@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
oysteilo (X) vs. MrRoboto (A+20) BM
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Game History
Round: 15 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber, 7 fighters and 1 tactical_bomber moved from Southern Italy to Bulgaria 1 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 6/11 hits, 5.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Bulgaria 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 7 fighters moved from Bulgaria to Yugoslavia 1 bomber moved from Bulgaria to Southern Italy 1 tactical_bomber moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,4,1,4,3,5,1,2,5 Italians collect 10 PUs (7 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.83
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 1 artillery moved from Yugoslavia to Albania 6 mech_infantrys moved from Yugoslavia to Albania 3 bombers moved from Southern Italy to Persia 1 bomber moved from Northwest Persia to Persia 2 infantry moved from Northwest Persia to Persia 4 fighters and 4 tactical_bombers moved from Southern Italy to Albania 1 mech_infantry moved from Yugoslavia to Albania 1 bomber moved from French Indo China to 42 Sea Zone Combat - Germans Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Persia Germans attack with 4 bombers and 2 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 2 infantry in Persia, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Albania Germans attack with 1 artillery, 4 fighters, 7 mech_infantrys and 4 tactical_bombers Americans defend with 2 artilleries and 4 infantry Germans roll dice for 1 artillery, 4 fighters, 7 mech_infantrys and 4 tactical_bombers in Albania, round 2 : 7/16 hits, 6.33 expected hits Americans roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans lost in Albania 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Albania Germans win, taking Albania from Americans with 1 artillery, 4 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 artilleries and 4 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Albania to Southern Italy 1 aaGun moved from Northwest Persia to Persia 4 bombers moved from Persia to Northwest Persia 3 artilleries and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 9 mech_infantrys moved from Yugoslavia to Bessarabia 3 mech_infantrys moved from Russia to Volgograd 1 bomber moved from 42 Sea Zone to French Indo China 7 mech_infantrys moved from Western Germany to Northern Italy 2 artilleries moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 submarine moved from 124 Sea Zone to 109 Sea Zone 4 submarines moved from 112 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Kazakhstan to Northwest Persia Place Units - Germans 3 artilleries placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Yugoslavia 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,1,6,1,2,2,6,5,1 Germans collect 69 PUs (4 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.67 British regular : -0.67
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Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Yunnan to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking 39 Sea Zone from French, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Burma to Shan State 1 aaGun moved from Yunnan to Shan State 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Hunan 1 armour moved from Shantung to Kweichow 1 artillery and 2 infantry moved from French Indo China to Shan State 2 fighters moved from Philippines to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 12 fighters, 1 infantry, 1 marine, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 artillery and 1 marine moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Philippines to 6 Sea Zone 2 tactical_bombers moved from Philippines to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 fighters moved from Guam to French Indo China 3 bombers moved from Japan to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 2 bombers moved from 35 Sea Zone to French Indo China 2 bombers moved from Java to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 2 carriers, 1 submarine and 2 transports placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 aaGun EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : 0.33 ANZAC regular : -0.33
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not so easy to see, but aa in persia
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gonna call this. Somehow I wasn’t able to contain Japan. This JDOW1 was stronger than I thought and I didn’t find the proper answer.
I poured massive resources into the Pacific with nothing to show for. -
M MrRoboto referenced this topic on
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Yeah, I agree, I dont see a path forward for the allies here.
A couple of points from me. Of course the way you lost moscow was not good and the game would have been different if that didn’t happen. I also think it would have been better to keep the russians alive. I mean, when moscow fell the second time I think you should have pulled out instead.
You have japan on their knees. I think you do a lot of things right here, but maybe you need to keep the pressure up a little more or a lttle differently. When you switch to Europe focus maybe you should have gone 80:20 or something like that instead of 100% Europe and maybe you should have started a little earler too.
The IC in greece, did you even build one unit there? The navy base in africa is essentially a single use base. You used it to move your transports 3 spaces one time. Thats all I think. And you cant just let your transports die off greece the way you did.
Finally, you need at least 3 transports with your british fleet in the med. With all the americans you have, 3 british transports will become a powerfull 1-2 punch against italy or germany.
It was fun playing you!
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I know all of the points you raised.
Guess I was not focused enough, being a little distracted with the ELO system revamp.Moscow and the Greece IC are the most obvious errors I made.
We can rematch if you want.
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same bid different sides?
But I also need flexibility with posting frequencies. Sometimes I will be away for several days, but I never just leave the game without posting
The game will go into 2024
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No problems with the posting.
I’d rather not give you the Allies with +20.
I bid +20 again, if you want to accept that, otherwise you can counter-bid
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ok, i bid 18
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17 for me
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i try 16
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Okay you can have them!
Bid please
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start a new thread for the game
sub 91, 98 and mech burma
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@oysteilo said in oysteilo (X) vs. MrRoboto (A+20) BM:
start a new thread for the game
sub 91, 98 and mech burma
98 sub in 106 instead.