gazza v generalobberts g40 14 bid


  • @gazza THIS IS THE LAST ROUND RUSSIA ROUND 2


  • TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Bessarabia
            2 fighters moved from Novgorod to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 4 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    2 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    2 infantry owned by the Germans lost in Bessarabia
                2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                Germans win with 1 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 armour moved from Belarus to Bryansk
            6 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            5 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Amur
            1 armour moved from Volgograd to Ukraine
            2 mech_infantrys moved from Volgograd to Ukraine
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            1 armour and 2 infantry placed in Ukraine
            1 infantry placed in Novgorod
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Chahar to Suiyuyan
            1 artillery and 6 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 3 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 tactical_bomber moved from Japan to Amur
            1 fighter moved from Japan to Amur
            3 fighters moved from Kwangsi to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to Kwangtung
            2 fighters moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsi to Kwangtung
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in French Indo China
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 5 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 6 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 7 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking French Indo China from French with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 2 : 3/8 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 5 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/12 hits, 5.50 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/11 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Malaya
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Malaya to Kwangsi
            1 bomber moved from 41 Sea Zone to Kwangsi
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 tactical_bombers moved from Yunnan to Kwangsi
            4 fighters moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 aaGun moved from Manchuria to Amur
            1 fighter moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            Japanese undo move 1.
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 3 infantry placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -6.83
    UK_Pacific regular : -0.33
    ANZAC regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Philippines to 20 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 20 Sea Zone to Philippines
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 20 Sea Zone to Philippines
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 1.67
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from 72 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Kenya
            1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Shan State to Malaya
            2 fighters moved from India to Malaya
            1 tactical_bomber moved from India to Malaya
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from Malta to Egypt
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 106 Sea Zone to 108 Sea Zone
            2 destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to Scotland
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 20 Sea Zone to Philippines
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from 72 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Kenya
            1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Shan State to Malaya
            2 fighters moved from India to Malaya
            1 tactical_bomber moved from India to Malaya
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from Malta to Egypt
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 106 Sea Zone to 108 Sea Zone
            2 destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to Scotland
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Malaya
                    2 infantry owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Malaya to Shan State
            1 tactical_bomber moved from Malaya to Shan State
            2 aaGuns moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            3 infantry moved from Burma to Shan State
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 armour moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Egypt
            1 artillery placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,3,6,2,3,2
            UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Italians regular : 0.67
    Japanese regular : 2.00
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 20 Sea Zone to Philippines
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from 72 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Kenya
            1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Shan State to Malaya
            2 fighters moved from India to Malaya
            1 tactical_bomber moved from India to Malaya
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from Malta to Egypt
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 106 Sea Zone to 108 Sea Zone
            2 destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to Scotland
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Malaya
                    2 infantry owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Malaya to Shan State
            1 tactical_bomber moved from Malaya to Shan State
            2 aaGuns moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            3 infantry moved from Burma to Shan State
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 armour moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Egypt
            1 artillery placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,3,6,2,3,2
            UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Italians regular : 0.67
    Japanese regular : 2.00
    British regular : 2.33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14607, time: 7:11:43 PM
    Savegame


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Shan State to Siam
            1 infantry moved from Shan State to Siam
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14607, time: 2:05:44 PM
    Savegame


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14607, time: 6:57:35 PM
    Savegame

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