@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
5 infantry moved from Albania to Yugoslavia
1 artillery moved from Ethiopia to British Somaliland
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 fighter moved from Gibraltar to Malta
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
French regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Eastern Poland to Vyborg
1 fighter moved from Finland to Archangel
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
4 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk
5 armour and 9 mech_infantrys moved from Baltic States to Bryansk
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Vyborg
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 17 infantry and 15 mech_infantrys
Russians defend with 4 aaGuns, 7 artilleries and 22 infantry
Germans roll dice for 9 armour, 5 artilleries, 17 infantry and 15 mech_infantrys in Bryansk, round 2 : 14/46 hits, 12.33 expected hits
Russians roll dice for 4 aaGuns, 7 artilleries and 22 infantry in Bryansk, round 2 : 11/29 hits, 9.67 expected hits
11 infantry owned by the Germans lost in Bryansk
10 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries, 6 infantry and 15 mech_infantrys in Bryansk, round 3 : 9/35 hits, 10.50 expected hits
Russians roll dice for 7 artilleries and 12 infantry in Bryansk, round 3 : 10/19 hits, 6.33 expected hits
6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
9 infantry owned by the Russians lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries and 11 mech_infantrys in Bryansk, round 4 : 11/25 hits, 8.83 expected hits
Russians roll dice for 7 artilleries and 3 infantry in Bryansk, round 4 : 5/10 hits, 3.33 expected hits
5 mech_infantrys owned by the Germans lost in Bryansk
3 infantry owned by the Russians and 7 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 17 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 artilleries and 22 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 destroyers
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 fighter owned by the Germans lost in 98 Sea Zone
2 destroyers owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Greece
2 bombers and 3 tactical_bombers moved from 98 Sea Zone to Greece
1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 tactical_bomber moved from Vyborg to Finland
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 106 Sea Zone to 108 Sea Zone
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 5.67
Germans regular : 7.17
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Szechwan to Shensi
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Anhwe to Formosa
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 3 transports
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in Kwangtung
Battle in Formosa
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Formosa, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Formosa
Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific, taking Formosa from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Formosa to French Indo China
2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Manchuria to French Indo China
1 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.83
UK_Pacific regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
I will roll it on the forum, because of the subs.
attacker:
3 subs
3 destroyer
3 cruiser
2 fighter
1 battleship
power 31
[dice 6d6<=2]
[dice 5d6<=3]
[dice 1d6<=4]
6d6<=2: 1, 3, 2, 3, 6, 1; Hits: 3
5d6<=3: 5, 5, 2, 6, 3; Hits: 2
1d6<=4: 2; Hits: 1
6 hits overall.
casualties please
first hit BB
first hit 3 CV
2 DD
max D
ps
I won’t be able to play until Sunday
You defend with
3 carrier
2 destroyer
1 cruiser
2 tacs
1 battleship
2 fighter
[dice 5d6<=2]
[dice 3d6<=3]
[dice 3d6<=4]
5d6<=2: 2, 2, 3, 4, 5; Hits: 2
3d6<=3: 5, 2, 4; Hits: 1
3d6<=4: 5, 3, 6; Hits: 1
I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.
My casualties are 1 full carier
1 destroyer
1 damaged battleship
I continue!
3 subs
2 destroyer
3 cruiser
2 fighter
1 damaged battleship
[dice 3d6<=2]
[dice 2d6<=2]
[dice 5d6<=3]
[dice 1d6<=4]
3d6<=2: 4, 6, 2; Hits: 1
2d6<=2: 1, 2; Hits: 2
5d6<=3: 4, 4, 2, 4, 6; Hits: 1
1d6<=4: 4; Hits: 1
I score one surprise strike with the 3 subs.
and another 4 hits.
You have:
3 damaged carriers
1 cruiser
2 tacs
1 damaged battleship
2 fighter
You said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
One of the carriers can’t hit back because of the surprise strike
[dice 2d6<=2]
[dice 3d6<=3]
[dice 3d6<=4]
2d6<=2: 3, 5; Hits: 0
3d6<=3: 1, 5, 5; Hits: 1
3d6<=4: 3, 3, 6; Hits: 2
My casualties are 2 destroyers and a fighter.
I continue with:
3 subs
3 cruiser
1 fighter
1 damaged battleship
[dice 3d6<=2]
[dice 4d6<=3]
[dice 1d6<=4]
3d6<=2: 4, 3, 2; Hits: 1
4d6<=3: 6, 4, 2, 1; Hits: 2
1d6<=4: 3; Hits: 1
you have
1 damaged battleship (hit by surprise strike)
1 tac
2 fighter
Everything dies, but your planes can shoot back
[dice 1d6<=3]
[dice 2d6<=4]
1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1