Right, 5 years in the military make me read everything literally, letter for letter, to the letter, if you will. Unfortunately I don’t have power to make you edit your Headline to “I know 5 versions of A&A that surely are imbalanced” so I just move on. I let it go. Not my business.
I am aware of your YT Channel and have watched some, not all, and you have done a good job. I’m not a competitive player so I’m not qualified to comment on most of them. But as a history buff and vet I don’t appreciate silly game mechanics or rules that produce results which don’t make sense in the context of the historical setting, like Submarines shooting down Aircrafts, Trannies sinking Battleships, which was an issue with MB Classic but that have been fixed in later versions. I do like the rules and mechanic to be streamlined for ease of play, and IMHO Infantry shold always cost 3 IPC and not 2 like in N.A, and why do we need so many different Supply rules? Battle of the Bulge had one type of Supply, then North Africa had another type of Supply rule, and now Stalingrad have another Supply rule. And what about Road movement? In Battle of the Bulge everything on wheels move unlimited, in North Africa vehicles move 5 spaces, and in Stalingrad some vehicles move 2+2 spaces on the road. But StugIII and the truck with Katusjas only move 1 even they got the same engine as other vehicles. Don’t make sense to me. And then there is the scripted games. Like in Stalingrad Russian Infantry is restricted form moving in the first 2 rounds because Stalin had OCD and said not one step back. When I play Russia I am not Stalin, and I want my Infantry to move back, but silly rules prevent me. Enouch, maybe I’ll comment on some of your other threads some time. Take care and keep up the good work.










