KJF Part 1: R1 and UK1
In the interest of encouraging fun and varied Revised play (KJF instead of KGF), here are some thoughts on how to open a KJF with the highest probability of success. The strategy below is an aggressive KJF designed to cripple Japan asap….it can be compared and contrasted with a more global KJF strategy like the one outlined here
http://www.axisandallies.org/forums/index.php?topic=13714.0
KJF strategy aims for Allied economic domination by containing and neutering Japan. This article will focus on the R1 and UK1 turns. The most controversial part is the UK1 India factory. No doubt, a UK1 India factory is high-risk. But it also provides a head-start for an aggressive KJF. If the Allies intend a KJF from the start, rather than as a reaction to a problematic J1, then they ought to consider an India factory. But bear in mind…a successful KJF starts with R1 and will not work without the participation of all 3 Allies.
KJF is not advisable if there is a bid to Japan. The bid should be either in Africa or in Europe. Let’s assume that the bid went to Africa or a European territory that isn’t Ukraine.
For the Allies to hold India, it will need support from Russians in Cauc. From Cauc, the Russians can reinforce, deadzone, and recapture India. Consequently it is critical to avoid losing Cauc on G1. As an opening, the traditional dual attack on Ukraine (with all 3 tanks) and West Russia protects Cauc well. 3 tanks 3 inf is a good R1 buy, and at the end of R1 there should be at least 2 tanks on Cauc. Other attack plans (all on WR, or WR/Belo) might work fine as well…but Ukr/WR ensures that Germany will not capture Cauc on G1.
Deploying a traditional (normal looking) opening and using all available tanks in R1 attacks is vital for several reasons. If you pull a tank and noncom it to Yakut or Sink, you demonstrate your intention to KJF, and a good German player will react accordingly. Worse, you risk getting diced up in the opening R1 battles, leaving you doubly exposed to a German push. Finally, if R1 goes bad, Allies can cancel the KJF with no harm done.
Ukraine should be played first. Be prepared to cancel the India factory if you get diced there. Sometimes, you might score big on the first roll (say 4-5 hits) while the Germans don’t score (say 1-2 hits)—in this case you should consider pulling back to Cauc with your remaining units. This will allow you to have a total of 6 tanks on Moscow and Cauc. These tanks are a huge asset. They deadzone Karelia, and could potentially rush Asia.
Don’t send Russian units to India—at least not on R1. Instead, place tanks in Cauc so they are in position to liberate India. You want the Japs to attack India J1—this means they will expose some air to aa guns, and that less units will go to China and Pearl, making each attack riskier for Japan. When Russia counters India and China on R2, the Jap position on the mainland will look dire.
Now for the non-combat. In every KJF, mass 6 infantry at Buryatia. 4 inf to Sink creates headaches for Japan, and is necessary if you are considering a Sink factory. 4 inf plus 2 figs (landed in Kazach) will be in position to strike whatever Japanese units are left in China after J1. This force can safely attack up to 5 Japanese infantry.
Finally there are the 2 infs on Evenki—I recommend pulling them to Moscow for the Western front. But if R1 went exceptionally well you might consider deploying them as reinforcements in Asia.
So that does it for R1. The Allies are ready for a KJF, but won’t commit until the German buy. What you are looking for is an inf/art buy. If Germany goes all armor, or goes naval, or leaves itself exposed, you would be well advised to switch to KGF. Even a mere destroyer buy presents a problem because UK doesn’t have the resources to buy enough air to sink the German fleets AND defend India AND secure Africa.
For the sake of this article, let’s assume Germany buys all land units, mostly infantry. Let’s assume an Africa bid where Egypt is taken with 4-5 German units left over (if there is no Africa bid, UK should probably do an Egypt counter). Germany either left the Baltic fleet in SZ 5 or moved it out.
So UK needs to buy 1 factory plus (depending on the German deployment) either 5 inf, or 3 inf 1 arm, or 1 inf 1 fig. In cases where you are playing an Egypt counter and the German Baltic transport will definitely die, then 1 fact 1 bomb should be considered.
In Europe/Africa, you will need to play skillfully and flexibly. Is Germany vulnerable in Africa? Is a UK2 air assault on the Med fleet possible? Is it possible to capture Karelia and allow a Russian tank to blitz Norway? You will need to attack the German Baltic fleet—killing the transport is your main objective. Over the course of the game, you will need to land units in both Africa and in Norway/Karelia/Arch, which requires using scarce resources intelligently and avoiding German air. One of the main challenges playing this strategy is figuring out a way to contest Africa without diluting the KJF’s momentum…….suffice it to say it is hard to win against a good Axis player if the Germans are allowed undisputed control of Africa. Destroying the Med fleet is vital—if the RAF get a shot at it they need to take it.
Fleet Deployments in conjunction with UK1 India….
Now for the fleet complexities…what to do with the Indian fleet UK1?
Here are 3 suggestions for fleet deployments. In all of these the UK bomber should land at Novo (or Cauc). Note that destroying the 59 tranny is a critical battle, so any time you only send 1 unit against this tranny (15% to fail) you are risking the game outcome. Fortunately, the AC or tranny can work as a fodder unit, or you can double up on 59 with the destroyer and the fighter.
School 1: AC, fig, destroyer attk 59. Sub attks sub in 45. Ncm tranny to 36, fig to Bury. Other tranny reinforces Aussie. Recommended against expert players.
School 2: Fig attks 59 and lands in Bury, all UK fleet units to SZ 30. Intention is to combine with US fleet at SZ45 on UK3—this creates an armada that threatens E. Indies on USA3. Probably fatally flawed (for starters, just attacking 59 with a fig is too risky) but it’s fun and worth a try.
School 3: Fig + sub attk 45, destroyer attks 59, 2 inf to Borneo, 2 inf to NG. AC either supports 59, blocks 36, or moves off to Africa. Nice opening to incite less experienced players to spread themselves too thin J1.
All of these can work well, and it is fun to try out original strats and create one’s own amalgam tactic. While I’ve won many games with School 2 (a battle-tested approach used by many), I would recommend School 1 as the most difficult approach for Japan to combat (as far as I know, it was first outlined by Bmaster/Eumaies here http://www.axisandallies.org/forums/index.php?topic=13074.msg362985#msg362985). School 3 is arguably overzealous, but against some opponents it will yield rewards. Namely, if your opponent is inclined to attack Pearl and brings insufficient force, then that will set up a USA Pearl counter. If you can take out half the Jap fleet on USA1, then you are well on the way to victory.
Against more inexperienced opponents, a forceful approach is useful to incite them to attack too much on J1 and spread themselves too thin and open to counterattack. Against an expert, you want to be careful what you put in play because the expert will choose a limited amount of targets and destroy them securely.
The key to making the India factory work is undertaking a KJF that is so aggressive that India is the least of Japan’s worries. If the Japan player commits everything to taking India, you can use that to your advantage! Notice that at the end of UK1 Japan is not just facing India, it is facing a substantial naval offensive from the UK, and serious offensives from Russia in China and in Bury/Manchuria. In addition, a Sink factory and/or a USA Pacific offensive is likely…so an experienced Japan player will be thinking about defense, not offense.
If building India is too risky for your blood, note that if you skip the India factory (spending all of UK1 against Germany) but still do all the other moves outlined above, plus the #3 deployment, then depending on J1 it may still be possible to pursue a full-scale KJF, with or without land factories. Alternatively, sometimes it is possible to focus exclusively on Germany with the UK while using USA and Russian troops only in Asia as your land component. What I would stress is that KJF against a good player requires some sort of land component—going after Japan with the USA fleet only and allowing Japan to gobble up mainland Asia is usually a bad idea. If you arrive fast enough with the USA fleet then you don’t necessarily need Allied land factories…but you will need some Allied action in Asia to stop the Japanese from getting rich on the mainland. Building India UK1 is risky, but it does have the virtue of getting your land component off to a running start. It forces Japan to choose between focusing on the mainland or focusing on navy.
So that does it for the basic R1 and UK1 moves…USA’s strategy will depend on how Japan reacts on J1.
Good luck kicking Japan’s a**!
**To summarize……
Aggressive Land Based KJF includes
R1 buy 3 inf 3 arm or 4 arm 1 art
Attk Ukraine/West Russia. Ncm 4 inf to Sink and 6 inf to Bury. 2inf on Evenki usually to Moscow, sometimes to Novo or Yakut. Place at least 2 tanks on Cauc, figs on Kazach.
UK1 (assuming an appropriate G1) buy 1 fact plus 15 ipc spent on planes and/or inf/tanks.
Attk 59 with destroyer plus fig (with AC optional), sub attks sub. Planes should attk Baltic fleet until the transport is destroyed. Counter Egypt and Europe depending on the G1 turn. Ncm fig to Bury, use AC or tranny to block 36, If possible ncm figs to WR, bomb to Cauc or Novo. 4 inf on India.**