Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
Japanese take 27 Sea Zone from Americans
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Johnston Island
1 battleship and 2 carriers moved from 33 Sea Zone to 27 Sea Zone
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
3 infantry moved from Hopei to Honan
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
Combat - Japanese
Battle in Johnston Island
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 11/19 hits, 7.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 marine
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 1 fighter, 3 infantry and 1 marine in Hawaiian Islands, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the Americans, 3 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter, 3 infantry and 1 marine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Hopei to Honan
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.00
Japanese regular : 4.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 11 Sea Zone to 27 Sea Zone
4 submarines moved from 31 Sea Zone to 27 Sea Zone
2 bombers moved from Queensland to 27 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Tobruk to Alexandria
2 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Tunisia to Southern France
2 infantry moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from 101 Sea Zone to Greece
Combat Hit Differential Summary :
Figure you might want do OOL given the nearly 50% chance of the battle.
Didn’t realize I had such a small chance of success, but I have no choice but to do it. I also didn’t realize you had built such a large army in China. I think I’m going to lose on both fronts. Still worth carrying on just in case I get lucky. If India or Moscow falls it should give you victory. I failed to capitalize on Japan should of pressed an advantage instead of giving you time to recover.
Some quick reflection, I think I was right losing the British fleet probably cost me the game, just not in the way I had thought it did at the time. Had I not lost them to the Lutwaffe I wouldn’t have gone in so hard with US on Europe; containment was working sort of. Sadly, pressing my advantage is usually not one of my failings. Slipping in my old age.
Err not pressing my advantage is usually not one of my failings.
Anyways I won’t deny you the satisfaction of conquering India or Moscow.
@Culann Max defense, damage everything first then lose DDs, CVs, BBs in that order before losing planes
@Culann said in PtV - Mr_Stucifer vs Culann:
Err not pressing my advantage is usually not one of my failings.
I look forward to your Axis play. :D In most league games of PtV the bid is at least +6 so you can start with an extra transport for a juicy J1 attack on the Western allies. Gets Japan pulling in 46-49 round 1 and usually can grab the rest of the money islands, Manila, for another 15. And you cost US about 55 IPCs worth of units they can save otherwise at the cost of 20-25 of your own on average dice. Makes it pretty tempting 😈😈
@mr_stucifer Mostly I’m just hoping I don’t screw up. It’s hard to process all that information at first and the idea of choosing when to strike gives a lot of strategic options. Given a lot of minor mistakes I made as the Allies I’m not sure how well it’s going to go.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - British
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 artillery moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Crete
1 transport moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from Syria to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
1 cruiser moved from 40 Sea Zone to 42 Sea Zone
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
1 carrier moved from 40 Sea Zone to 42 Sea Zone
2 fighters moved from 40 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
1 armour and 1 mech_infantry moved from 128 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 128 Sea Zone
Combat Hit Differential Summary :
Scramble and intercept options. I assume you will intercept but I’m not sure whether you want to scramble to snipe a few infantry.
Err I made a bunch of minor mistakes as the Allies and a few big ones for that matter.
@Culann Scramble no, intercept yes, thanks!
@Culann I’ve made plenty of mistakes this game too, we are learning all the time. Good for the brain engagement :D
If you aren’t quite ready to play Axis I can play Axis again, no pressure either way sir
@mr_stucifer Yeah, I agree it’s good for the brain engagement.
Nah, no worries I can play the Axis can’t let you have all the fun.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 11 Sea Zone to 27 Sea Zone
4 submarines moved from 31 Sea Zone to 27 Sea Zone
2 bombers moved from Queensland to 27 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Tobruk to Alexandria
2 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Tunisia to Southern France
2 infantry moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from 101 Sea Zone to Greece
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Greece
Battle in 27 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 5 submarines in 27 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 2 : 4/11 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans lost in 27 Sea Zone
1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 27 Sea Zone
Americans roll dice for 2 submarines in 27 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 3 transports in 27 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 27 Sea Zone
2 carriers owned by the Japanese lost in 27 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 27 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 4 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 4 : 2/6 hits, 3.83 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 27 Sea Zone
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 27 Sea Zone
1 bomber owned by the Americans retreated
Japanese win, taking Greece from Italians with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -21
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
3 fighters owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Johnston Island: 3 fighters
EDIT: Adding units owned by Japanese to Hawaiian Islands: 3 fighters
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from 27 Sea Zone to Western United States
1 carrier and 1 fighter moved from 98 Sea Zone to 101 Sea Zone
1 fighter moved from 98 Sea Zone to 101 Sea Zone
1 cruiser moved from 98 Sea Zone to 101 Sea Zone
1 destroyer moved from 98 Sea Zone to 101 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Gibraltar to Malta
1 bomber moved from Southern France to Malta
2 bombers moved from Northern Italy to Malta
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 marine moved from Eastern United States to 104 Sea Zone
1 artillery, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 artillery, 1 marine and 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 marine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
Japanese roll AA dice in Honan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Honan, round 2 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Honan, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 fighter and 9 infantry in Honan, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Honan, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Honan
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Honan
Chinese roll dice for 1 fighter and 6 infantry in Honan, round 4 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Honan, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Honan
1 fighter owned by the Chinese retreated
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 artillery moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Crete
1 transport moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from Syria to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
1 cruiser moved from 40 Sea Zone to 42 Sea Zone
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
1 carrier moved from 40 Sea Zone to 42 Sea Zone
2 fighters moved from 40 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
1 armour and 1 mech_infantry moved from 128 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 128 Sea Zone
Combat - British
Air Battle in France
British attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in Crete
Battle in Cyprus
Battle in Sumatra
Battle in Norway
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
British win, taking Crete from Italians, taking Cyprus from Italians, taking Sumatra from Japanese, taking Norway from Germans with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - British
3 destroyers moved from 113 Sea Zone to 128 Sea Zone
1 carrier moved from 113 Sea Zone to 128 Sea Zone
1 fighter moved from Norway to 128 Sea Zone
1 tactical_bomber moved from Norway to 128 Sea Zone
1 destroyer moved from 83 Sea Zone to 101 Sea Zone
1 destroyer moved from 73 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 73 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern India: 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Burma: 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : 0.50
Japanese regular : 0.33
Japanese AA : -0.17
Defenders Fire, : -0.33
Germans AA : 0.67
Attackers Fire, : -0.17
Germans regular : -0.67
British regular : 0.17
Italians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
I assumed no scramble (2 planes vs 5)
@mr_stucifer Yup.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 destroyers moved from 55 Sea Zone to 27 Sea Zone
1 cruiser moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 27 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat Hit Differential Summary :