Allied game plan VS J1 all out attack


  • destroyers are the best for blocking, essentially trading and sacrificing units.  Although it’s not a historically realistic tactic, it works in this incarnation of the AA games.


  • What about using DDs in conjunctiion with SSs?  The subs can soak hits in the early rounds right, for only 6 IPCs instead of 8 IPCs.  I understand the extra #3 attack over a #2 gives the DDs a slight plus for the IPC cost, but i think adding a couple subs could give a small bonus to the final numbers.

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