Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in Okinawa
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Wake Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Philippines: 2 fighters
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 bombers moved from Southern Italy to Rostov
1 mech_infantry moved from Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Iraq to Rostov
1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
2 bombers owned by the Germans lost in Rostov
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northern Italy to Egypt
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Southern Italy
5 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
3 fighters placed in Volgograd
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 2.00
Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!
I forgot to save before posting, so I have to redo the turn in local mode, just so you know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
12 artilleries and 18 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers
Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits
Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits
Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits
17 infantry owned by the Russians lost in Volgograd
2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits
Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits
2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd
8 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits
Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov
1 artillery and 4 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans AA : -0,50
Germans regular : -3,17
Russians regular : -1,17
@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…
@wizmark sorry 7 hits on the second round, forgot about the art bonus… 9 armour left
God damnit, this is annoying.
There was in fact a third round with only flyers, where I scored another 2 hits.
But I haven’t received the third round or any defensive rolls either.
@MrRoboto hmm…I dont want to be a dick because it is only a game, but also if you win the 35% battle with the brits its game over…
It’s 85%, but even then the game isnt over
I heard that sometimes the Marti dice mails are being sent late. We could wait…?
@MrRoboto 85%? if we say 7 armour left for me plus the 10 planes…I can only see 11 mechs, 2 tanks, 2 tacs, 1 fig and 2 bombers that can reach? calculator gives me between 20-30% win
There are 4 fighters on the US carrier in the med, that can reach when the US carrier moves closer
@MrRoboto a 50/50 with the us plane might score a hit i suppose
@MrRoboto ah of course didnt see that…dur
I remember you scoring 17 hits in your last round, leaving my exactly with my 3 planes.
You had 8 tanks left at that point and Battle calculator gave me 68% to win with UK.
That’s why I chose to fight another round with the planes and got 2 more hits (unfortunately no mail yet; I hope it might come later).
@MrRoboto well i have a little move with the japs that might make a difference. Dont mind waiting but i think the mail is unlikely to come. If we split the difference and say 7 tanks left? To move things on?
True, your 3 units + bomber can kill a mech or 2, reducing my chances even further. To be honest, I haven’t considered that in my calculations (because I didn’t have a choice anyway, I HAD to try).
As I said, even if I get Stalingrad, the game is not over. It still looks bad for me I think.
I am 95% sure that there were 6 tanks left at the end and I hope the mail comes later to prove it.
However, I also do understand your position and I was lucky in the first place to get that dice outcome.
So I can live with 7 tanks remaining in order for us to continue this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 bomber moved from Chahar to Novosibirsk
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 5 submarines
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
4 submarines owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 infantry and 4 mech_infantrys
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry and 4 mech_infantrys in Novosibirsk, round 2 : 0/5 hits, 1.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 mech_infantry owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 5 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 6 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
2 fighters and 1 tactical_bomber moved from Kiangsi to Shensi
3 fighters and 2 tactical_bombers moved from Manchuria to Shensi
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 carrier moved from 5 Sea Zone to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 18 Sea Zone
1 carrier moved from 5 Sea Zone to 16 Sea Zone
2 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kiangsu
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,5
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : 2.83
Russians regular : -3.33
@MrRoboto swingy dice indeed
Just saying, my 2 mechs rolling 3 and 4 is the last dice mail I received for that battle too.