@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
L23 Avner - MrRoboto (L +18)
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1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ItaliansCombat Hit Differential Summary :
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another battle won at 40%… these are becoming a bit much
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I think I don’t understand why you edited the battle…
I saw the opening fight in the game’s story… what was the problem?
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What do you mean?
I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.
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Yes, I didn’t understand why you used the forum instead of TripleA.
Even with submarines.
Okay
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The problem is that TripleA asks for casualties after the sub hits. And that is sometimes a disadvantage for the defender.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Belarus to Rostov 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour moved from Yugoslavia to Bessarabia 5 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 1 airfield placed in Greece 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -1.00 -
oh wtf, I forgot to move my AAA from the transport to sydney last round
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Syria to Iraq 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Malta to Iraq 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 1,83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 8 armour, 5 artilleries and 5 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 3 mech_infantrys moved from Western Ukraine to Russia 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians 1 bomber moved from Greece to Russia 1 bomber moved from Greece to Russia 1 fighter moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia Combat - Germans Battle in Russia Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 19 infantry and 1 tactical_bomber Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 10/30 hits, 13.33 expected hits Russians roll dice for 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 10/25 hits, 9.17 expected hits 3 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia 10 infantry owned by the Russians lost in Russia Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Russia, round 3 : 12/20 hits, 10.50 expected hits Russians roll dice for 3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Russia, round 3 : 5/15 hits, 5.83 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 9 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia Germans roll dice for 7 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 9/15 hits, 8.50 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 4 : 2/3 hits, 1.83 expected hits 2 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Russia Germans captures 31PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 4 armour, 5 artilleries and 8 mech_infantrys Casualties for Russians: 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Turning off Edit Mode 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 5 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Bryansk 2 bombers, 2 fighters and 4 tactical_bombers moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Finland to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 111 Sea Zone 1 infantry moved from Archangel to 127 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour and 3 mech_infantrys moved from Germany to Romania Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Shensi to Hopei Combat - Russians Battle in Hopei Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Russians roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Tambov to Samara Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 1,33 Russians regular : -0,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 41 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Formosa to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 artillery moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from French Indo China to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 1 armour moved from Jehol to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 1 infantry moved from Manchuria to Jehol 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 bomber moved from 43 Sea Zone to Formosa 1 bomber moved from Philippines to Formosa 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu Place Units - Japanese 2 carriers placed in 19 Sea Zone 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -6.33 ANZAC regular : 0.67 UK_Pacific regular : -0.33 -
Hey man, are you there?
:)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Marshall Islands Battle in 35 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking French West Africa from Neutral_Axis, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 battleship and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 carrier, 3 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Queensland to India 1 destroyer and 1 submarine moved from 108 Sea Zone to 106 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter and 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 aaGun and 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 1 infantry moved from Shan State to Siam 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Siam Combat - British Battle in Siam British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to 81 Sea Zone 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 bomber moved from Caucasus to Iraq 3 infantry moved from Persia to Northwest Persia 2 armour and 5 mech_infantrys moved from India to Eastern Persia 1 fighter moved from India to Iraq 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 3 aaGuns, 3 artilleries and 14 infantry moved from Yunnan to Kwangsi Place Units - British 1 carrier placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,2,6,4,5,6,2,5,2,6,2,6 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : 0,00 Japanese regular : -1,00 Germans regular : -0,67 British regular : 0,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Caucasus 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 mech_infantry moved from Western Ukraine to Tambov Italians take Tambov from Russians Combat - Italians Battle in Gibraltar Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Gibraltar from British, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 armour moved from Bessarabia to Rostov 1 bomber moved from Caucasus to Russia 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 marine placed in Southern Italy 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 aaGun and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Yunnan to Sikang Place Units - ANZAC 1 artillery placed in Queensland 2 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 fighter moved from Iraq to Caucasus Combat - French Battle in Caucasus French attack with 1 fighter Italians defend with 1 armour French roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Caucasus French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from Caucasus to Northwest Persia 1 destroyer moved from 42 Sea Zone to 54 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0,50 French regular : 0,50 Japanese regular : -0,83 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 fighters, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 1 bomber moved from Bryansk to Persia 1 armour moved from Russia to Volgograd Germans take Volgograd from Russians 1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from 109 Sea Zone to Eire Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Battle in Eire Battle in Samara Germans attack with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers in Samara, round 2 : 6/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Eire from Neutral_Allies, taking Samara from Russians with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour moved from Russia to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 3 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Caucasus 1 bomber, 2 fighters and 4 tactical_bombers moved from Samara to Caucasus 1 armour and 3 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 bomber moved from Persia to Caucasus Place Units - Germans 1 destroyer and 4 submarines placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 2 fighters placed in Novgorod Germans undo move 2. 1 bomber placed in Novgorod Germans undo move 5. 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.33 Germans regular : 1.83 -
Nothing with Russia
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Formosa to Hunan 1 bomber moved from Formosa to Kiangsi 2 carriers moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 tactical_bomber moved from 19 Sea Zone to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Japan 1 mech_infantry moved from Suiyuyan to Anhwe 1 artillery moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 armour moved from Suiyuyan to Anhwe 2 infantry and 1 mech_infantry moved from Shantung to Anhwe 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Kiangsi to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 bomber moved from Kiangsi to Anhwe 1 fighter moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 bomber moved from Hunan to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone 1 destroyer and 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Japanese collect 26 PUs (2 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00





