You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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Oof, Japan has taken the hits on the little battles ever since round 1, excepting only the JDOW turn
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@gamerman01 yeah. All your units hit except for the one that was most likely too. Still, while I have been taking attrition, I at least haven’t had any surprises in terms of battle outcome where I lost one that I should have won.
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That’s gracious.
Except for Burma, which was small to medium, but that ANZAC fighter getting away was killer
Also, you’ve avoided bad results on the big battles I’ve attempted, and that is indeed off-setting. I still feel like I should apologize
India suddenly under pressure. The fleet swing down to Java forced pullback, and now can’t push forward. And I invited it by taking money islands, still not sure I should have done that. I was taking 3 and thinking you only had 2, kind of forgot about marines on US turn. And then I hit nothing on the 3 islands, so that eases attrition sting a little
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I figured out a lot of plans since I saw Germany’s turn, but another big move and I have more real life stuff to do than normal. That and working with the new rankings and auditing the results…
Not sure when, big move to make but I am looking forward to the retort. Germany and Japan have SPOKEN
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@gamerman01 I had forgotten about Burma. that was frustrating! But still more annoying than game changing.
And yeah the lack of attrition on the islands the turn before made this a bit easier to stomach.
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@gamerman01 full scramble.
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Oops on both of us
Does the sub submerge or fight?
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@gamerman01 It fights
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2 hits, 1 was a sub
Do you lose sub and destroyer?
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@gamerman01 right. And if you keep going save the German fighter for last
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It was looking so good… But round 2 was very bad.
Enough damage done, I can’t complain -
@gamerman01 dice haven’t shown up yet so I’m curious
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You only hit one in defense so I was hopeful
Round 2, sub is out of the battle, and cruiser, 2 bombers get 1 hit
Then you went 3/3, battle over but sub keeps going until it finally hits the transport
-15 score -
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There it is.
I have no other games now, but life is still crazy -
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 3 infantry moved from Greece to Bulgaria 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy Italians undo move 2. 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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I appreciate how sneaky you are in setting this up. Your units often look like they are spread out and isolated, but then can all reach the same place. That is, for example, a lot of British units that can reach the Caucasus.