TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters and 2 infantry moved from Finland to Karelia
2 fighters and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 mech_infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Holland Belgium
Americans attack with 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Karelia
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Vyborg
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 7 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 carriers, 3 destroyers and 7 fighters in 26 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -0.33
Germans regular : 3.33
Savegame