I had to be brave to get him down there! I’m glad I didn’t stop at 50
L23 BM4 Adam514 (Axis) vs Ghostglider (Allies+20)
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Shantung 2 artilleries, 4 infantry and 1 marine moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Sikang to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kiangsi to Shantung 1 fighter moved from Kiangsi to Kiangsu 1 bomber moved from Malaya to Hunan 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kiangsu Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Kiangsu, round 2 : 3/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 bomber and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 tactical_bomber in Shantung, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 tactical_bomber in Shantung, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 5 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from Kiangsi to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Kwangsi 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Hunan to 19 Sea Zone 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 bomber moved from Hunan to French Indo China 1 bomber moved from Shantung to Japan 1 fighter moved from Japan to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hunan to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 1 fighter and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters and 2 infantry moved from Finland to Karelia 2 fighters and 2 infantry moved from Finland to Vyborg 1 armour moved from Finland to Vyborg 1 mech_infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans
Combat Hit Differential Summary :
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Scramble to z26?
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@Ghostglider Scramble.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters and 2 infantry moved from Finland to Karelia 2 fighters and 2 infantry moved from Finland to Vyborg 1 armour moved from Finland to Vyborg 1 mech_infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Holland Belgium Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in Karelia Americans attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Americans attack with 1 armour, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 2 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers, 7 fighters and 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers and 7 fighters in 26 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.33 Germans regular : 3.33
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Sub hit + 6 more hits in round 1.
Max defense or OOL round by round? -
@Ghostglider Max defense.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14366, time: 8:24:35 AM
Savegame -
I will do manual dice for z26.
Test dice:
dice 11d6<=2
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Test dice:
[dice 11d6<=2]
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11d6<=2: 3, 1, 3, 4, 3, 1, 6, 3, 4, 6, 5; Hits: 2
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Attacker already rolled before crash:
sub hit once + 6 more hitsAttacker:
3 sub
2 AC
3 DD
7 FTRDefense round 1:
3 sub
2 AC-hit
2 DD
2 T.BMB
2 BB-hit
3 FTRTotal:
3 dice @1 (2 dice already rolled in TripleA -> 1 hit and 1 miss)
4 dice @2
2 dice @3
5 dice @4[dice 1d6<=1]
[dice 4d6<=2]
[dice 2d6<=3]
[dice 5d6<=4] -
1d6<=1: 1; Hits: 1
4d6<=2: 3, 4, 3, 4; Hits: 0
2d6<=3: 6, 1; Hits: 1
5d6<=4: 2, 4, 2, 6, 2; Hits: 4 -
Attacker round 1: 7 hits -> 3 subs killed; 2 AC-damaged; 2 BB-damaged
3 sub
2 AC
3 DD
7 FTRDefense round 1: 6 hits -> kill 2 AC + 2 subs
3 sub
2 AC-hit
2 DD
2 T.BMB
2 BB-hit
3 FTRRound 2:
Attacker:
1 sub
3 DD
7 FTRDefense:
2 AC-hit
2 DD
2 T.BMB
2 BB-hit
3 FTRAttacker:
[dice 4d6<=2]
[dice 7d6<=3]Defense:
[dice 4d6<=2]
[dice 2d6<=3]
[dice 5d6<=4] -
4d6<=2: 1, 3, 2, 5; Hits: 2
7d6<=3: 5, 3, 4, 1, 4, 1, 2; Hits: 4
4d6<=2: 6, 1, 2, 1; Hits: 3
2d6<=3: 5, 1; Hits: 1
5d6<=4: 2, 3, 1, 6, 3; Hits: 4 -
Round 2:
Attacker: 6 hits -> kill 2 AC-hit+2 DD+2T.bmb
1 sub
3 DD
7 FTRDefense: 8 hits -> kill sub+3DD+4 FTR
2 AC-hit
2 DD
2 T.BMB
2 BB-hit
3 FTRRound 3:
Attacker:
3 FTRDefense:
2 BB-hit
3 FTR[dice 3d6<=3]
[dice 5d6<=4] -
3d6<=3: 5, 2, 1; Hits: 2
5d6<=4: 2, 2, 5, 3, 4; Hits: 4 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters and 2 infantry moved from Finland to Karelia 2 fighters and 2 infantry moved from Finland to Vyborg 1 armour moved from Finland to Vyborg 1 mech_infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Holland Belgium Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in Karelia Americans attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Americans attack with 1 armour, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 2 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers, 7 fighters and 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers and 7 fighters in 26 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.33 Germans regular : 3.33
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z26 held with 3 units.
I surrender.
Congratulations with the win - Thank you for a good game.
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@Ghostglider Thanks for the game!
Might have been close without the VC win.