No scramble.
L23 PtV Daaras (axis +8) vs mr_stucifer
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter moved from Leningrad to Poland 1 fighter moved from Leningrad to Poland 2 fighters moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Romania 1 armour owned by the Italians lost in Romania Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Romania 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Poland Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland 2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 armour, 2 artilleries and 1 infantry moved from Northern Belarus to Eastern Poland 1 artillery and 2 infantry moved from Leningrad to Northern Belarus 1 mech_infantry moved from Russia to Northern Belarus 3 infantry moved from Russia to Smolensk 3 infantry moved from Finland to Vyborg 1 aaGun and 2 infantry moved from Amur to Siberia 1 armour moved from Siberia to Korea 2 infantry moved from Amur to Siberia 1 aaGun, 2 artilleries and 13 infantry moved from Amur to Korea Place Units - Russians 1 armour and 2 mech_infantrys placed in Leningrad 2 armour and 1 mech_infantry placed in Ukraine 2 artilleries and 4 infantry placed in Russia 1 fighter, 1 infantry and 1 mech_infantry placed in Siberia Turn Complete - Russians Russians collect 56 PUs; end with 56 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 65 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -1.33
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 infantry moved from Manilla to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Sumatra to 42 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Siam 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 132 Sea Zone 3 artilleries and 3 infantry moved from 132 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Borneo to French Indo China 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 38 Sea Zone to 36 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 7 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 carrier moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 infantry moved from Shansi to Chahar Japanese take Chahar from Chinese 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Hunan to Kweichow 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 2 fighters moved from Borneo to Davao 1 bomber moved from Borneo to French Indo China 1 bomber moved from Borneo to Kwangsi Combat - Japanese Battle in Shan State Battle in 56 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/9 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Siam to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 bomber moved from Kwangsi to Davao 1 bomber moved from French Indo China to Davao 1 aaGun and 8 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 factory_minor placed in Malaya 1 destroyer and 3 transports placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.00 ANZAC regular : 0.67 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to 96 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 destroyer moved from 94 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 destroyer moved from 34 Sea Zone to 56 Sea Zone 1 fighter moved from Northern Australia to 56 Sea Zone Combat - Americans Battle in Southern France Battle in 56 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win, taking Southern France from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 107 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 battleship moved from 104 Sea Zone to 93 Sea Zone 1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery moved from Tunisia to Algeria 1 destroyer and 1 submarine moved from 78 Sea Zone to 83 Sea Zone 1 fighter moved from 56 Sea Zone to Queensland 2 infantry and 1 marine moved from Marshall Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 2 carriers, 2 cruisers, 3 fighters, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 32 Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to Korea 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 fighter moved from 32 Sea Zone to Wake Island Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 fighter moved from Western Sinkiang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Eastern India to Kweichow Combat - British Battle in Kweichow British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kweichow to Eastern India 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 infantry moved from Southern Persia to Baluchistan 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 78 Sea Zone to 83 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia 1 armour, 2 infantry and 1 mech_infantry moved from French West Africa to 85 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 85 Sea Zone to 93 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 carrier moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from Malta to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 armour moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 1 mech_infantry moved from 93 Sea Zone to Gibraltar Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -3.17 Japanese regular : -2.50 Germans regular : -0.33 British regular : -0.83
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Egypt Italians take Alexandria from British Italians take Egypt from British 1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo Italians take Belgian Congo from British 2 fighters moved from Southern Italy to United Kingdom Combat - Italians Battle in Libya Italians attack with 2 artilleries and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 2 artilleries and 1 mech_infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 artilleries and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis 1 infantry moved from Kenya to Tanganyika Territory ANZAC take Tanganyika Territory from Italians 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar Combat - ANZAC Battle in French Madagascar Non Combat Move - ANZAC 1 artillery moved from Northern Australia to South Australia 1 infantry moved from Northern Australia to South Australia 2 aaGuns and 7 infantry moved from Northern Australia to Queensland 2 infantry moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to Queensland 2 fighters moved from Queensland to 32 Sea Zone 1 cruiser moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 10 armour, 3 artilleries, 20 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 artillery and 3 infantry moved from Norway to Finland 4 artilleries and 5 infantry moved from Norway to 116 Sea Zone 3 infantry moved from Western Germany to 116 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 118 Sea Zone 2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 116 Sea Zone to 117 Sea Zone 2 artilleries and 4 infantry moved from 117 Sea Zone to Poland 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 118 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Finland Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Poland Germans roll dice for 2 artilleries and 4 infantry in Poland, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Leningrad Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 2 artilleries and 4 infantry in Leningrad, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 artilleries and 3 infantry in Leningrad, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 artilleries and 2 infantry in Leningrad, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Leningrad, round 4 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians lost in Leningrad Germans roll dice for 2 artilleries and 2 infantry in Leningrad, round 5 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Leningrad, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Leningrad 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Eastern Poland Germans attack with 14 armour, 3 artilleries, 4 fighters, 20 infantry, 11 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers Russians roll AA dice in Eastern Poland : 1/1 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Eastern Poland Germans roll dice for 14 armour, 3 artilleries, 3 fighters, 20 infantry, 11 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 20/55 hits, 19.67 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 22/48 hits, 18.83 expected hits 2 artilleries owned by the Germans and 20 infantry owned by the Germans lost in Eastern Poland 17 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 14 armour, 1 artillery, 3 fighters, 11 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 3 : 14/33 hits, 15.17 expected hits Russians roll dice for 4 armour, 7 artilleries, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 10/31 hits, 13.17 expected hits 1 artillery owned by the Germans and 9 mech_infantrys owned by the Germans lost in Eastern Poland 11 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 14 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 4 : 15/23 hits, 11.83 expected hits Russians roll dice for 4 armour, 4 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 10/17 hits, 8.50 expected hits 8 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland 3 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians and 4 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Eastern Poland, round 5 : 9/13 hits, 7.17 expected hits Russians roll dice for 2 fighters in Eastern Poland, round 5 : 2/2 hits, 1.33 expected hits 2 armour owned by the Germans lost in Eastern Poland 2 fighters owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 10 armour, 3 artilleries, 1 fighter, 20 infantry and 11 mech_infantrys Casualties for Russians: 3 aaGuns, 4 armour, 7 artilleries, 4 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 fighters moved from Eastern Poland to 118 Sea Zone 1 fighter and 4 tactical_bombers moved from Eastern Poland to Poland EDIT: 2 fighters moved from United Kingdom to Western Germany 1 aaGun and 3 infantry moved from United Kingdom to Scotland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 tactical_bombers moved from Poland to Western Germany 1 fighter and 2 tactical_bombers moved from Poland to Germany Place Units - Germans 3 artilleries and 7 infantry placed in Germany 2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 1.83 Russians AA : -0.33
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Scramble Leningrad? I won the battle in the test game with the scramble and if that happened without me asking I’d feel bad lol
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@mr_stucifer I’ll scramble. I don’t like the way this game is looking though
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@Daaras Honestly I had planned to move my cruiser to 117 to block an amphib into Leningrad, but it seems it baited your fleet into the baltic instead of contesting UK for one more round so I’m totally ok with it lol
I had left Egypt open so I could recapture with US and have the factory there because I had expected to not be able to retake UK on this turn
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Korea to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 armour moved from Southern Manchuria to Korea 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 mech_infantry moved from Northern Belarus to Eastern Poland 1 artillery and 2 infantry moved from Northern Belarus to Leningrad 3 infantry moved from Vyborg to Leningrad Combat - Russians Germans scrambles 2 units out of 118 Sea Zone to defend against the attack in Leningrad Battle in Eastern Poland Russians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys Germans defend with 2 aaGuns and 4 armour Russians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 2 aaGuns and 4 armour in Eastern Poland, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians lost in Eastern Poland 2 aaGuns owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 armour in Eastern Poland, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Eastern Poland, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 aaGuns and 4 armour Battle in Leningrad Russians attack with 1 artillery and 5 infantry Germans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 5 infantry in Leningrad, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Leningrad, round 2 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Russians lost in Leningrad 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Northern Belarus Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Moving scrambled unit from Leningrad to 118 Sea Zone Moving scrambled unit from Leningrad to 118 Sea Zone Non Combat Move - Russians 3 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Russia to Yaroslavl 2 artilleries and 3 infantry moved from Russia to Smolensk 1 mech_infantry moved from Siberia to Korea Place Units - Russians 3 infantry placed in Siberia 3 armour placed in Ukraine 2 armour, 2 fighters and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4 Russians collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.17
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@mr_stucifer I felt like you left me in a position where I had to basically pick between the russian stack and england. I actually tested it both ways, and felt that killing the russians was better. The dice weren’t great to me in that battle unfortunately. I am nervous
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 1 submarine moved from 36 Sea Zone to 56 Sea Zone 2 bombers moved from Davao to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 3 transports moved from 132 Sea Zone to 37 Sea Zone 7 transports moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 20 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 7 artilleries and 9 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung 1 armour and 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Caroline Islands Battle in Kweichow Japanese attack with 7 artilleries and 9 infantry British defend with 1 infantry Japanese roll dice for 7 artilleries and 9 infantry in Kweichow, round 2 : 4/16 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 7 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 2 bombers moved from 56 Sea Zone to Davao 6 infantry moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 1 factory_minor placed in French Indo China 3 artilleries and 1 harbour placed in Kiangsu 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33
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@Daaras Can I edit the italian stuff to rome? I forgot I moved the fighters and would like to stack rome. BTW, I am sorry for all the edits, I am coming back to playing after a long break and am still sloppy.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 1 submarine moved from 36 Sea Zone to 56 Sea Zone 2 bombers moved from Davao to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 3 transports moved from 132 Sea Zone to 37 Sea Zone 7 transports moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 20 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 7 artilleries and 9 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung 1 armour and 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Caroline Islands Battle in Kweichow Japanese attack with 7 artilleries and 9 infantry British defend with 1 infantry Japanese roll dice for 7 artilleries and 9 infantry in Kweichow, round 2 : 4/16 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 7 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 2 bombers moved from 56 Sea Zone to Davao 6 infantry moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 1 factory_minor placed in French Indo China 3 artilleries and 1 harbour placed in Kiangsu 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 4 artilleries and 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 4 artilleries and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33
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@Daaras yeah NP.
It definitely was a trade off between Russian stack and UK, I can see both ways. I personally would have played keeping UK out but it does take a lot from the eastern front.
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@mr_stucifer Yeah, I felt like when I did that, I just kinda got stuck with Germany. I couldn’t ever advance East, and the income eventually just overwhelmed Germany. Idk, It is what it is, I’m having fun either way.
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@Daaras making a small edit during NCM on USA, I moved fleet to 96 and then to 99 because I was picking up the artillery but it made the fighters only have 1 movement left instead of 2, and I spaced that so I am using edit mode to move 3 to Southern France
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Algeria to 96 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Korea to Japan 3 submarines moved from 93 Sea Zone to 113 Sea Zone 1 battleship moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 107 Sea Zone to 113 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 113 Sea Zone Americans attack with 1 battleship, 1 destroyer and 3 submarines Germans defend with 1 destroyer Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 113 Sea Zone Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Italians defend with 2 battleships, 2 cruisers, 3 destroyers and 2 transports Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Units damaged: 2 battleships owned by the Italians Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone 2 destroyers owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits Italians roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 battleships owned by the Italians lost in 99 Sea Zone 2 transports owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 75 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Italians: 2 battleships, 2 cruisers, 3 destroyers and 2 transports Battle in Greece Battle in Northern Italy Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_major and 3 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Italians: 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to 95 Sea Zone EDIT: 3 fighters moved from 99 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 destroyer and 1 submarine moved from 83 Sea Zone to 82 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 112 Sea Zone 2 fighters moved from Eastern United States to 112 Sea Zone 1 tactical_bomber moved from Eastern United States to Morocco 1 bomber moved from Japan to Siberia 2 fighters and 1 tactical_bomber moved from Wake Island to Siberia 1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 27 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to Northern Australia Place Units - Americans 1 carrier placed in 95 Sea Zone 1 airfield and 2 infantry placed in Southern France 2 submarines placed in 11 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 4. 1 fighter and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Italians regular : -3.33 Japanese AA : -0.17 Germans regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Algeria to 96 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Korea to Japan 3 submarines moved from 93 Sea Zone to 113 Sea Zone 1 battleship moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 107 Sea Zone to 113 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 113 Sea Zone Americans attack with 1 battleship, 1 destroyer and 3 submarines Germans defend with 1 destroyer Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 113 Sea Zone Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Italians defend with 2 battleships, 2 cruisers, 3 destroyers and 2 transports Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Units damaged: 2 battleships owned by the Italians Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone 2 destroyers owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits Italians roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 battleships owned by the Italians lost in 99 Sea Zone 2 transports owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 75 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Italians: 2 battleships, 2 cruisers, 3 destroyers and 2 transports Battle in Greece Battle in Northern Italy Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_major and 3 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Italians: 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to 95 Sea Zone EDIT: 3 fighters moved from 99 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 destroyer and 1 submarine moved from 83 Sea Zone to 82 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 112 Sea Zone 2 fighters moved from Eastern United States to 112 Sea Zone 1 tactical_bomber moved from Eastern United States to Morocco 1 bomber moved from Japan to Siberia 2 fighters and 1 tactical_bomber moved from Wake Island to Siberia 1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 27 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to Northern Australia Place Units - Americans 1 carrier placed in 95 Sea Zone 1 airfield and 2 infantry placed in Southern France 2 submarines placed in 11 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 4. 1 fighter and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 16 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 16 infantry Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Yunnan, round 2 : 6/21 hits, 5.17 expected hits Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 8/16 hits, 5.67 expected hits 8 infantry owned by the Chinese lost in Yunnan 6 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 5/13 hits, 3.83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/10 hits, 3.67 expected hits 2 infantry owned by the Chinese lost in Yunnan 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese retreated 6 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Szechwan Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 10 infantry Casualties for Japanese: 2 artilleries and 9 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Hopei to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from 113 Sea Zone to Holland Belgium 1 infantry moved from 113 Sea Zone to Holland Belgium 1 cruiser moved from 94 Sea Zone to 113 Sea Zone 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Eastern India to Iraq 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 112 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Scotland 3 infantry moved from 113 Sea Zone to United Kingdom 1 armour moved from 113 Sea Zone to United Kingdom 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 2 artilleries, 4 infantry and 1 tactical_bomber moved from Szechwan to Yunnan 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Baluchistan to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 aaGun in Holland Belgium, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in United Kingdom Battle in Iraq British attack with 1 artillery, 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking United Kingdom from Germans, taking Kenya from ANZAC, taking Tanganyika Territory from ANZAC, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Scotland British attack with 1 armour, 4 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield and 3 infantry British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Scotland British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 armour and 1 mech_infantry in Scotland, round 5 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Scotland, round 5 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Scotland 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Scotland British roll dice for 1 armour in Scotland, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Scotland, round 6 : 2/2 hits, 0.67 expected hits 1 armour owned by the British lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 4 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Yunnan British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the British lost in Yunnan 2 artilleries owned by the Japanese lost in Yunnan British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 2 artilleries owned by the British and 1 infantry owned by the British retreated to Szechwan Japanese win with 1 armour remaining. Battle score for attacker is 8 Casualties for British: 3 infantry Casualties for Japanese: 3 artilleries and 1 mech_infantry Battle in Hunan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 harbour British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Iraq to Southern Persia 2 aaGuns, 4 artilleries and 13 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from Hunan to Szechwan 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -2.50 Japanese regular : -0.00 Italians regular : -3.83 Japanese AA : -0.17 Germans regular : 2.67 Neutral_Axis regular : -1.00 British regular : -2.33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Americans 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia 2 fighters moved from Western Germany to Southern Italy Combat - Italians Battle in Rhodesia Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rhodesia Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 armour placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,3,6 Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.33