BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)


  • New neighbor came over. Now I know better where one of my property lines is and where to mow.
    So far so good - 4/4 neighbors met are great people, easy going

    Now back to the high stakes FRANZAC move
    Could have broke the whole game down on one quick assumption. But I don’t do that… :D



  • 2 ANZ planes on 1 carrier, I put it on comment log too

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            1 bomber moved from Southern Italy to Bryansk
            1 bomber moved from Novgorod to Vologda
            2 infantry moved from Archangel to Vologda
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            2 artilleries and 6 infantry moved from Volgograd to Rostov
            1 armour moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 10 fighters, 3 infantry and 4 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 10 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 10/17 hits, 8.17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 10 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 5/14 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Yunnan
            1 bomber moved from Bryansk to Novgorod
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Nenetsia
            1 mech_infantry moved from Archangel to Novgorod
            4 mech_infantrys moved from Western Germany to Poland
            3 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Western Germany to Novgorod
            2 fighters moved from Normandy Bordeaux to Western Germany
            7 fighters and 4 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            2 aaGuns and 6 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 112 Sea Zone
            5 mech_infantrys placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Volgograd
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.33
    Germans regular : 3.83
    

    Savegame


  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Ulaanbaatar to Olgiy
                  Japanese take Olgiy from Russians
            1 mech_infantry moved from Ulaanbaatar to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 armour and 2 mech_infantrys moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            2 armour and 2 mech_infantrys moved from Shan State to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
            1 bomber moved from Anhwe to Tsinghai
            1 bomber moved from French Indo China to Siam
            1 fighter moved from Yunnan to Siam
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            2 tactical_bombers moved from French Indo China to 34 Sea Zone
            2 fighters moved from French Indo China to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Philippines to 21 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Siam
                Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 3/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Siam
                    1 armour owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
            4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Siam to French Indo China
            1 bomber moved from Tsinghai to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from Yunnan to Sikang
            1 mech_infantry moved from Anhwe to Szechwan
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            3 fighters moved from 35 Sea Zone to Philippines
            6 armour moved from Yunnan to Szechwan
            1 fighter moved from 21 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
            2 mech_infantrys moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
            1 fighter moved from 21 Sea Zone to Manchuria
            1 tactical_bomber moved from 21 Sea Zone to Japan
    
        Place Units - Japanese
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
            1 infantry and 2 mech_infantrys placed in Manchuria
            1 submarine placed in 6 Sea Zone
            2 destroyers and 1 transport placed in 36 Sea Zone
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.50
    Japanese regular : -1.00
    UK_Pacific regular : 0.50
    

    Savegame


  • Will need scramble decision for 97
    Asking in advance so it doesn’t hold up the move…

    SS, DD, FTR, 3 BMB at 97


  • Oof, I’m tired.
    But I know I’m attacking 97 with everything, so I’ll still need that decision anyway.


  • @gamerman01 missed this last night but the answer is full scramble. German fighter would be the last casualty


  • actually, it might depend on your other moves too. If the US has any other significant moves on the europe side of the board, there is a chance I would reconsider that.


  • Right, I hadn’t even thought of that, sorry I asked early

    Couldn’t do the move in one sitting, especially after my humanity caught up with me suddenly
    On a challenging new contract this week - move tonight at the earliest


  • So I will ask you again after properly posting the combat move

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    I apologize again. This morning I realize one could ask for an advance scramble decision that could help them with their purchase and CM decisions.

    Of course I was just trying to facilitate the game and not have the big move interrupted, but now I remember there are 2 problems with that.

    Also of course, I will follow through with the attack - I would have never asked if there was a chance I wouldn’t - and I will ask you again because you haven’t seen purchase and CM

    I’m not flying over Ukraine (or Stalingrad) AA when I have another target! 🪦🤨


  • @gamerman01 all good and I’m not concerned that you asked in advance. I think it is often not going to be an issue and it can speed up the game. It just occurred to me that I should see the full move in the event I want to save that air for something else. I don’t think that is likely though and I expect to want to scramble.


  • Very close now, thanks


  • US15 97 scramble.tsvg

    Still wanna scramble to 97?


  • GAA - you went offline.
    We’re just a little out of sync this week!


  • @gamerman01 sorry for the delay. Full scramble.


  • Worse things have happened to me

    Thanks!


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