TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from India to Chahar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 3 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry and 3 mech_infantrys in Caroline Islands, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 3 mech_infantrys in Caroline Islands, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 3 mech_infantrys in Caroline Islands, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 mech_infantry
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Chahar to Kansu
2 carriers moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to 106 Sea Zone
Place Units - Americans
2 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/7 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
3 infantry placed in Kansu
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 39 PUs;
British buy 13 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 bomber moved from Iraq to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
Non Combat Move - British
2 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Iraq
2 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns, 3 artilleries and 14 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 bomber moved from Volgograd to Iraq
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,5,3,1,4,2,3,5,4,6,6,4
British collect 29 PUs (8 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,3,4,6,1,2,6,5,2,4,6,1,3,3,4,4,2,3,1,4
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,50
Japanese regular : 0,67
Italians regular : -0,67
Germans AA : -0,17
Savegame