@simon33 - can you ncm 1 anzac inf from malaya to shan?
L23 PTV - Game #3 - mr_stucifer (X+6) vs mikawagunichi (L)
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 11 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 7 Sea Zone to 32 Sea Zone 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Midway to 25 Sea Zone 1 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 24 Sea Zone 1 infantry and 1 marine moved from 24 Sea Zone to Wake Island 1 marine moved from Paulau to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 24 Sea Zone 1 marine moved from 24 Sea Zone to Wake Island 1 marine moved from Solomon Islands to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 57 Sea Zone 1 marine moved from 57 Sea Zone to Western Australia 3 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Fukien 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangtung to Anhwe 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from 7 Sea Zone to Wake Island 2 fighters moved from Japan to Anhwe 1 tactical_bomber moved from 7 Sea Zone to Anhwe 1 fighter moved from 37 Sea Zone to Kiangsi 1 fighter moved from Borneo to Fukien 1 tactical_bomber moved from Borneo to Kiangsi 1 artillery moved from Kwangtung to Fukien 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Western Australia Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 32 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Wake Island Japanese attack with 3 fighters, 1 infantry and 2 marines Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 cruiser in Wake Island, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters, 1 infantry and 2 marines in Wake Island, round 2 : 5/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Wake Island 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 infantry and 1 marine Casualties for Americans: 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers Chinese defend with 12 infantry Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers in Anhwe, round 2 : 6/15 hits, 6.50 expected hits Chinese roll dice for 12 infantry in Anhwe, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Japanese lost in Anhwe 6 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Anhwe, round 3 : 5/13 hits, 6.17 expected hits Chinese roll dice for 6 infantry in Anhwe, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Anhwe 5 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Anhwe, round 4 : 5/10 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 infantry Casualties for Chinese: 12 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/10 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Fukien, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Anhwe to Kwangtung 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 1 infantry moved from Southern Manchuria to Buyant-Uhaa 2 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Fukien to Kwangtung 1 carrier moved from 37 Sea Zone to 23 Sea Zone 1 fighter moved from 55 Sea Zone to 23 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 24 Sea Zone 2 carriers moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 3 submarines moved from 7 Sea Zone to 24 Sea Zone 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from Wake Island to 24 Sea Zone 1 battleship moved from 56 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 38 Sea Zone 3 transports moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Yakut S.S.R. 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 aaGun moved from Kwangtung to Hunan Place Units - Japanese 3 infantry placed in Kwangtung 1 factory_minor placed in Shantung 1 artillery and 2 infantry placed in Southern Manchuria 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : -0.83 British regular : 0.67 -
TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Americans take French Equatorial Africa from Italians 2 artilleries moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from 126 Sea Zone to Iceland 1 artillery moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Iceland Non Combat Move - Americans 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to Quebec 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 126 Sea Zone 1 destroyer moved from 105 Sea Zone to 109 Sea Zone 2 transports moved from 27 Sea Zone to 11 Sea Zone 3 fighters moved from 27 Sea Zone to Hawaiian Islands 2 carriers, 5 destroyers and 1 tactical_bomber moved from 27 Sea Zone to 28 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 1 marine moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Crete to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 cruiser and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Eastern India to Trans-Jordan Place Units - Americans 1 factory_minor placed in Egypt 1 armour and 2 infantry placed in Iraq 3 transports placed in 109 Sea Zone 1 cruiser and 2 destroyers placed in 11 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Malaya to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Malaya 2 artilleries and 3 infantry moved from Szechwan to Hopei 1 mech_infantry moved from Trans-Jordan to Egypt 1 battleship moved from 82 Sea Zone to 83 Sea Zone Place Units - UK_Pacific 2 artilleries and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,1,5,2,6,6,5,5,2,2,2 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Japanese regular : 0.67 British regular : 1.00 -
@mikawagunichi Attacking the fleet at Egypt. I scored 9 hits total. OOL?
Savegame:
triplea_40301_11ita.tsvgScreenshot:

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@mr_stucifer Kill 2 carriers, damage all the BBs and kill 2 DDs.
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@mikawagunichi Yikes, MARTI has betrayed you this battle I feel, you got 5 hits on the reply- I damaged both my CV, the BB, and lost my subs
Round 2: 9 more hits

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@mr_stucifer Ouch, this might be a game ender. OOL as you have selected is fine.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to 98 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour and 3 infantry moved from Southern Italy to 99 Sea Zone 1 armour and 3 infantry moved from 99 Sea Zone to Greece 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 98 Sea Zone to 100 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone Combat - Italians Battle in Crete Battle in 100 Sea Zone Italians attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers Americans defend with 3 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Italians roll dice for 2 submarines in 100 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 9/14 hits, 7.67 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 3 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 100 Sea Zone, round 2 : 5/17 hits, 7.83 expected hits Units damaged: 1 battleship owned by the Italians and 2 carriers owned by the Italians 2 submarines owned by the Italians lost in 100 Sea Zone 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 100 Sea Zone Italians roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 100 Sea Zone, round 3 : 9/14 hits, 7.67 expected hits Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 100 Sea Zone, round 3 : 6/13 hits, 6.83 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 3 fighters owned by the Italians lost in 100 Sea Zone 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 100 Sea Zone 2 tactical_bombers owned by the Italians and 3 fighters owned by the Italians retreated 1 cruiser owned by the Italians, 2 battleships owned by the Italians and 2 carriers owned by the Italians retreated to 98 Sea Zone Americans win, taking Crete from Americans with 3 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is 57 Casualties for Italians: 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers Battle in Greece Italians attack with 1 armour and 3 infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Greece, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in French Equatorial Africa Italians attack with 2 armour and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 4 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry 3 fighters owned by the Americans forced to land in Egypt Non Combat Move - Italians 1 tactical_bomber moved from 100 Sea Zone to Southern Italy 1 tactical_bomber moved from 100 Sea Zone to Malta 1 fighter moved from 100 Sea Zone to Malta 1 fighter moved from 100 Sea Zone to Southern Italy 1 fighter moved from 100 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 harbour placed in Malta 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -4.00 Italians regular : -0.00 -
@mikawagunichi Yes, it’s not looking good for the Allies here.
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@mr_stucifer
I am ready to concede. It was always going to be an uphill battle recovering from the backdoor SL. Pushed my luck on not defending London well enough. GG. I’m available for a new game if you want. Axis remain undefeated in our series…
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@mikawagunichi Not sure if I can play another league match with you yet, what are the # of games played required to go best of 5?
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@mr_stucifer Ah yeah good point, we need 7 total to move up to best of 5. I have 3 other games currently active, opponent sounds about ready to concede in 1 of them, which will put me at 6. The other two might be going for a bit.
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I am right at 7 (8 with this game) so I’m good on my end for another League matchup. I imagine we could start one with a note at the top of the thread for gamerman that it’s not valid until your other 2 games finish. I saw that a couple of times while entering data from previous years for the ELO spreadsheet
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M mikawagunichi referenced this topic on
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@mr_stucifer Yeah that should be fine. I would presume I’ll be at 7+ by the time our next one finishes.
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@mikawagunichi Ok. To be honest I kind of want to play Allies, not because I think I can win as them, but because I have only played them twice so far against a human opponent…and one was my first game of PtV, against ArtofWar. haha
So maybe I will start the bid at Axis+6
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@mr_stucifer If you want Allies I will just let you have them and we can do Axis+6 to keep it even from the last game, if that’s fine with you.
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@mikawagunichi Yeah that seems like a fair and easy way to do it. Take it away sir
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If you win with Axis +6 maybe we do a no-bid game for our Best of 5 final 😜😜
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@mr_stucifer It’s funny we’ve had this result because I really think I’m better with the Allies and that the fair bid is more like 10-12.





