good luck
PtV - Mr_Stucifer vs Culann
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Northern Belarus to Novgorod Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
@Culann Nah tried to go in light enough to not lose planes but even if I had thrown everything in I couldn’t hold it, expected to lose those units
-
@Culann No worries, game is here when you feel up for it. :)
-
@mr_stucifer Thanks, I’m used to lack of sleep can’t promise I’ll make smart moves then again I can’t promise that even when I am sleeping.
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Caroline Islands Combat - ANZAC Strategic bombing raid in Caroline Islands Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC killed by AA in Caroline Islands Bombing raid in Caroline Islands causes 0 damage total. Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : 0.83
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Kursk 2 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Kursk 1 tactical_bomber moved from Leningrad to Kursk Combat - Germans Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 armour moved from Northern Belarus to Western Ukraine 3 artilleries and 2 infantry moved from Northern Belarus to Novgorod 3 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 3 infantry moved from Germany to 117 Sea Zone 1 transport moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 2 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 3 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Northern Belarus 3 artilleries and 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Vologda to Novgorod 1 carrier moved from 118 Sea Zone to 116 Sea Zone 1 fighter moved from Western Germany to 116 Sea Zone 1 tactical_bomber moved from France to 116 Sea Zone 6 infantry moved from Western Germany to Denmark 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Ukraine 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6 Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.83
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 2 artilleries moved from Tambov to Rostov Combat - Russians Battle in Rostov Russians attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tula Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone Japanese take 27 Sea Zone from Americans 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Johnston Island 1 battleship and 2 carriers moved from 33 Sea Zone to 27 Sea Zone 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangtung to Hunan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from Shansi to Honan Japanese take Honan from Chinese 3 infantry moved from Hopei to Honan 1 bomber moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Johnston Island Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 4 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 11/19 hits, 7.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 4 infantry Battle in Hawaiian Islands Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 marine Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 1 fighter, 3 infantry and 1 marine in Hawaiian Islands, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the Americans, 3 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter, 3 infantry and 1 marine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Malaya to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun moved from Hopei to Honan 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : 4.17
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 cruiser moved from 11 Sea Zone to 27 Sea Zone 4 submarines moved from 31 Sea Zone to 27 Sea Zone 2 bombers moved from Queensland to 27 Sea Zone 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 2 mech_infantrys moved from Tobruk to Alexandria 2 bombers moved from Gibraltar to Northern Italy 1 bomber moved from Tunisia to Southern France 2 infantry moved from Malta to 98 Sea Zone 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 2 artilleries and 3 infantry moved from 101 Sea Zone to Greece
Combat Hit Differential Summary :
-
Figure you might want do OOL given the nearly 50% chance of the battle.
Didn’t realize I had such a small chance of success, but I have no choice but to do it. I also didn’t realize you had built such a large army in China. I think I’m going to lose on both fronts. Still worth carrying on just in case I get lucky. If India or Moscow falls it should give you victory. I failed to capitalize on Japan should of pressed an advantage instead of giving you time to recover.
-
Some quick reflection, I think I was right losing the British fleet probably cost me the game, just not in the way I had thought it did at the time. Had I not lost them to the Lutwaffe I wouldn’t have gone in so hard with US on Europe; containment was working sort of. Sadly, pressing my advantage is usually not one of my failings. Slipping in my old age.
-
Err not pressing my advantage is usually not one of my failings.
-
Anyways I won’t deny you the satisfaction of conquering India or Moscow.
-
@Culann Max defense, damage everything first then lose DDs, CVs, BBs in that order before losing planes
-
@Culann said in PtV - Mr_Stucifer vs Culann:
Err not pressing my advantage is usually not one of my failings.
I look forward to your Axis play. :D In most league games of PtV the bid is at least +6 so you can start with an extra transport for a juicy J1 attack on the Western allies. Gets Japan pulling in 46-49 round 1 and usually can grab the rest of the money islands, Manila, for another 15. And you cost US about 55 IPCs worth of units they can save otherwise at the cost of 20-25 of your own on average dice. Makes it pretty tempting 😈😈
-
@mr_stucifer Mostly I’m just hoping I don’t screw up. It’s hard to process all that information at first and the idea of choosing when to strike gives a lot of strategic options. Given a lot of minor mistakes I made as the Allies I’m not sure how well it’s going to go.
-
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Combat Move - British 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 artillery moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Crete 1 transport moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Syria to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 cruiser moved from 40 Sea Zone to 42 Sea Zone 1 destroyer moved from 40 Sea Zone to 42 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 2 fighters moved from 40 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway 1 armour and 1 mech_infantry moved from 128 Sea Zone to Norway 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 128 Sea Zone
Combat Hit Differential Summary :
-
Scramble and intercept options. I assume you will intercept but I’m not sure whether you want to scramble to snipe a few infantry.
-
Err I made a bunch of minor mistakes as the Allies and a few big ones for that matter.
-
@Culann Scramble no, intercept yes, thanks!