Oh you’re right. Delete the mech in Egypt.
L23/24 P2V Mainah (X+9) v mikawagunichi (L)
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone 6 infantry moved from Central United States to 104 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 2 destroyers, 6 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 fighter, 9 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 34 Sea Zone to 22 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to Kiangsu 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Celebes Battle in Morocco Americans attack with 1 fighter, 9 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 9 infantry and 1 mech_infantry in Morocco, round 2 : 2/11 hits, 2.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 22 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone 1 bomber moved from Kiangsu to Tsinghai 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from Morocco to 93 Sea Zone Place Units - Americans 3 transports placed in 104 Sea Zone 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Honan to Shansi 1 artillery moved from Inner Mongolia to Shansi 1 fighter and 2 infantry moved from Szechwan to Hunan 2 artilleries and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 1 aaGun and 3 infantry moved from Eastern India to Western India 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 bomber and 1 infantry placed in United Kingdom 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : -0.17 Japanese regular : -2.00 Italians regular : -0.33 Japanese AA : -0.17
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@mainah Skipped all scrambles due to overwhelming odds but lmk if you want to do anything and I can re-roll. 22, Morocco, Yunnan.
I think the biggest difference between PTV and the other versions is that the expanded map makes is nearly impossible to go for quick kills of major capitols. Therefore you have to focus on building income and playing the long game.
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from Northwest Persia to Southern Caucasus Italians take Southern Caucasus from Russians 1 armour moved from Southern Persia to Baluchistan Italians take Baluchistan from UK_Pacific 1 armour moved from Baluchistan to Southern Persia 1 armour moved from Southern Persia to Northeast Persia Italians take Northeast Persia from Neutral_Allies 1 armour moved from Northeast Persia to Southern Persia Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery moved from Southern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to Gibraltar 1 infantry moved from Algeria to Tunisia 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from Southern France to 95 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 aaGun and 3 infantry moved from 94 Sea Zone to Gibraltar 1 armour moved from Northern Italy to Southern France 1 aaGun moved from Bulgaria to Greece Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Egypt 3 infantry placed in Southern Persia 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in Guam Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 35 Sea Zone to 64 Sea Zone 3 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 armour and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in Guam Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 35 Sea Zone to 64 Sea Zone 3 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 armour and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@mainah Got an error posting, hence the double post but apparently it worked.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 5 armour, 5 artilleries, 11 infantry and 6 mech_infantrys moved from Ukraine to Rostov 3 fighters and 2 tactical_bombers moved from Northwest Persia to Rostov 1 armour moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Novgorod 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod Combat - Germans Battle in Rostov Germans attack with 6 armour, 5 artilleries, 3 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 6 armour, 5 artilleries, 3 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 15/33 hits, 12.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 5 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 3 fighters and 2 tactical_bombers moved from Rostov to Ukraine 1 infantry moved from Romania to 102 Sea Zone 1 infantry moved from 102 Sea Zone to Ukraine 1 infantry moved from Romania to Yugoslavia 4 aaGuns and 11 infantry moved from Northern Belarus to Novgorod 1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Leningrad to Novgorod 2 fighters moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 115 Sea Zone to 122 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 artillery moved from France to Holland Belgium 1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 3 infantry placed in France 1 fighter, 1 infantry and 2 tactical_bombers placed in Western Germany 2 infantry placed in Romania 1 factory_minor placed in Ukraine 1 destroyer placed in 115 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.83
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Southern Caucasus Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Caucasus, round 2 : 6/11 hits, 3.17 expected hits Italians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Caucasus Russians win, taking Southern Caucasus from Italians with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Northern Caucasus to Russia 2 infantry moved from Stalingrad to Northern Caucasus 1 armour, 6 infantry and 2 mech_infantrys moved from Stalingrad to Samara 2 aaGuns and 9 infantry moved from Urals to Samara 2 infantry moved from Timguska to Urals 4 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 2.83
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 fighters moved from Japan to 22 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Davao to 36 Sea Zone 2 infantry moved from Paulau to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to 59 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 artillery and 1 infantry moved from 43 Sea Zone to Java 5 artilleries and 10 infantry moved from Kiangsi to Hunan 7 infantry moved from Anhwe to Shansi 5 infantry moved from Jehol to Shansi 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 armour and 2 mech_infantrys moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@mikawagunichi
Scramble SZ 35? -
@mainah No thanks
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 fighters moved from Japan to 22 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Davao to 36 Sea Zone 2 infantry moved from Paulau to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to 59 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 artillery and 1 infantry moved from 43 Sea Zone to Java 5 artilleries and 10 infantry moved from Kiangsi to Hunan 7 infantry moved from Anhwe to Shansi 5 infantry moved from Jehol to Shansi 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 armour and 2 mech_infantrys moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Aleutian Islands Battle in 45 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 battleship and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shansi Japanese attack with 12 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 12 infantry in Shansi, round 2 : 1/12 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese roll dice for 12 infantry in Shansi, round 3 : 0/12 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 11 infantry in Shansi, round 4 : 1/11 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 11 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 5 artilleries and 10 infantry Chinese defend with 2 infantry Japanese roll dice for 5 artilleries and 10 infantry in Hunan, round 2 : 6/15 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 2 fighters moved from 22 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 submarines moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Celebes to 36 Sea Zone 3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Davao 1 fighter moved from 36 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 bomber moved from 59 Sea Zone to Borneo 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.50 Japanese regular : -4.17 UK_Pacific regular : 0.67 ANZAC regular : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 9 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Eastern United States to 9 Sea Zone 1 destroyer moved from 23 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from 9 Sea Zone to Alaska 1 armour, 1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry and 3 transports moved from 34 Sea Zone to 55 Sea Zone 6 fighters moved from 35 Sea Zone to 55 Sea Zone 1 armour, 1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from Eastern United States to Morocco 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 2 artilleries and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 11 Sea Zone 1 harbour placed in Morocco 3 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 17 infantry moved from Yunnan to Szechwan 2 infantry moved from Tsinghai to Szechwan Place Units - Chinese 3 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Tsinghai: 1 bomber EDIT: Adding units owned by Americans to Eastern India: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour and 2 destroyers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 2 PUs; Combat Move - British 1 marine moved from Eastern India to 40 Sea Zone 1 cruiser and 1 marine moved from 40 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 infantry moved from Western India to Baluchistan UK_Pacific take Baluchistan from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 3 fighters moved from 93 Sea Zone to 107 Sea Zone 1 armour moved from Morocco to Tunisia 1 bomber moved from United Kingdom to 107 Sea Zone Combat - British Battle in Sumatra Battle in 107 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone British win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Tunisia 1 infantry owned by the Italians lost in Tunisia Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from 107 Sea Zone to 93 Sea Zone 1 bomber moved from 107 Sea Zone to United Kingdom 2 transports moved from 93 Sea Zone to 90 Sea Zone 3 infantry and 1 mech_infantry moved from French Guiana to 90 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Union of South Africa to Belgian Congo 1 aaGun and 2 infantry moved from Western India to Eastern India Place Units - British 2 armour placed in Union of South Africa 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.33 Japanese regular : 1.50 Germans regular : -0.33 British regular : -0.33
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@mainah Assumed no scramble in 35
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Anglo-Egyptian Sudan to Southern Italy 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Southern France to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 aaGun moved from Greece to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Egypt 1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Northwest Persia to Southern Persia Place Units - Italians 1 artillery and 2 infantry placed in Southern Persia 3 infantry placed in Egypt 2 infantry placed in Southern France 3 infantry placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -1.33
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 59 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 59 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 59 Sea Zone ANZAC win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 55 Sea Zone 2 armour moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 120 Sea Zone to 107 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 107 Sea Zone 3 fighters and 3 tactical_bombers moved from Gibraltar to 107 Sea Zone 1 infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Northern Caucasus 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 artillery and 1 infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 107 Sea Zone Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 118 Sea Zone Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 118 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 118 Sea Zone 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Northern Caucasus Germans attack with 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys in Northern Caucasus, round 2 : 6/22 hits, 7.33 expected hits Russians roll dice for 2 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 artillery and 7 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Vyborg to Leningrad 1 fighter and 2 tactical_bombers moved from 118 Sea Zone to Leningrad 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Rostov to Northern Caucasus 2 infantry moved from Romania to 102 Sea Zone 2 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone 2 infantry moved from 103 Sea Zone to Northern Caucasus 1 infantry moved from Yugoslavia to 99 Sea Zone 2 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from France to Holland Belgium 1 submarine moved from 122 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 107 Sea Zone to France 1 tactical_bomber moved from 107 Sea Zone to Western Germany 2 fighters moved from 107 Sea Zone to 115 Sea Zone Place Units - Germans 1 carrier, 2 destroyers and 1 transport placed in 115 Sea Zone 2 fighters placed in Western Germany 1 armour and 2 infantry placed in Romania 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -2.00 British regular : -0.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Southern Caucasus to Northwest Persia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 1 armour moved from Yaroslavl to Russia Combat - Russians Battle in Northwest Persia Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/11 hits, 3.17 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Stalingrad Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Stalingrad to Russia 1 armour and 3 mech_infantrys moved from Russia to Tula 1 armour and 2 mech_infantrys moved from Samara to Tula 5 infantry moved from Russia to Tula 1 aaGun moved from Samara to Stalingrad 2 infantry moved from Urals to Samara Place Units - Russians 4 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 3 infantry moved from Shansi to Chahar 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 2 infantry moved from Shantung to Jehol 2 fighters moved from Shantung to Jehol 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Borneo to 42 Sea Zone 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 artillery Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Caroline Islands from Americans, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Sumatra Japanese attack with 2 artilleries, 2 infantry and 1 marine British defend with 1 marine Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 cruiser Battle in Jehol Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Hunan to French Indo China 1 aaGun and 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 artillery and 3 infantry moved from Anhwe to Honan 5 infantry moved from Shansi to Honan 1 infantry moved from Shantung to Anhwe 2 fighters moved from Jehol to Hunan 1 fighter moved from Japan to Hunan 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from Manilla to Davao 1 fighter and 3 tactical_bombers moved from Davao to French Indo China 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 3 carriers, 3 cruisers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 76 Sea Zone to 74 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 bomber placed in Japan 3 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,2 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 UK_Pacific regular : -0.33 British regular : -0.50
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OOL please?