Scramble from Rome?
L23 Mainah L+17 vs Avner X BM
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Americans Battle in 99 Sea Zone Americans attack with 2 fighters and 2 transports Italians defend with 1 destroyer Americans roll dice for 2 fighters and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Crete Battle in Cyprus Non Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 99 Sea Zone to 92 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 aaGun moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 5 carriers, 2 destroyers, 6 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 fighters placed in Eastern United States 1 destroyer and 9 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Sikang 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Yunnan to Shan State 1 bomber moved from Yunnan to Hopei 1 infantry moved from Kweichow to Hopei 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Southern France Battle in Hopei British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hopei British roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Hopei 1 infantry owned by the Japanese lost in Hopei Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -14 Casualties for British: 1 bomber and 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 7 infantry moved from India to Burma 2 mech_infantrys moved from Northwest Persia to Iraq 3 armour moved from Persia to Iraq 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 2 cruisers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Tunisia to Gibraltar 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Syria to Egypt 1 mech_infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 2 fighters placed in Egypt 1 submarine placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 40 PUs (2 lost to blockades); end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,1,2,1,2,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 1.00 Japanese regular : 3.00 Italians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Italians take Yenisey from Russians 1 armour moved from Novosibirsk to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Kansu Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Yugoslavia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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forgot 5 Fig UK at Stalingrado?
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@Avner
I did!
Mind if I move them? they were supposed to be in Iraq. -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Yunnan to Caucasus 2 fighters moved from Volgograd to Iraq 1 fighter moved from New South Wales to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Volgograd: 5 fighters EDIT: Adding units owned by British to Iraq: 5 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 1 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 4 infantry moved from Rostov to Volgograd 1 artillery moved from Russia to Samara 1 bomber moved from Tambov to Samara 1 tactical_bomber moved from Tambov to Samara 1 tactical_bomber moved from Tambov to Samara 1 fighter moved from Tambov to Samara 1 infantry moved from Tambov to Samara 11 armour, 8 artilleries, 31 infantry and 29 mech_infantrys moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 11 armour, 8 artilleries, 35 infantry and 32 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 armour, 8 artilleries, 35 infantry and 32 mech_infantrys in Volgograd, round 2 : 23/86 hits, 20.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour, 8 artilleries, 35 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to France 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 bomber, 1 fighter and 2 tactical_bombers moved from Samara to Russia 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Tambov 3 artilleries and 1 infantry moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Kansu to Hopei Place Units - Germans 1 carrier and 2 submarines placed in 110 Sea Zone 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 1 tactical_bomber placed in Novgorod 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 1.50 British regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Caucasus to Kazakhstan 4 aaGuns, 2 armour, 12 artilleries, 5 fighters, 21 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia 16 infantry moved from Siberia to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 artillery moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 bomber moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Shan State 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State Combat - Japanese Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to Philippines 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shan State to Java 1 fighter moved from Shan State to Java 1 tactical_bomber moved from Shan State to Java 1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Philippines 1 fighter moved from Shan State to Java 2 tactical_bombers moved from Shan State to French Indo China 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in French Indo China 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.50 UK_Pacific regular : -0.33
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@Avner
I am going to call it. No use continuing, I lost the advantage I had in the pac, and the capture of Egypt is inevitable at this point. I can slow it, but not stop it.
Well played sir - you thoroughly capitalized on all my errors. -
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@mainah said in L23 Mainah L+17 vs Avner X BM:
@Avner
I am going to call it. No use continuing, I lost the advantage I had in the pac, and the capture of Egypt is inevitable at this point. I can slow it, but not stop it.
Well played sir - you thoroughly capitalized on all my errors.The mistake (which I also often made when playing the Allies a lot) is to let the Italian grow; if Japan then keeps the USA out of the game long enough for Germany to push hard on Moscow…
The advantage of having played a lot and lost a lot with the Allies is that at least with the Axis I know what I have to do and try NOT to do…
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@Avner
I read your post in the allies playbook thread a few weeks ago - and it rang true and loud in my head about round 5