Pretty sure that’s right now.
L23 Avner - MrRoboto (L +18)
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6 hits overall.
casualties please
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first hit BB
first hit 3 CV
2 DDmax D
ps
I won’t be able to play until Sunday
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You defend with
3 carrier
2 destroyer
1 cruiser
2 tacs
1 battleship
2 fighter[dice 5d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
5d6<=2: 2, 2, 3, 4, 5; Hits: 2
3d6<=3: 5, 2, 4; Hits: 1
3d6<=4: 5, 3, 6; Hits: 1 -
I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.
My casualties are 1 full carier
1 destroyer
1 damaged battleshipI continue!
3 subs
2 destroyer
3 cruiser
2 fighter
1 damaged battleship[dice 3d6<=2]
[dice 2d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 6, 2; Hits: 1
2d6<=2: 1, 2; Hits: 2
5d6<=3: 4, 4, 2, 4, 6; Hits: 1
1d6<=4: 4; Hits: 1 -
I score one surprise strike with the 3 subs.
and another 4 hits.You have:
3 damaged carriers
1 cruiser
2 tacs
1 damaged battleship
2 fighterYou said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
One of the carriers can’t hit back because of the surprise strike[dice 2d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
2d6<=2: 3, 5; Hits: 0
3d6<=3: 1, 5, 5; Hits: 1
3d6<=4: 3, 3, 6; Hits: 2 -
My casualties are 2 destroyers and a fighter.
I continue with:
3 subs
3 cruiser
1 fighter
1 damaged battleship[dice 3d6<=2]
[dice 4d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 3, 2; Hits: 1
4d6<=3: 6, 4, 2, 1; Hits: 2
1d6<=4: 3; Hits: 1 -
you have
1 damaged battleship (hit by surprise strike)
1 tac
2 fighterEverything dies, but your planes can shoot back
[dice 1d6<=3]
[dice 2d6<=4] -
1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ItaliansCombat Hit Differential Summary :
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another battle won at 40%… these are becoming a bit much
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I think I don’t understand why you edited the battle…
I saw the opening fight in the game’s story… what was the problem?
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What do you mean?
I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.
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Yes, I didn’t understand why you used the forum instead of TripleA.
Even with submarines.
Okay
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The problem is that TripleA asks for casualties after the sub hits. And that is sometimes a disadvantage for the defender.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Belarus to Rostov 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour moved from Yugoslavia to Bessarabia 5 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 1 airfield placed in Greece 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -1.00 -
oh wtf, I forgot to move my AAA from the transport to sydney last round





