TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
Hi Panzer
I noticed you edited in a regular Ftr instead of USA Ftr. They have the same image, so it’s easy todo. Most of the Units will be on the left side that you want to edit.
I got rid of the image, so now it’ll just use the default triplea one. At least it’ll look different now. Easier to spot. :)
Howdy. I am finally recovered from the weekend :-) I went home visiting family and friends. Fantastic game, but hard! ;-)
I went over the last posts with the edits.
So the battle in Western Ucrain was re-rolled becaue of the LM?
Regular figher vs USA fighter - check
I also noticed the change of some TTs to the Chines once I took Manchuria. I will keep an eye on them as well.
Anyways, General Patton is on it´s way to his vaccation in Africa to go on some safari ;-)
The US bomber continues with his World Tour and will give some greater shows in Italia and Germany.
Game History
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 4 TotalWarNavyFtrs, 4 TotalWarTacBmbrs, 1 airfield, 1 elite, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 Escort moved from 54 Sea Zone to 42 Sea Zone
3 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Egypt to Northern Italy
1 Escort_Convoy moved from 91 Sea Zone to 104 Sea Zone
1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 42 Sea Zone
Americans attack with 1 Escort, 3 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort and 1 pacific_submarine
Americans roll dice for 1 Escort, 3 usa_fighters and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 pacific_submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 42 Sea Zone
1 pacific_submarine owned by the Japanese and 1 Escort owned by the Japanese lost in 42 Sea Zone
Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 Escort
Casualties for Japanese: 1 Escort and 1 pacific_submarine
Battle in 104 Sea Zone
Americans attack with 1 Escort_Convoy, 1 fighter and 1 usa_tactical_bomber
Germans defend with 1 Escort
Americans roll dice for 1 Escort_Convoy, 1 fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Escort_Convoy owned by the Americans lost in 104 Sea Zone
1 Escort owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 Escort_Convoy
Casualties for Germans: 1 Escort
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
1 USA_TankGeneral moved from Eastern United States to 101 Sea Zone
1 Escort, 1 USA_TankGeneral and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 USA_TankGeneral moved from 91 Sea Zone to Morocco
4 infantry moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 5 infantry moved from 97 Sea Zone to Greece
2 ArmoredInfantrys, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
2 ArmoredInfantrys, 2 Escort_Convoys, 2 NavyFighters, 1 artillery, 3 carriers, 2 infantry, 1 marine, 1 pacific_carrier, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 ArmoredInfantrys, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 usa_fighters and 1 usa_tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Northern Italy to Greece
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Greece
4 TotalWarTacBmbrs and 1 elite placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
4 TotalWarNavyFtrs placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 TotalWarNavyFtrs
EDIT: Adding units owned by Americans to 10 Sea Zone: 4 NavyFighters
EDIT: Turning off Edit Mode
Trigger AmericansTotalWarTacBmbrPlaceEUS: has removed 4 TotalWarTacBmbrs owned by Americans in Eastern United States
Trigger AmericansTotalWarTacBmbrPlaceEUS: Americans has 4 usa_tactical_bombers placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
British buy 1 Escort, 5 infantry, 1 uk_armour and 2 uk_tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 infantry moved from India to Burma
1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Northern Italy
1 artillery moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Burma
British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
1 Rail moved from Union of South Africa to British Somaliland
1 Rail and 1 infantry moved from British Somaliland to Egypt
1 Rail moved from Union of South Africa to Trans-Jordan
1 Rail and 1 infantry moved from Trans-Jordan to India
1 uk_armour moved from Iraq to Eastern Persia
1 uk_armour moved from Trans-Jordan to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to West India
1 uk_fighter and 1 uk_tactical_bomber moved from West India to India
1 infantry moved from Trans-Jordan to Egypt
1 uk_fighter moved from United Kingdom to Gibraltar
1 bomber moved from Northern Italy to Greece
Place Units - British
1 uk_tactical_bomber placed in Egypt
1 uk_tactical_bomber placed in United Kingdom
5 infantry and 1 uk_armour placed in India
1 Escort placed in 106 Sea Zone
British undo move 1.
1 uk_tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,1
British collect 32 PUs (5 lost to blockades); end with 32 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : -0,33
Japanese regular : 1,17
Germans regular : 0,67
British regular : 0,83
Italians AA : -0,33
I meant “Fantastic time, but hard”
@Panzerstahl-Helm Right on. Glad you had a Good Time. :)
Yea, I spaced the LMs when I attacked and since that ss Para was left standing, I redid the entire battle.
I just noticed why you didn’t use the “Take Over Italy” Token last game. It doesn’t showup. I must’ve been braindead when I uploaded it, because it worked in testing lol.
Anyway, I fixed for the future. One thing I didn’t realize till now, is any Blockade Damage will have to be handrolled, due to the Token changing to German.
So, it won’t list the PU total. Need todo before you Place, then edit accordingly after End Turn.
I will see if I can get it trigger so that’s not necessary, but I don’t think I can. It will have already switched to ANZAC’s turn by then, but I’ll dick with it a little bit and see if I can get it to work.
@Panzerstahl-Helm Just started going through your turn. Escorts can’t attack Subs but triplea allows it, so they can defend. It’s a package deal :) I’ll edit JPN SS back in.
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Rostov from Russians
EDIT: Turning off Edit Mode
1 infantry moved from South West Africa to Union of South Africa
EDIT: 1 italian_para moved from Bulgaria to Rostov
Combat - Italians
Battle in Union of South Africa
Italians attack with 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Union of South Africa
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 italian_para moved from Bulgaria to Romania
2 italian_paras moved from Southern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 Italian_LCV moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Eastern Poland
Place Units - Italians
2 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,1,5,6
Italians collect 9 PUs (4 lost to blockades); end with 12 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.33
I switched the US Ftrs and added the JPN SS. Also changed the 104 Bocker to regular Escort. Doesn’t matter on Attack, as there the same, but it will D3 by itself.
Escorts are one of the most heavily edited units. There easy to miss. I do it all the time :)
Too bad triplea couldn’t do it better. Bet it would be fairly easy if one knew how to code, as one Unit can support multiple different Units but not multiple of the same Unit.
Oh well :)
Here’s a new place. Got tired of that fckr in turkey getting in the way lol
@Panzerstahl-Helm oops forgot to turn on Tech Development. You’ll need todo that before you start next turn if you want to play with it. Doesn’t matter to me :)
Howdy,
I remembered in after I was about to finish my French move, that the Techs are not turned on. So I re-started my turn just to figure out, that I am not able to turn Techs. I tried edit mode as well and also before starting my ANZAC turn.
Hence you may have 2 dice mails results - one for the battle in Celebes and 1 for convoy in SZ42. Both runs had the same results (Celebes each one lost 1 inf and ANZAC took Celebes, convoy in SZ42 was 3 IPC(first run 3,6 ; second run 1,2)
anyway, I am afraid this game no Techs… :-S
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 Fortification and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 Fortification and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 fighter moved from New South Wales to Queensland
1 air_transport moved from India to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -1,00
Hi Panzer
You should be able to turn it on in Game Options before you start your turn. It won’t show up till Germany’s turn though. It seems it won’t change untill the start of the next rd.
Maybe that’s so everyone has the same options for that rd is my guess
I just tried with G and it works. Was the very end of F turn before it switched, so i think that’s why.
Anyway, I will turn it on. :)
The Engineer removes 1 LM in W UKR leaving 1 LM for the Wehrmacht Infantry to cross.
[dice 1d6<=2]
1d6<=2: 3; Hits: 0
@Panzerstahl-Helm Uggh ! I moved the LCV to Rostov not UKR ! lol
I will load the CM save and go from there. The LM missed. Idky it posted above last post but it did :)
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
Germans buy 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 2 german_paras, 4 infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour and 2 german_paras
2 Waffen_Paras and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 GermanUBoat and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 German_Engineer moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 Waffen_Paras moved from Germany to Western Ukraine
EDIT: 2 infantry moved from Army Group North to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 GermanUBoats and 1 bomber
Americans defend with 1 Escort
Germans win with 2 GermanUBoats and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in Western Ukraine
Germans attack with 1 German_Engineer, 2 Waffen_Paras, 2 fighters, 3 infantry and 2 tactical_bombers; Changer loiter and taunt
Changer defend; Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 German_Engineer, 2 Waffen_Paras, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 German_LCV
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Changer from Western Ukraine: 1 russian_mine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 3rd Panzer: 1 Panzer_General3
EDIT: Adding units owned by Germans to 3rd Panzer: 1 Panzer_General
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter and 3 tactical_bombers moved from Ukraine to Eastern Poland
1 infantry moved from Poland to Eastern Poland
EDIT: 1 armour moved from Eastern Poland to Army Group North
EDIT: 1 waffen_panzer moved from Germany to 1st Waffen
EDIT: 1 waffen_infantry moved from 1st Waffen to Army Group North
1 Panzer_Grndrs moved from Poland to Eastern Poland
1 3rdPanzerArmy moved from Germany to Eastern Poland
1 2ndPanzerArmy moved from Bulgaria to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Eastern Poland
1 air_transport moved from Eastern Poland to Western Germany
1 Rail and 1 elite moved from Germany to Novgorod
3 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 aaGun, 1 elite and 2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 Rail moved from Germany to Western Germany
1 Rail and 1 aaGun moved from Western Germany to Novgorod
1 bomber moved from 104 Sea Zone to Western Germany
2 Panzer_Grndrss moved from Western Germany to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
6 TotalWar_Tanks, 1 elite, 2 german_paras and 1 infantry placed in Germany
1 Panzer_Grndrs, 6 TotalWarMechInfs and 3 infantry placed in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
@Panzerstahl-Helm as per usual I forgot something. (: I wanted to attack Egypt with the 2 guys from Alexandria.
Would you just kill them off please ? No need to roll it :)
Doswidanja,
the Russian attempt to take Novgorod to attrackt German forces has failed miserably! The Russian bear got a bloody nose!
One happy mistake - I did not run the battle in Rostov in Edit mode against your 1 Para, but the result did not need an edit. Your Para did not hit a 3 or below.
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Urals to Kazakhstan
1 Russian_Rockets moved from Russia to Kazakhstan
1 Russian_Rockets moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Rostov
1 elite and 2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to Rostov
5 Russian_Rocketss moved from Belarus to Novgorod
6 infantry moved from Belarus to Novgorod
1 armour moved from Smolensk to Novgorod
3 infantry moved from Belarus to Novgorod
1 elite moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Ukraine
5 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Novgorod
Russians attack with 5 Russian_Rocketss, 2 armour, 1 elite, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 elite and 8 infantry
Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
Russians roll dice for 5 Russian_Rocketss in Novgorod, round 2 : 1/5 hits, 1,67 expected hits
1 aaGun owned by the Germans lost in Novgorod
5 Russian_Rocketss owned by the Russians lost in Novgorod
Russians roll dice for 2 armour, 1 elite, 9 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/14 hits, 3,50 expected hits
Germans roll dice for 1 elite and 8 infantry in Novgorod, round 2 : 7/10 hits, 3,33 expected hits
7 infantry owned by the Russians lost in Novgorod
1 tactical_bomber owned by the Russians retreated
2 infantry owned by the Russians, 2 armour owned by the Russians and 1 elite owned by the Russians retreated to Archangel
Germans win with 1 elite and 8 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 aaGun
Casualties for Russians: 5 Russian_Rocketss and 7 infantry
Battle in Ukraine
Russians attack with 1 Russian_Rockets, 1 elite, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 elite
Russians roll dice for 1 Russian_Rockets in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Ukraine
1 Russian_Rockets owned by the Russians lost in Ukraine
Russians roll dice for 1 elite, 2 fighters and 2 infantry in Ukraine, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 elite
Casualties for Russians: 1 Russian_Rockets
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 Russian_Rockets, 1 armour and 2 infantry
Japanese defend with 2 armour
Russians roll dice for 1 Russian_Rockets in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Kazakhstan
1 Russian_Rockets owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 1 Russian_Rockets and 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 italian_para
Italians roll ItalianAirborneAttack dice in Rostov : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 1 italian_para in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 italian_para in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 italian_para owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Urals
EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novosibirsk
EDIT: Cleaning up during movement phase
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Ukraine to Bryansk
1 Europe_Rail and 1 elite moved from Russia to Novosibirsk
1 Rail moved from Russia to Belarus
1 Rail and 1 infantry moved from Belarus to Urals
1 Rail moved from Russia to Belarus
1 Rail and 1 infantry moved from Belarus to Urals
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 2ndCorps moved from Belarus to Bryansk
1 2ndTankArmy moved from Russia to Bryansk
1 1stSovietAG, 3 aaGuns, 5 armour, 2 artilleries, 3 guard_infantrys, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
EDIT: 10 infantry moved from 1st Army Group to Bryansk
EDIT: 6 armour, 3 guard_infantrys and 1 mech_infantry moved from Bryansk to 1st Army Group
EDIT: 1 2ndTankArmy moved from Bryansk to Smolensk
EDIT: 1 2ndTankArmy moved from Smolensk to Bryansk
EDIT: Russians undo move 18.
EDIT: Russians undo move 17.
Place Units - Russians
EDIT: 3 TotalWar_Tank_2s placed in Volgograd
EDIT: 3 Mass_Tankss, 3 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia
EDIT: Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
EDIT: Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
EDIT: Total Cost from Convoy Blockades: 3
EDIT: Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,3,5,6,5,1
EDIT: Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Japanese regular : -0,67
Italians ItalianAirborneAttack : -0,17
Germans AA : -0,17
Germans regular : 3,00
Russians regular : -4,83
be aware that I saved in Edit mode and sent it.
I re-organized my Russian armies and the glaring losers of the Novgorod battle will have to pay their failure!
@Panzerstahl-Helm Whoa ! That was Brutal in leningrad ! Stalin can’t be happy about that :)
Is it ok if I kill the two Germans in Alexandria ? I wanted to suicide them against egypt.