TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 14 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 28 Sea Zone
4 fighters, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 13 Sea Zone
1 bomber moved from Japan to 13 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 27 Sea Zone to 66 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 66 Sea Zone to Central America
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Southeast Mexico
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Southeast Mexico
Battle in Central America
Japanese attack with 2 artilleries, 1 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Central America, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Central America
Japanese roll dice for 1 artillery and 1 marine in Central America, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Central America
Japanese roll dice for 1 artillery and 1 marine in Central America, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Central America, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Central America
Japanese roll dice for 1 marine in Central America, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Central America, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Central America, round 6 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Central America, round 6 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Central America
1 artillery owned by the Americans lost in Central America
Americans win, taking Southeast Mexico from Americans with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries, 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 1 infantry
Battle in 14 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 14 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 14 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 28 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 28 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 28 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 28 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 50 Sea Zone
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 13 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Japanese win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 28 Sea Zone to 66 Sea Zone
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 66 Sea Zone
1 fighter moved from 13 Sea Zone to 66 Sea Zone
1 bomber moved from 13 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 66 Sea Zone
5 carriers and 6 destroyers moved from 27 Sea Zone to 66 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
5 submarines moved from 27 Sea Zone to 11 Sea Zone
1 submarine moved from 27 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Japan
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,2,2,6,6,3,1,6,1,1,4,3,3,2,3,3,6,5,4,3,3,3,5,3,4,5,5,2,5,1,4,3,2,4,5,3
Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -1,00
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