Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Samara
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 1 mech_infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
5 infantry moved from Yunnan to Burma
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to Burma
Combat Hit Differential Summary :
raid on Calcutta
intercept?
@Avner No thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 1 mech_infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
5 infantry moved from Yunnan to Burma
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6
Battle in Siberia
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 5 infantry and 4 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 5 infantry and 4 tactical_bombers in Burma, round 2 : 4/9 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Burma
4 infantry owned by the British lost in Burma
Japanese roll dice for 4 infantry and 4 tactical_bombers in Burma, round 3 : 4/8 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
2 artilleries, 5 carriers, 2 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour and 5 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
3 armour moved from French Indo China to Szechwan
1 infantry moved from Szechwan to Yunnan
2 bombers, 3 fighters and 1 tactical_bomber moved from India to Yunnan
4 tactical_bombers moved from Burma to Yunnan
2 mech_infantrys moved from Shantung to Manchuria
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.50
UK_Pacific AA : -0.50
UK_Pacific regular : -1.00
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 4 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Northern Italy
Bombing raid in Northern Italy causes 0 damage total.
Battle in Finland
Americans attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 artilleries moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
8 fighters moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Norway
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Southern France
1 fighter and 1 tactical_bomber placed in Western United States
3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Norway to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 5 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in Holland Belgium
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 1/8 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Burma
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Kazakhstan
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
1 infantry owned by the Japanese lost in Kazakhstan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 110 Sea Zone to Gibraltar
1 bomber moved from Germany to Norway
1 fighter moved from Norway to Finland
2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from British Columbia to Western United States
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
Germans AA : -0.17
Germans regular : 0.00
British regular : 0.00
Italians AA : 0.83
I won’t be able to play until Sunday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 carriers, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from 97 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Algeria, round 2 : 0/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Non Combat Move - Italians
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 aaGun, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 carrier and 1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -2.50
British regular : -0.33
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
1 armour moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs;
Germans buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
1 bomber, 3 fighters and 3 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 10 infantry moved from Western Germany to Denmark
3 tactical_bombers moved from Germany to Bryansk
2 aaGuns, 3 artilleries and 13 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Denmark
1 fighter moved from Holland Belgium to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
10 artilleries placed in Western Germany
Germans undo move 1.
3 artilleries placed in Ukraine
7 artilleries and 2 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
6 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 0.83
British regular : -0.67
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Archangel to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.00
@Avner Please use this file, I forgot to move Anzac sub to sz 10, hope it is okay! Russia 9.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
8 armour and 8 mech_infantrys moved from Szechwan to Burma
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 bombers, 3 fighters and 5 tactical_bombers moved from Yunnan to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 9 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 12 mech_infantrys and 5 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 12 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 14/33 hits, 13.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 3 fighters, 12 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 3 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 61 Sea Zone to 55 Sea Zone
1 carrier and 5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 61 Sea Zone to Dutch New Guinea
Place Units - Japanese
1 harbour placed in Midway
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 bomber and 2 fighters placed in French Indo China
1 mech_infantry placed in Shantung
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
UK_Pacific regular : 0.00
@Avner I will do my turn shortly, probably before the weekend.
@Avner Do you sramble sz 97? UK 9 scramble.tsvg
@Avner said in Playoff - Sovietishcat-Avner - L+4:
Avner and Sovietishcat don’t like playing with the Axis… :)
gl & hf
BID placement: art UK Alexandria
no thx
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 aaGuns, 3 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Algeria
2 fighters moved from Gibraltar to Algeria
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Algeria
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Algeria, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 infantry moved from Libya to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 infantry moved from Norway to Finland
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 transports moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 mech_infantrys placed in Normandy Bordeaux
3 armour placed in Southern France
2 aaGuns, 3 fighters and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from West India to Persia
3 mech_infantrys moved from Persia to West India
4 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
2 aaGuns, 2 artilleries and 7 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 5 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Holland Belgium to Northern Italy
4 fighters moved from Norway to Northern Italy
1 fighter moved from Finland to Northern Italy
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -0.67
Germans regular : -0.67
British regular : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Strategic bombing raid in Southern France
Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 91 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 2 transports
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 transports
Battle in Rostov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 92 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Americans AA : -0.17
Russians regular : 0.67
France 9.tsvg The 2 French inf are on 1 USA tt in the Chanel.
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to Queensland
3 fighters moved from India to Iraq
1 aaGun and 1 infantry moved from India to West India
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 bomber moved from Bryansk to Tambov
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 3/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 6 tactical_bombers moved from Bryansk to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Denmark
3 infantry moved from Denmark to Western Germany
1 bomber moved from Tambov to Southern Italy
12 armour and 10 mech_infantrys moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
12 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Rostov
1 aaGun, 14 artilleries and 14 infantry moved from Bryansk to Ukraine
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
British regular : 1.00