Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Realism house rule
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So logistics.
There are many, many, many ways to house rule this. Obviously.
Here’s an idea though:
What if you imposed maximums on how many units can be in a given territory?
Say, 3-5 times a territory’s IPC value. Air bases allow 1-2 more air units, minor industrial complexes 1-2 more of any unit, and major industrial complexes 3-5 more units (undecided yet).
Territories with no IPC value can hold a maximum of 2-3 units.
So, what do you think? Perhaps it should be less strict, but this rule is meant to encourage a more even distribution of units on a frontline instead of consolidating units into one stack.
It also makes infantry less valuable. Not sure what the implications are.
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@SuperbattleshipYamato I quite like this idea. This creates a need to spend on infrastructure for staging purposes. I think we will try this in our next game and see what happens.
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Let me know how it goes (I never tried this before, I’ve been a bit busy)!