I have thought about house rules for atomic weapons. Do you remember if there was a tech development for the 80’s A&A for atomics?
I always thought that if the bomber survives, then they roll 2-4 d-6 depending on how powerful you want your atomic bomb to be and the number rolled are the amount of casualties the defender chooses to take. It’s sort of like a super shore bombardment.
I like your Idea about having it do damage to factories and IPC’s, that’s not a bad idea and also historically somewhat accurate. Although the little boy bomb was intended to murder civilians and destroy Hiroshima, the Nagasaki bomb airbursted a few miles between two aircraft factories if I am not mistaken on my history, so therefore somewhat strategic.
Perhaps the defender should be allowed to save some of their units (I would think infantry, mech infantry only) by building a bomb shelter and rolling to see if they can get anybody in there in time, maybe a 50/50 chance (which would improve if you have radar {hoping that tech will be incorporated again in the global game like it was in AA50}) There isn’t any way to protect aircraft from an atom bomb, nor heavy equipment like tanks or artillery, at least not quickly and without any warning of whats about to hit.
Question? How would you do a naval atomic attack, Bikini Atoll style?