Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
PTV mikawagunichi (X+12) vs Avandoo
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 94 Sea Zone: 1 cruiser EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 cruiser moved from 65 Sea Zone to 28 Sea Zone 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from New Zealand to Hawaiian Islands 1 artillery and 2 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 17 to 20 Politics - French EDIT: Turning off Edit Mode Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from United Kingdom to Morocco 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 74 Sea Zone to 60 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to 115 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 mech_infantry moved from France to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Western Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Germans Battle in Gibraltar Battle in Normandy Bordeaux Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 1.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Battle in 94 Sea Zone Germans attack with 5 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Germans roll dice for 5 fighters and 4 tactical_bombers in 94 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 94 Sea Zone 1 destroyer owned by the British and 1 carrier owned by the British lost in 94 Sea Zone Germans roll dice for 4 fighters and 3 tactical_bombers in 94 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits British roll dice for 2 cruisers and 2 fighters in 94 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 2 tactical_bombers owned by the Germans lost in 94 Sea Zone 2 cruisers owned by the British and 1 fighter owned by the British lost in 94 Sea Zone Germans roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 94 Sea Zone Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 fighter and 3 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Non Combat Move - Germans 4 fighters and 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from Slovakia Hungary to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Romania 3 armour moved from Yugoslavia to Slovakia Hungary 6 artilleries moved from Germany to Poland 4 armour and 2 mech_infantrys moved from France to Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from France to Western Germany Place Units - Germans 3 fighters and 3 tactical_bombers placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.33 Germans regular : -5.83 British regular : -1.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Leningrad to Smolensk Non Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus 2 aaGuns moved from Smolensk to Northern Belarus 1 artillery moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Rostov to Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Smolensk to Northern Belarus 2 aaGuns and 15 infantry moved from Sakha to Siberia Place Units - Russians 3 artilleries placed in Siberia 2 infantry and 1 tactical_bomber placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 37 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 bomber moved from Paulau to 56 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Celebes 1 artillery, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 tactical_bomber moved from Shantung to Hunan 2 infantry moved from Kwangtung to Hunan 1 armour, 1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone 4 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 fighter moved from Paulau to Manilla 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 2 submarines moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from Siam to Manilla Combat - Japanese Battle in Java Battle in 56 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 infantry and 1 transport 1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from Dutch with 1 bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry and 1 transport Battle in Sumatra Battle in Guam Battle in Celebes Battle in Hunan Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manilla, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Manilla to Davao 1 bomber moved from Manilla to Davao 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter, 1 infantry and 1 tactical_bomber moved from Siam to French Indo China 1 tactical_bomber moved from Hunan to Kwangtung 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Chahar to Shantung 1 infantry moved from Jehol to Anhwe 1 artillery moved from Shansi to Jehol 1 armour, 3 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone 1 armour and 3 infantry moved from 21 Sea Zone to Kwangtung 1 bomber moved from 56 Sea Zone to Davao 1 marine moved from Gilbert Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 3 carriers, 3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 34 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 destroyers and 1 transport placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.50
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 5 destroyers and 3 transports; Remaining resources: 1 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode Combat Move - Americans 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 28 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone 1 marine moved from Western United States to Central United States 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States Combat - Americans Strategic bombing raid in Gibraltar Germans roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Gibraltar to British Guiana 2 infantry moved from Brazil to British Guiana Place Units - Americans 5 destroyers and 3 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Shansi Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Shansi from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 10 infantry moved from Hopei to Szechwan 5 infantry moved from Inner Mongolia to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 90 Sea Zone to 104 Sea Zone 1 armour and 1 artillery moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter and 2 tactical_bombers moved from British Somaliland to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Iraq 1 fighter moved from Eastern India to Iraq 1 destroyer moved from 83 Sea Zone to 98 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 3.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya British roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 marine moved from Eastern India to 40 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 40 Sea Zone to 82 Sea Zone 2 aaGuns moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 1 aaGun and 4 infantry moved from Burma to Eastern India Place Units - British 1 factory_minor placed in Southern Persia 1 armour placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,4 British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 submarine placed in 40 Sea Zone 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 tactical_bomber Some Units in 40 Sea Zone change ownership: 1 submarine Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to Eastern India: 1 fighter EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : -0.17 Neutral_Axis regular : 1.00 British regular : -0.67
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from Algeria to Morocco 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 battleship moved from 96 Sea Zone to 98 Sea Zone 4 infantry moved from Bulgaria to Greece 2 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Morocco 2 fighters moved from Southern Italy to Greece 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 2 cruisers in Malta, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Italians attack with 2 fighters and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 fighters and 6 infantry in Greece, round 2 : 2/8 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 fighters and 5 infantry in Greece, round 3 : 1/7 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 fighters and 5 infantry in Greece, round 4 : 5/7 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Morocco Italians attack with 2 artilleries, 1 bomber and 1 infantry French defend with 1 fighter and 1 infantry Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the French and 1 fighter owned by the French lost in Morocco Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for French: 1 fighter and 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya 2 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 transport placed in 99 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 armour EDIT: Adding units owned by Italians to Bessarabia: 1 armour EDIT: Changing ownership of Bessarabia from Russians to Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : 3.50 Neutral_Allies regular : -1.33 British regular : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 27 Sea Zone 1 submarine moved from 64 Sea Zone to 45 Sea Zone 1 cruiser moved from 28 Sea Zone to 27 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 cruiser, 2 submarines and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French 1 destroyer moved from 60 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 aaGuns, 9 artilleries and 15 infantry moved from Poland to Baltic States 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Germany to Poland 4 armour and 2 mech_infantrys moved from Poland to Baltic States 2 artilleries and 10 infantry moved from Romania to Bessarabia 3 armour moved from Slovakia Hungary to Bessarabia 3 fighters and 3 tactical_bombers moved from Western Germany to Bessarabia 7 infantry moved from Finland to Norway 4 fighters and 1 tactical_bomber moved from Algeria to Southern Italy 1 armour moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 infantry moved from Gibraltar to 93 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 116 Sea Zone 2 fighters placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 5 infantry moved from Karelia to Archangel 1 infantry moved from Northern Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 armour and 2 mech_infantrys moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk 2 infantry moved from Southern Caucasus to Northern Caucasus 2 fighters and 2 tactical_bombers moved from Leningrad to Ukraine 3 infantry moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 1 infantry moved from Northern Belarus to Smolensk 2 aaGuns, 1 artillery and 11 infantry moved from Leningrad to Novgorod 2 aaGuns, 3 artilleries and 16 infantry moved from Siberia to Amur Place Units - Russians 1 armour and 2 mech_infantrys placed in Siberia 3 infantry placed in Ukraine 7 infantry placed in Russia Russians undo move 3. 3 infantry placed in Stalingrad 4 infantry placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery and 1 infantry moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery moved from Celebes to 45 Sea Zone 2 artilleries and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Shantung to Shansi 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from 132 Sea Zone to Malaya 3 fighters and 3 tactical_bombers moved from French Indo China to Malaya 1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 132 Sea Zone 1 battleship moved from 42 Sea Zone to 132 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 cruiser moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 45 Sea Zone to 132 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Shansi Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shansi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Dutch New Guinea, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 8/10 hits, 4.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Malaya to French Indo China 1 armour moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to Caroline Islands 3 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Davao to French Indo China 2 bombers moved from Davao to French Indo China 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 transports moved from 21 Sea Zone to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery and 6 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 8 infantry moved from 20 Sea Zone to Southern Manchuria 2 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 6 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.17 UK_Pacific regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 marine moved from Central United States to 104 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 7 destroyers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Morocco 1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 5 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 27 Sea Zone to 33 Sea Zone Combat - Americans Battle in Gilbert Islands Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Morocco 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Gilbert Islands from Japanese, taking Gibraltar from Germans, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Marshall Islands Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from Marshall Islands to 33 Sea Zone 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone 1 bomber moved from Morocco to British Guiana 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 artillery placed in Eastern United States 1 carrier placed in 11 Sea Zone 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Kweichow 6 infantry moved from Honan to Shansi 1 fighter moved from Szechwan to Shansi 2 infantry moved from Szechwan to Hunan 2 infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shansi, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Shansi 2 infantry owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shansi 1 artillery owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shansi 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Inner Mongolia Place Units - Chinese 1 artillery and 1 infantry placed in Inner Mongolia 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British repair damage of 4x harbour; Remaining resources: 33 PUs; British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 artillery moved from Kenya to Anglo-Egyptian Sudan 1 armour moved from Belgian Congo to French Central Africa 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Northeast Persia to Southern Persia 1 artillery moved from Iraq to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 1 cruiser and 1 marine moved from 82 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 submarine moved from 40 Sea Zone to 62 Sea Zone 1 submarine moved from 82 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in French Madagascar Battle in French Central Africa British attack with 1 armour Neutral_Axis defend with 1 infantry British roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Central Africa, round 3 : 0/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Central Africa, round 5 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in French Central Africa 1 infantry owned by the Neutral_Axis lost in French Central Africa Neutral_Axis win, taking French Madagascar from Neutral_Axis with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Neutral_Axis: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Szechwan Place Units - British 1 artillery and 2 infantry placed in Southern Persia 1 armour and 1 mech_infantry placed in Union of South Africa 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,6,1 UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.67 Japanese regular : 1.33 Italians regular : -0.33 Neutral_Axis regular : -0.33 British regular : -1.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers, 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Baltic States to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Tobruk to Egypt 1 bomber moved from Libya to Egypt 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Egypt 1 battleship moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Italians lost in Egypt 2 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Egypt 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries and 1 infantry Battle in Eastern Poland Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece Place Units - Italians 2 infantry and 1 marine placed in Southern Italy 2 destroyers placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 Russians regular : -0.33 British regular : 1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Gilbert Islands Non Combat Move - ANZAC Place Units - ANZAC 1 tactical_bomber placed in Queensland 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 3 infantry moved from New South Wales to Queensland 1 destroyer moved from 58 Sea Zone to 64 Sea Zone Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 aaGun moved from New South Wales to Queensland EDIT: 1 aaGun moved from New South Wales to Queensland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 2 fighters moved from Western Germany to 118 Sea Zone 7 infantry moved from Norway to Finland 9 artilleries and 15 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 2 infantry moved from Tunisia to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete Combat - Germans Battle in Crete Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in 118 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Finland Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 aaGuns moved from Baltic States to Leningrad 2 fighters moved from 118 Sea Zone to Germany 1 artillery and 1 infantry moved from Poland to Baltic States 1 armour and 2 mech_infantrys moved from Germany to Baltic States 4 armour and 2 mech_infantrys moved from Baltic States to Bessarabia 3 tactical_bombers moved from Bessarabia to Southern Italy 1 armour moved from Southern France to France 1 submarine moved from 113 Sea Zone to 122 Sea Zone 1 battleship and 1 cruiser moved from 96 Sea Zone to 100 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in France 1 infantry placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 130 Sea Zone to 128 Sea Zone 5 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Northern Belarus Russians take Northern Belarus from Italians 1 artillery and 10 infantry moved from Novgorod to Smolensk 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Stalingrad to Rostov 2 armour and 3 mech_infantrys moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Bryansk to Smolensk 4 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Siberia to Amur Place Units - Russians 3 infantry placed in Siberia 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Stalingrad 3 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 factory_minor, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 65 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 armour, 3 artilleries and 4 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from French Indo China to Eastern India 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese killed by AA in Eastern India Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Eastern India causes 7 damage total. Battle in 65 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 65 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in New Britain Battle in 55 Sea Zone Japanese attack with 1 battleship, 3 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking New Britain from ANZAC, taking 55 Sea Zone from Neutral with 1 battleship, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Solomon Islands Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Solomon Islands from ANZAC, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to Caroline Islands 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone 1 battleship and 1 destroyer moved from 132 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsu 2 artilleries and 6 infantry moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Eastern India to French Indo China 2 artilleries and 1 infantry moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 UK_Pacific AA : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from British Guiana to 94 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 93 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 armour, 1 battleship, 1 cruiser, 6 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Holland Belgium 1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 2 infantry moved from British Guiana to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 126 Sea Zone Americans take 109 Sea Zone from Germans 1 cruiser moved from 104 Sea Zone to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 107 Sea Zone 1 battleship moved from 104 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from 11 Sea Zone to Eastern United States 1 carrier moved from 11 Sea Zone to 31 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 battleship, 1 cruiser, 6 destroyers and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 1 cruiser, 6 destroyers and 2 transports in 113 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 battleship, 1 cruiser, 6 destroyers and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Holland Belgium Americans attack with 1 marine Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 marine remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 126 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 126 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 126 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Morocco Place Units - Americans 3 transports placed in 104 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 battleship and 2 destroyers placed in 11 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Anhwe 1 fighter moved from Inner Mongolia to Anhwe 1 artillery and 1 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan 3 infantry moved from Hunan to Kweichow 4 infantry moved from Kweichow to Yunnan 2 artilleries and 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 107 Sea Zone to 122 Sea Zone 1 tactical_bomber moved from United Kingdom to 122 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from Southern Persia to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Southern Persia to Iraq 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 80 Sea Zone to 42 Sea Zone 1 marine moved from French Madagascar to 74 Sea Zone 1 cruiser and 1 marine moved from 74 Sea Zone to 83 Sea Zone 1 marine moved from 83 Sea Zone to Egypt 1 infantry moved from Southern Persia to Iraq 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 2 fighters moved from Gibraltar to 113 Sea Zone Combat - British Battle in 122 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 122 Sea Zone 1 submarine owned by the Germans lost in 122 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Egypt British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the British lost in Egypt 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 5/7 hits, 2.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Southern Persia to Anglo-Egyptian Sudan 1 tactical_bomber moved from 122 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 3 infantry placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,4,4,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5 UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.33 Japanese regular : -0.67 Italians regular : -0.33 Germans regular : 0.33 British regular : 1.67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 transports moved from 100 Sea Zone to 101 Sea Zone 5 infantry moved from Greece to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 100 Sea Zone 5 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Alexandria to Egypt 1 bomber moved from Greece to Egypt 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Egypt Italians attack with 1 bomber, 2 fighters and 5 infantry British defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 marine Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Egypt, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Italians lost in Egypt 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Egypt, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 armour and 1 marine in Egypt, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Egypt 1 marine owned by the British lost in Egypt Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Egypt, round 4 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Egypt 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine Non Combat Move - Italians 2 fighters moved from Egypt to Greece 1 bomber moved from Egypt to Greece 2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia Place Units - Italians 1 cruiser and 2 transports placed in 99 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 British regular : -0.17
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 113 Sea Zone: 2 armour, 2 infantry and 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Germans buy 2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour and 2 mech_infantrys moved from Germany to Holland Belgium 1 armour and 3 infantry moved from France to Normandy Bordeaux 4 fighters and 5 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 9 artilleries and 12 infantry moved from Leningrad to Northern Belarus 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Baltic States to Northern Belarus 1 infantry moved from Crete to 100 Sea Zone Combat - Germans Battle in Northern Belarus Germans attack with 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys in Northern Belarus, round 2 : 6/26 hits, 8.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 4 fighters, 3 infantry and 5 tactical_bombers British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 4 fighters, 3 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 6/13 hits, 6.33 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2.33 expected hits 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour, 3 infantry and 1 tactical_bomber Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Americans defend with 1 marine Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to France 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 transport moved from 116 Sea Zone to 117 Sea Zone 2 aaGuns moved from Leningrad to Northern Belarus 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Germany to Bessarabia 3 mech_infantrys moved from Germany to Baltic States 1 transport moved from 117 Sea Zone to 118 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 5 infantry placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Russians regular : -0.33 Germans regular : -1.67