@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
4d6<=1: 5, 5, 1, 1; Hits: 2
9d6<=2: 1, 3, 6, 3, 1, 6, 2, 6, 4; Hits: 3
5d6<=3: 3, 4, 2, 5, 3; Hits: 3
9d6<=4: 4, 5, 6, 2, 4, 2, 1, 2, 5; Hits: 6
Of course, 14 hits instead of 12.
Not gonna make excuses - you are the better player. No way around that. But the dice have consistently been favouring you too, from the very beginning.
sigh
Well I’ll press on, the end is nigh.
I take as casualties:
1 sub
4 carriers
4 destroyers
1 battleship damage
2nd round!
I attack with:
10 subs
3 cruiser
1 damaged battleship
5 fighter
1 tac
power: 52
hp: 20
[dice 10d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacs
power: 67
hp: 24
10d6<=2: 5, 5, 6, 1, 2, 6, 1, 4, 4, 3; Hits: 3
8d6<=3: 5, 3, 5, 3, 4, 1, 2, 3; Hits: 5
2d6<=4: 1, 5; Hits: 1
2 DD
3 damaged AC
3 tactical
1 cruiser
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24
[dice 8d6<=2]
[dice 5d6<=3]
[dice 9d6<=4]
8d6<=2: 4, 1, 4, 5, 6, 3, 2, 5; Hits: 2
5d6<=3: 1, 4, 4, 1, 4; Hits: 2
9d6<=4: 2, 3, 4, 2, 3, 6, 6, 5, 1; Hits: 6
3rd round!
I attack with:
3 cruiser
1 damaged battleship
5 fighter
1 tac
power: 32
hp: 10
[dice 8d6<=3]
[dice 2d6<=4]
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighter
power: 45
hp: 15
8d6<=3: 5, 5, 2, 2, 5, 2, 6, 5; Hits: 3
2d6<=4: 6, 5; Hits: 0
3 hits with 32 power =(
3 fighters
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15
[dice 3d6<=2]
[dice 1d6<=3]
[dice 9d6<=4]
3d6<=2: 6, 1, 3; Hits: 1
1d6<=3: 1; Hits: 1
9d6<=4: 5, 2, 1, 2, 6, 2, 2, 5, 1; Hits: 6
I guess I can throw away the last 2 planes too, what else am I supposed to do with them…
[dice 1d6<=3]
[dice 1d6<=4]
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
4 fighter
power: 33
hp: 12
[dice 3d6<=2]
[dice 1d6<=3]
[dice 6d6<=4]
1d6<=3: 5; Hits: 0
1d6<=4: 4; Hits: 1
3d6<=2: 1, 2, 4; Hits: 2
1d6<=3: 4; Hits: 0
6d6<=4: 3, 2, 6, 6, 3, 5; Hits: 3
I score a final, desperate hit.
Will you take the cruiser? Or something else?
Yes, Cruiser please.
Oh, the irony. When I was forced to do the battle in local mode before editing, I completely crushed your fleet…
Yeah, that has been my experience too. I always seem to roll better on Local than Forum.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
3 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Alright, another go
attack
2 sub
1 destroyer
1 cruiser
1 battleship
1 fighter
Power: 16
hp: 7
[dice 2d6<=2]
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]