@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
1 fighter moved from Southern Italy to Albania
2 mech_infantrys moved from Northern Italy to Albania
2 armour moved from Rostov to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Albania
1 armour owned by the British lost in Albania
Italians win, taking Albania from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the British submerged
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
1 destroyer owned by the British lost in 95 Sea Zone
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Albania to Southern Italy
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Ukraine to Rostov
1 aaGun, 2 artilleries and 9 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Belarus to Bryansk
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,2,1,6,6,1,4
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Russians regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to Queensland
1 fighter moved from Philippines to Kweichow
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 mech_infantrys moved from Novgorod to Smolensk
2 armour moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 mech_infantrys moved from Russia to Samara
2 armour moved from Russia to Samara
5 artilleries moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Tambov
Germans attack with 2 armour, 5 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 1 mech_infantry in Tambov, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 aaGuns moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
4 armour moved from Russia to Volgograd
1 fighter and 3 tactical_bombers moved from Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Finland to Norway
2 artilleries and 7 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
5 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
Germans undo move 1.
3 infantry placed in Volgograd
1 armour, 2 artilleries and 4 infantry placed in Western Germany
1 airfield placed in Germany
1 destroyer and 8 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,1,2,6,3,2,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : 0.33
Germans regular : 2.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
8 fighters and 4 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Korea
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Korea from Russians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 8 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 8 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 3/12 hits, 6.67 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 36 Sea Zone
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
8 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Amur to Manchuria
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
1 fighter and 2 submarines placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.50
Japanese regular : -3.67
@MrRoboto Since the Russians only have 1 sub, I skipped them. You can edit / attack as desired with it.
Annoying that Caucasus held to allow easy attack north. Otherwise, the Germans might be able to make a quick end of this.
I feared the transport buy the whole day yesterday and was so anxious when opening your post.
I don’t know why I missed this when I made my last UK turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in Paulau Island
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to Kweichow
5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Shensi
3 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 45 PUs;
British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Greece to Albania
1 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber, 7 fighters and 2 tactical_bombers moved from Greece to Volgograd
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 submarine moved from 76 Sea Zone to 75 Sea Zone
Combat - British
Battle in 75 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 75 Sea Zone
British roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 75 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Volgograd
British attack with 1 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans roll AA dice in Volgograd : 0/6 hits, 1,00 expected hits
British roll dice for 1 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/16 hits, 6,83 expected hits
Germans roll dice for 2 aaGuns, 4 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/9 hits, 3,67 expected hits
5 mech_infantrys owned by the British lost in Volgograd
2 aaGuns owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 1 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Volgograd, round 3 : 8/11 hits, 6,00 expected hits
Germans roll dice for 4 armour in Volgograd, round 3 : 2/4 hits, 2,00 expected hits
2 fighters owned by the British lost in Volgograd
4 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 2 fighters and 5 mech_infantrys
Casualties for Germans: 2 aaGuns, 4 armour, 3 infantry and 2 mech_infantrys
Battle in Albania
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Albania, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Albania, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Albania
1 mech_infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from 97 Sea Zone to Albania
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Northwest Persia
3 aaGuns, 3 artilleries and 9 infantry moved from West India to Eastern Persia
1 infantry and 3 mech_infantrys moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber, 5 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Kweichow to Caucasus
Place Units - British
1 artillery, 2 fighters and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,5,4,1,1
British collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 1,17
Italians regular : 0,33
Japanese regular : 0,50
Germans AA : -1,00
Germans regular : 1,33
British regular : 1,17
I hate myself so much.
This is a sure win for me, but I throw it away. God damnit, it’s been a while since I made such a stupid error. Probably too focused on creating the ELO system.
Soooo frustrated.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Rostov to Volgograd
2 armour moved from Kazakhstan to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 2 armour and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 armour and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Italians win, taking Volgograd from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
9 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,1,1,3,2,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.50
@MrRoboto Not sure how I should reply to this…I’m sorry?? I agree that after J1, the game looked bleak. But I always had hope the Germans would save my butt.
I would like to say good job on ELO system. I’m not very invested in either scoring system–I’m somewhere in the middle of the pack for the league. Which isn’t a bad thing. Ever so often I get matched up with a Master level guy and get waxed. And have good games with everyone else.
I would say I was a bit put off with a past discussion about games where the high level players stated that it just isn’t worth it to play lower tiers because the time commitment + penalty to ranking. And from their perspective, I have to agree. Especially in light of the few high level games I’ve played were not competitive–I just got trounced. Maybe ELO ameliorates that some by helping the ranking problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 aaGun and 3 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 aaGun moved from New Guinea to Dutch New Guinea
1 fighter moved from Kweichow to Caucasus
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Scramble to SZ110?
triplea_40227_8Ger-combat.tsvg
No scramble.
Hoping for a miracle!
Test summary from TripleA, engine version: 2.6.14394, time: 8:01:07 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Germany to United Kingdom
3 bombers and 4 fighters moved from Western Germany to United Kingdom
1 armour and 3 artilleries moved from Western Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
4 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour, 3 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 destroyer and 3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Scotland
Battle in United Kingdom
Germans attack with 1 armour, 5 artilleries, 4 bombers, 4 fighters, 10 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 12 infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 1/11 hits, 1.83 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 5 artilleries, 4 bombers, 3 fighters, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 13/26 hits, 10.83 expected hits
British roll dice for 5 aaGuns, 1 artillery, 2 fighters and 14 infantry in United Kingdom, round 2 : 11/17 hits, 6.33 expected hits
1 artillery owned by the Germans and 10 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 10/15 hits, 8.00 expected hits
British roll dice for 1 artillery, 2 fighters and 6 infantry in United Kingdom, round 3 : 2/9 hits, 3.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
2 infantry owned by the French, 1 artillery owned by the British, 4 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
Germans captures 48PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking United Kingdom from British with 1 armour, 3 artilleries, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 2 artilleries, 2 fighters and 10 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 12 infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 infantry and 5 mech_infantrys moved from Rostov to Volgograd
2 armour, 5 artilleries and 1 mech_infantry moved from Tambov to Volgograd
2 armour and 1 mech_infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Sikang to Volgograd
2 armour and 1 mech_infantry moved from Vologda to Volgograd
2 armour and 2 mech_infantrys moved from Smolensk to Russia
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Germany
5 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
1 fighter placed in Russia
3 mech_infantrys placed in Ukraine
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,4,3,2,2,6
Germans collect 69 PUs (2 lost to blockades); end with 117 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 137 PUs
Combat Hit Differential Summary :
British AA : -0.83
Germans regular : 4.17
British regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Philippines
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Midway from Americans to Japanese
EDIT: Turning off Edit Mode
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Kwangtung to Japan
1 aaGun and 1 artillery moved from Kiangsi to Kwangtung
8 fighters and 4 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
2 submarines placed in 6 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 0.33
@MrRoboto Do you believe in miracles?!! The free people of UK’s prayers have been answered. They have risen up against their oppressive government and successfully rebelled–helped of course with several German soldiers pushing them into action (at gun point, but hey who’s keeping score)
The UK is now a German ally.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 108 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to 2 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 54 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 armour and 3 artilleries in United Kingdom, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Americans lost in United Kingdom
3 artilleries owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans lost in United Kingdom
1 armour owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 1 armour and 3 artilleries
Battle in 32 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 32 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 carrier, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
6 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from 2 Sea Zone to British Columbia
4 aaGuns moved from Southeast Mexico to Central United States
1 fighter moved from Hawaiian Islands to British Columbia
2 fighters moved from United Kingdom to 109 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 108 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Kweichow to Caucasus
Place Units - Americans
1 harbour placed in Marshall Islands
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
1 artillery, 1 fighter and 4 infantry moved from Kweichow to Hunan
2 artilleries moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 artillery and 4 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Italians
3 fighters, 2 infantry and 2 tactical_bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,67 expected hits
Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Persia to Turkmenistan
1 armour and 3 mech_infantrys moved from India to West India
1 armour, 1 infantry and 3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Egypt to Trans-Jordan
4 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
6 infantry moved from Iraq to Northwest Persia
2 fighters moved from 97 Sea Zone to Caucasus
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
3 artilleries and 4 infantry moved from Albania to Bulgaria
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Szechwan
4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
Japanese regular : 0,33
Germans regular : 1,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Volgograd to Rostov
1 bomber moved from Southern Italy to Rostov
2 artilleries, 10 infantry and 3 mech_infantrys moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 3/17 hits, 4.17 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 2 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rostov
1 infantry owned by the British lost in Rostov
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
1 infantry owned by the British lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Volgograd
2 aaGuns moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,3,6,4
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 0.67