@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Shan State
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to Yunnan
1 fighter moved from Shan State to Eastern India
1 fighter moved from 45 Sea Zone to 55 Sea Zone
2 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 83 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
10 artilleries and 14 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone
2 bombers moved from Southern Italy to 118 Sea Zone
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 118 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 bombers moved from 118 Sea Zone to Eastern Poland
2 aaGuns moved from Baltic States to Leningrad
1 aaGun and 1 infantry moved from Western Germany to 116 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 aaGun moved from 118 Sea Zone to Leningrad
1 infantry moved from 118 Sea Zone to Leningrad
2 artilleries moved from Western Germany to France
5 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Leningrad
4 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Romania
2 fighters and 2 tactical_bombers moved from Bessarabia to Southern Italy
3 submarines moved from 97 Sea Zone to 99 Sea Zone
Place Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
1 artillery placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Northern Belarus
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Battle in Northern Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
1 infantry owned by the Germans lost in Northern Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Smolensk to Samara
2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Smolensk
6 infantry moved from Russia to Samara
2 infantry moved from Samara to Stalingrad
3 infantry moved from Timguska to Urals
1 infantry moved from Rostov to Northern Caucasus
2 artilleries and 14 infantry moved from Rostov to Stalingrad
1 infantry moved from Rostov to Northern Caucasus
3 infantry moved from Archangel to Nenetsia
1 artillery moved from Siberia to Amur
4 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Northern Manchuria
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 fighter and 9 infantry placed in Russia
2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 armour and 1 infantry moved from Guam to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
2 bombers moved from Jehol to Inner Mongolia
2 infantry moved from Jehol to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Southern Manchuria
2 fighters moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
Combat Hit Differential Summary :
@mr_stucifer Scramble 55?
@mikawagunichi Yes, and max defense on the OOL please. Silly me forgetting to block from 38
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 armour and 1 infantry moved from Guam to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
2 bombers moved from Jehol to Inner Mongolia
2 infantry moved from Jehol to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Southern Manchuria
2 fighters moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Korea
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Korea from Russians, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Inner Mongolia
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Inner Mongolia, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Japanese roll dice for 2 bombers and 1 infantry in Inner Mongolia, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 55 Sea Zone, round 2 : 4/13 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 2 carriers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 55 Sea Zone
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 1 fighter in 55 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Non Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 132 Sea Zone
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Manilla to 21 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shantung
2 infantry moved from 20 Sea Zone to Jehol
2 bombers moved from Inner Mongolia to Shantung
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Fukien to Kwangtung
2 destroyers moved from 22 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 fighter moved from Shantung to Davao
1 artillery moved from 132 Sea Zone to Malaya
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Japanese regular : 1.67
UK_Pacific regular : -0.33
@mr_stucifer Well you salvaged some good kills there…8/8 hits on round two dice and your sub even hit on 1.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 armour and 1 infantry moved from Guam to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
2 bombers moved from Jehol to Inner Mongolia
2 infantry moved from Jehol to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Southern Manchuria
2 fighters moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Korea
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Korea from Russians, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Inner Mongolia
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Inner Mongolia, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Japanese roll dice for 2 bombers and 1 infantry in Inner Mongolia, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 55 Sea Zone, round 2 : 4/13 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 2 carriers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 55 Sea Zone
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 1 fighter in 55 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Non Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 132 Sea Zone
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Manilla to 21 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shantung
2 infantry moved from 20 Sea Zone to Jehol
2 bombers moved from Inner Mongolia to Shantung
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Fukien to Kwangtung
2 destroyers moved from 22 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 fighter moved from Shantung to Davao
1 artillery moved from 132 Sea Zone to Malaya
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 infantry
EDIT: Adding units owned by Japanese to Fukien: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Japanese regular : 1.67
UK_Pacific regular : -0.33
@mr_stucifer NCM edit - moved 3 inf from Kiangsu to Fukien.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Gibraltar to 93 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tunisia
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Tunisia
1 artillery and 5 infantry moved from Central United States to 104 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Morocco
1 bomber and 1 fighter moved from Midway to 17 Sea Zone
Combat - Americans
Battle in Algeria
Battle in Morocco
Battle in Malta
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Algeria from Italians, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 6/8 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Tunisia
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Tunisia to 96 Sea Zone
2 carriers and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 transports moved from 27 Sea Zone to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber and 1 fighter moved from 17 Sea Zone to Siberia
Place Units - Americans
1 battleship, 1 carrier and 4 submarines placed in 11 Sea Zone
4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Hopei
1 fighter moved from Eastern Sinkiang to Hopei
6 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 7 infantry in Kweichow, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
Place Units - Chinese
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
2 fighters moved from Gibraltar to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 5 infantry moved from Yunnan to Shan State
2 fighters moved from Eastern India to Shan State
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 5 infantry in Shan State, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters and 5 infantry in Shan State, round 3 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
1 aaGun, 2 artilleries and 13 infantry moved from Eastern India to Burma
2 aaGuns moved from Yunnan to Shan State
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 infantry moved from Egypt to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 83 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 100 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from 100 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 infantry moved from Northeast Persia to Northwest Persia
1 infantry moved from Northwest Persia to Southern Caucasus
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 83 Sea Zone
1 carrier placed in 73 Sea Zone
1 fighter placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,6,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 3.17
Italians regular : 1.00
Japanese regular : -1.67
British regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Kursk
Italians take Kursk from Russians
1 armour moved from Kursk to Rostov
Italians take Rostov from Russians
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
2 infantry moved from Crete to 101 Sea Zone
1 infantry moved from Cyprus to 101 Sea Zone
1 artillery moved from Cyprus to 101 Sea Zone
1 artillery and 3 infantry moved from 101 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 4 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Shan State
1 fighter moved from Eastern India to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,6,5,4,4,3,1,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 40 Sea Zone
Combat - French
Battle in 40 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 40 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 40 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 40 Sea Zone
1 submarine owned by the Japanese lost in 40 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
French regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Non Combat Move - Germans
9 armour, 2 artilleries, 8 infantry and 10 mech_infantrys moved from Ukraine to Rostov
4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 cruiser and 1 destroyer moved from 118 Sea Zone to 115 Sea Zone
1 transport moved from 118 Sea Zone to 116 Sea Zone
8 infantry moved from Vyborg to Leningrad
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
2 bombers moved from Eastern Poland to Southern Italy
3 submarines moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
Place Units - Germans
1 factory_minor placed in Leningrad
6 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Smolensk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Nenetsia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Northern Manchuria to Korea
1 fighter moved from Siberia to Korea
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 infantry moved from Amur to Northern Manchuria
1 aaGun, 1 artillery and 2 infantry moved from Amur to Siberia
1 fighter moved from Korea to Northern Manchuria
3 infantry moved from Urals to Samara
1 armour, 6 infantry and 2 mech_infantrys moved from Samara to Stalingrad
2 infantry moved from Northern Caucasus to Stalingrad
2 fighters moved from Russia to Stalingrad
1 artillery moved from Russia to Samara
10 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 infantry moved from Russia to Gorky
5 infantry moved from Russia to Samara
1 fighter moved from Vologda to Stalingrad
1 tactical_bomber moved from Archangel to Gorky
Place Units - Russians
1 fighter and 5 infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Stalingrad
2 infantry placed in Siberia
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 1.00
Russians regular : -0.00
One moment I think I left the wrong number of units in Siberia
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Smolensk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Nenetsia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Northern Manchuria to Korea
1 fighter moved from Siberia to Korea
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Amur to Siberia
3 infantry moved from Urals to Samara
1 armour, 6 infantry and 2 mech_infantrys moved from Samara to Stalingrad
2 infantry moved from Northern Caucasus to Stalingrad
2 fighters moved from Russia to Stalingrad
1 artillery moved from Russia to Samara
10 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 infantry moved from Russia to Gorky
5 infantry moved from Russia to Samara
1 fighter moved from Vologda to Stalingrad
1 tactical_bomber moved from Archangel to Gorky
2 infantry moved from Amur to Siberia
1 fighter moved from Korea to Siberia
2 infantry moved from Amur to Buryatia
1 aaGun and 4 infantry moved from Northern Manchuria to Buryatia
Place Units - Russians
3 infantry placed in Siberia
1 artillery, 1 infantry and 1 mech_infantry placed in Stalingrad
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 1.00
Russians regular : -0.00
@mikawagunichi Elected to go back to the NCM autosave and change the NCMs around Siberia, use the second post please :)
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Malaya to 132 Sea Zone
1 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Anhwe to Shansi
1 infantry moved from Jehol to Shansi
2 infantry moved from Jehol to Chahar
1 fighter moved from Shantung to Shansi
1 tactical_bomber moved from Shantung to Shansi
2 bombers moved from Shantung to Chahar
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
2 infantry moved from Davao to 36 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 transport moved from 132 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Solomon Islands
1 marine moved from 55 Sea Zone to New Guinea
2 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 carrier moved from 55 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 cruiser and 1 destroyer moved from 132 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Chahar
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shansi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Fukien to Kiangsi
2 infantry moved from Fukien to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Southern Manchuria
3 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Shansi to Shantung
2 bombers moved from Chahar to Japan
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns and 5 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 armour and 5 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Davao to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
4 artilleries and 4 infantry placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in Shantung
1 submarine placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.17
@mr_stucifer No worries. I also had a NCM (completed before save) to keep the BB in SZ 6.