 1
9d6<=4: 5, 2, 1, 2, 6, 2, 2, 5, 1; Hits: 6 -
I guess I can throw away the last 2 planes too, what else am I supposed to do with them…
[dice 1d6<=3]
[dice 1d6<=4]You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
4 fighterpower: 33
hp: 12[dice 3d6<=2]
[dice 1d6<=3]
[dice 6d6<=4] -
1d6<=3: 5; Hits: 0
1d6<=4: 4; Hits: 1
3d6<=2: 1, 2, 4; Hits: 2
1d6<=3: 4; Hits: 0
6d6<=4: 3, 2, 6, 6, 3, 5; Hits: 3 -
I score a final, desperate hit.
Will you take the cruiser? Or something else?
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Yes, Cruiser please.
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Oh, the irony. When I was forced to do the battle in local mode before editing, I completely crushed your fleet…
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Yeah, that has been my experience too. I always seem to roll better on Local than Forum.
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - British 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 3 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State -
Alright, another go
attack
2 sub
1 destroyer
1 cruiser
1 battleship
1 fighterPower: 16
hp: 7[dice 2d6<=2]
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4] -
2d6<=2: 5, 4; Hits: 0
1d6<=2: 4; Hits: 0
2d6<=3: 6, 6; Hits: 0
1d6<=4: 5; Hits: 0





