@max334 Scrambles?
Avner (Allies+21) vs Simon33 (Axis) BM
-
Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(
-
TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 0.67
-
assault failed…
-
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
-
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
I was interrupted yesterday… I’ll do it now
-
TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Philippines 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 109 Sea Zone British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.00 Germans regular : 0.67
-
5 hits…
-
I said Max D; so tip everything.
-
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
so tip everything.
I made 7 more shots then the error came… I try to edit…
-
I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?
-
OK! I got it
-
first sub strike
[dice 2d6]CV fire
[dice 4d6]Cruiser fire
[dice 1d6]BB fire
[dice 1d6]DD fire
[dice 2d6]TAC fire
[dice 2d6]Fig fire
[dice 6d6] -
2d6: 3, 1
4d6: 2, 2, 4, 6
1d6: 3
1d6: 2
2d6: 3, 1
2d6: 6, 1
6d6: 4, 3, 6, 2, 1, 1 -
11 hits, I’ll try to start from here
-
12 hit sorry
-
USA attack with 3 SS, 5 DD, 10 figs:
[dice 3d6]
[dice 5d6]
[dice 10d6]
-
3d6: 5, 4, 3
5d6: 4, 5, 6, 5, 3
10d6: 3, 1, 6, 1, 5, 5, 2, 1, 6, 3 -
6 hits…
2 DD, 2 SS, 2 CV german
fire
2SS, 2DD, 1CR, 1BB, 4CV, 6fig, 2tac
[dice 2d6]
[dice 2d6]
[dice 1d6]
[dice 1d6]
[dice 4d6]
[dice 6d6]
[dice 2d6]
-
2d6: 6, 4
2d6: 2, 2
1d6: 3
1d6: 2
4d6: 6, 4, 5, 6
6d6: 2, 4, 1, 3, 4, 4
2d6: 3, 3 -
12 hits… remaing 10 FIG USA and 2 DD