Scramble to Manilla.
Surprised you are going J1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 4 submarines moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Shan State to 45 Sea Zone
1 fighter moved from Shan State to Philippines
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Nenetsia to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
3 mech_infantrys moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Germany to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer, 4 submarines and 1 transport
4 submarines owned by the Americans submerged
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 9 armour, 2 artilleries, 10 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Belarus to Bryansk
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Western Ukraine to Northern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Germany to Romania
2 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 transports moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Germans regular : 0,33
Russians regular : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kiangsu to 35 Sea Zone
3 tactical_bombers moved from Kiangsu to Kiangsi
5 fighters moved from Kiangsu to Kiangsi
@MrRoboto scramble to sz35? sub to fight or submerge?
No scramble.
Submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kiangsu to 35 Sea Zone
3 tactical_bombers moved from Kiangsu to Kiangsi
5 fighters moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Alaska
Battle in Midway
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
Americans roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers and 1 transport
Battle in Kiangsi
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
5 fighters moved from Kiangsi to Kiangsu
3 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from 35 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
4 fighters and 1 submarine moved from 45 Sea Zone to 21 Sea Zone
3 fighters moved from 45 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 artillery and 2 infantry moved from 109 Sea Zone to Eire
1 fighter moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from Greece to Albania
Americans take Albania from Italians
Combat - Americans
Battle in Iceland
Battle in Eire
Battle in Caroline Islands
Americans attack with 7 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/9 hits, 3,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 6 fighters and 1 mech_infantry in Caroline Islands, round 3 : 1/7 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Iceland from Germans, taking Eire from Germans, taking Caroline Islands from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 10 submarines moved from 54 Sea Zone to 33 Sea Zone
4 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
3 transports moved from 27 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries and 4 infantry placed in Western United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour
EDIT: Adding units owned by Americans to Morocco: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Tsinghai to Urals
Russians take Urals from Germans
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Kwangtung to Kwangsi
2 aaGuns, 1 artillery and 6 infantry moved from Sikang to Kazakhstan
3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
1 mech_infantry moved from Tsinghai to Kazakhstan
6 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Trans-Jordan
6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Egypt
1 infantry moved from Tunisia to Libya
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : -4,50
Japanese regular : 0,33
Japanese AA : -0,50
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
4 fighters and 1 submarine moved from 45 Sea Zone to 21 Sea Zone
3 fighters moved from 45 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 artillery and 2 infantry moved from 109 Sea Zone to Eire
1 fighter moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from Greece to Albania
Americans take Albania from Italians
Combat - Americans
Battle in Iceland
Battle in Eire
Battle in Caroline Islands
Americans attack with 7 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/9 hits, 3,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 6 fighters and 1 mech_infantry in Caroline Islands, round 3 : 1/7 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Iceland from Germans, taking Eire from Germans, taking Caroline Islands from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 10 submarines moved from 54 Sea Zone to 33 Sea Zone
4 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
3 transports moved from 27 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries and 4 infantry placed in Western United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour
EDIT: Adding units owned by Americans to Morocco: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Tsinghai to Urals
Russians take Urals from Germans
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Kwangtung to Kwangsi
2 aaGuns, 1 artillery and 6 infantry moved from Sikang to Kazakhstan
3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
1 mech_infantry moved from Tsinghai to Kazakhstan
6 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Trans-Jordan
6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Egypt
1 infantry moved from Tunisia to Libya
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : -4,50
Japanese regular : 0,33
Japanese AA : -0,50
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Romania to Albania
4 armour and 5 mech_infantrys moved from Bryansk to Rostov
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the ANZAC lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in Rostov
Italians attack with 4 armour and 5 mech_infantrys
Russians defend with 2 mech_infantrys
Italians roll dice for 4 armour and 5 mech_infantrys in Rostov, round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
2 mech_infantrys owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Albania
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to United Kingdom
1 fighter moved from Albania to Southern Italy
1 fighter moved from 98 Sea Zone to Crete
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Romania to Bessarabia
4 infantry moved from Northern Italy to France
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,4,4,3,5,2,4,6,4
Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
ANZAC regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from United Kingdom to Eire
1 armour moved from United Kingdom to Eire
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 bomber moved from Novgorod to Urals
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Northern Italy to Eire
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
2 bombers moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Eire
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eire
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Eire
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Eire, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Eire, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eire
1 artillery owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Urals
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans lost in Smolensk
3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Caucasus
Germans attack with 2 bombers, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/7 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Norway
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Eire to United Kingdom
2 artilleries and 1 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
3 mech_infantrys moved from Romania to Ukraine
1 armour moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 10 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 bombers and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Urals to Rostov
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
1 bomber and 1 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4,2,5,5,6,3,5,5,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,2,2,4,3,2,4,1
Germans collect 55 PUs (15 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Russians regular : 1.33
Germans regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 artillery, 1 fighter and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Urals
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,50
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from Yenisey to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Chahar
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Chahar
3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Chahar
1 tactical_bomber moved from 19 Sea Zone to Chahar
1 fighter moved from Kiangsu to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Chahar
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 4/12 hits, 4.83 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Chahar
4 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 4 fighters, 5 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/12 hits, 4.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Kiangsi
1 artillery owned by the British and 3 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 4 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
2 bombers moved from Hopei to Shantung
1 fighter moved from Chahar to Kiangsu
3 fighters and 3 tactical_bombers moved from Chahar to Shantung
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -2.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 2 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to Alaska
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Iceland to 123 Sea Zone
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Midway
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 119 Sea Zone
Americans win, taking Midway from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Eire
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 3 infantry in Eire, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Alaska
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in British Columbia
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in British Columbia
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
6 carriers, 2 cruisers, 2 destroyers, 10 fighters and 14 submarines moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from 119 Sea Zone to 123 Sea Zone
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from 109 Sea Zone to Iceland
2 transports moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from Alaska to Western United States
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
1 artillery owned by the Chinese retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 bomber moved from Russia to 127 Sea Zone
3 fighters moved from Russia to Volgograd
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Hunan
Combat - British
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
British attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Caucasus
3 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
6 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Egypt to Iraq
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 armour and 5 mech_infantrys moved from India to Yunnan
1 aaGun, 1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 bomber moved from 127 Sea Zone to Russia
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : -0,83
Japanese regular : 2,50
Germans regular : -1,17
British regular : 3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;
Combat Move - Italians
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Crete to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 4 armour, 1 fighter and 4 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 4 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
Italians roll dice for 4 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Albania to Greece
1 fighter moved from United Kingdom to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,2,6,3,3,1,6,3,5,6
Italians collect 5 PUs (8 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
2 submarines moved from 33 Sea Zone to 18 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 17 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
1 destroyer owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 bomber and 2 fighters moved from United Kingdom to Eire
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
2 artilleries and 2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
12 armour and 12 mech_infantrys moved from Rostov to Northwest Persia
2 tactical_bombers moved from Rostov to Northwest Persia
2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Volgograd
1 bomber moved from Rostov to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eire
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Eire, round 2 : 3/7 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 3 infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Eire
3 infantry owned by the Americans lost in Eire
Germans roll dice for 2 artilleries, 1 bomber and 2 fighters in Eire, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
2 infantry owned by the British lost in Volgograd
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 12 armour, 12 mech_infantrys and 2 tactical_bombers
British defend with 6 infantry and 1 mech_infantry; French defend with 2 infantry; ANZAC defend with 1 infantry
Germans roll dice for 12 armour, 12 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/26 hits, 9.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/10 hits, 3.33 expected hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
1 infantry owned by the French and 6 infantry owned by the British lost in Northwest Persia
Germans roll dice for 12 armour, 10 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 8/24 hits, 9.00 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 12 armour, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 mech_infantrys
Casualties for British: 6 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Finland
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from France to Western Germany
1 bomber moved from Eire to Western Germany
2 fighters moved from Eire to United Kingdom
1 fighter moved from Western Germany to Northern Italy
2 aaGuns moved from Rostov to Caucasus
1 bomber moved from Belarus to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Greece
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in United Kingdom
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,5,6,6,1,5,1,3,5,2,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,3,3,5,5,2,3,6,1
Germans collect 58 PUs (12 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -1.33
Germans regular : -5.17
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 artillery and 3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
13 artilleries and 23 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 23 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 13 artilleries and 23 infantry in Bryansk, round 2 : 8/36 hits, 10,33 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bryansk
3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 22 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Volgograd
Russians attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Russians lost in Volgograd
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 7 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 4,00
Russians regular : 0,33
@MrRoboto said in Wiz (X) vs mr Rob (L+18) BM4 G2:
Germans regular : 4,00
Wow your defense this round.