Scramble to SZ97?
Wiz (X) vs mr Rob (L+18) BM4 G2
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima
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kamikaze?
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@MrRoboto yep 2 on each dd please…if i get them both submerge the sub please
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2 1 destroyer owned by the ANZAC lost in 20 Sea Zone Battle in Okinawa Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Philippines: 2 fighters EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 bombers moved from Southern Italy to Rostov 1 mech_infantry moved from Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Iraq to Rostov 1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers Russians defend with 2 artilleries and 3 infantry Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 bombers owned by the Germans lost in Rostov 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Germans: 2 bombers Casualties for Russians: 2 artilleries and 3 infantry Battle in Caucasus Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter moved from Iraq to Egypt 2 fighters moved from Northern Italy to Egypt 2 mech_infantrys moved from Yugoslavia to Southern Italy 2 artilleries and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Southern Italy 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Northern Italy 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Greece to Yugoslavia Place Units - Germans 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Novgorod 1 infantry placed in Western Germany 3 fighters placed in Volgograd 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.00
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Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!I forgot to save before posting, so I have to redo the turn in local mode, just so you know
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 12 artilleries and 18 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 artillery and 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits 17 infantry owned by the Russians lost in Volgograd 2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits 2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd 8 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 5 armour EDIT: Turning off Edit Mode Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Samara 1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov 1 artillery and 4 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans AA : -0,50 Germans regular : -3,17 Russians regular : -1,17
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@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…
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@wizmark sorry 7 hits on the second round, forgot about the art bonus… 9 armour left
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God damnit, this is annoying.
There was in fact a third round with only flyers, where I scored another 2 hits.
But I haven’t received the third round or any defensive rolls either. -
@MrRoboto hmm…I dont want to be a dick because it is only a game, but also if you win the 35% battle with the brits its game over…
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It’s 85%, but even then the game isnt over
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I heard that sometimes the Marti dice mails are being sent late. We could wait…?
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@MrRoboto 85%? if we say 7 armour left for me plus the 10 planes…I can only see 11 mechs, 2 tanks, 2 tacs, 1 fig and 2 bombers that can reach? calculator gives me between 20-30% win
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There are 4 fighters on the US carrier in the med, that can reach when the US carrier moves closer
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@MrRoboto a 50/50 with the us plane might score a hit i suppose
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@MrRoboto ah of course didnt see that…dur
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I remember you scoring 17 hits in your last round, leaving my exactly with my 3 planes.
You had 8 tanks left at that point and Battle calculator gave me 68% to win with UK.That’s why I chose to fight another round with the planes and got 2 more hits (unfortunately no mail yet; I hope it might come later).
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@MrRoboto well i have a little move with the japs that might make a difference. Dont mind waiting but i think the mail is unlikely to come. If we split the difference and say 7 tanks left? To move things on?
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True, your 3 units + bomber can kill a mech or 2, reducing my chances even further. To be honest, I haven’t considered that in my calculations (because I didn’t have a choice anyway, I HAD to try).
As I said, even if I get Stalingrad, the game is not over. It still looks bad for me I think.
I am 95% sure that there were 6 tanks left at the end and I hope the mail comes later to prove it.
However, I also do understand your position and I was lucky in the first place to get that dice outcome.
So I can live with 7 tanks remaining in order for us to continue this game