L23 Avner - MrRoboto (L +18)

  • '19 '18

    6 hits overall.

    casualties please

  • 2025 '22

    first hit BB
    first hit 3 CV
    2 DD

    max D

    ps

    I won’t be able to play until Sunday

  • '19 '18

    You defend with

    3 carrier
    2 destroyer
    1 cruiser
    2 tacs
    1 battleship
    2 fighter

    [dice 5d6<=2]
    [dice 3d6<=3]
    [dice 3d6<=4]


  • 5d6<=2: 2, 2, 3, 4, 5; Hits: 2
    3d6<=3: 5, 2, 4; Hits: 1
    3d6<=4: 5, 3, 6; Hits: 1

  • '19 '18

    I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.

    My casualties are 1 full carier
    1 destroyer
    1 damaged battleship

    I continue!

    3 subs
    2 destroyer
    3 cruiser
    2 fighter
    1 damaged battleship

    [dice 3d6<=2]
    [dice 2d6<=2]
    [dice 5d6<=3]
    [dice 1d6<=4]


  • 3d6<=2: 4, 6, 2; Hits: 1
    2d6<=2: 1, 2; Hits: 2
    5d6<=3: 4, 4, 2, 4, 6; Hits: 1
    1d6<=4: 4; Hits: 1

  • '19 '18

    I score one surprise strike with the 3 subs.
    and another 4 hits.

    You have:
    3 damaged carriers
    1 cruiser
    2 tacs
    1 damaged battleship
    2 fighter

    You said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
    One of the carriers can’t hit back because of the surprise strike

    [dice 2d6<=2]
    [dice 3d6<=3]
    [dice 3d6<=4]


  • 2d6<=2: 3, 5; Hits: 0
    3d6<=3: 1, 5, 5; Hits: 1
    3d6<=4: 3, 3, 6; Hits: 2

  • '19 '18

    My casualties are 2 destroyers and a fighter.

    I continue with:

    3 subs
    3 cruiser
    1 fighter
    1 damaged battleship

    [dice 3d6<=2]
    [dice 4d6<=3]
    [dice 1d6<=4]


  • 3d6<=2: 4, 3, 2; Hits: 1
    4d6<=3: 6, 4, 2, 1; Hits: 2
    1d6<=4: 3; Hits: 1

  • '19 '18

    you have

    1 damaged battleship (hit by surprise strike)
    1 tac
    2 fighter

    Everything dies, but your planes can shoot back

    [dice 1d6<=3]
    [dice 2d6<=4]


  • 1d6<=3: 2; Hits: 1
    2d6<=4: 6, 4; Hits: 1

  • '19 '18

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '22

    another battle won at 40%… these are becoming a bit much

  • 2025 '22

    I think I don’t understand why you edited the battle…

    I saw the opening fight in the game’s story… what was the problem?

  • '19 '18

    What do you mean?
    I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.

    I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.

  • 2025 '22

    Yes, I didn’t understand why you used the forum instead of TripleA.

    Even with submarines.

    Okay

  • '19 '18

    The problem is that TripleA asks for casualties after the sub hits. And that is sometimes a disadvantage for the defender.

  • 2025 '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Belarus to Rostov
            1 bomber moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Southern Italy
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 armour moved from Yugoslavia to Bessarabia
            5 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 mech_infantry moved from Tunisia to Libya
            1 armour moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Italians
            1 airfield placed in Greece
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : -1.00
    

    Savegame

  • '19 '18

    oh wtf, I forgot to move my AAA from the transport to sydney last round

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