Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
@Panzerstahl-Helm yea they got that Fctry to reinforce though. Big Anglo Fleet off GIB too.
Yea, I asked Captain if i should dial the report back. Don’t want to spam the thread. He suggested I do, so i guess it’ll be more of a recap now lol.
Still be detailed, just not quite as much :)
@Panzerstahl-Helm you forgot to move the Urals Tank.
@Panzerstahl-Helm looks like you forgot france :)
Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit.
I tend to forget Fence in many of my games for some reason… 🤪
The only unit France will move is 1 inf from tunesia to Lybia.
I will edit them on my R4.
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Germans takes Archangel from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus
EDIT: 1 german_para moved from Baltic States to Bryansk
EDIT: 1 german_para moved from Baltic States to Archangel
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 german_para
Russians defend with 2 mine_unarmeds
Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2
Casualties for Russians: 2 mine_unarmeds
Battle in Belarus
Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 elite and 1 infantry
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 elite and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 GermanUBoat owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 GermanUBoat
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 german_para moved from Germany to Romania
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 bomber moved from Belarus to Germany
2 mine_unarmeds moved from Germany to Western Germany
1 fighter moved from Western Germany to Alexandria
1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria
1 air_transport moved from Alexandria to Western Germany
1 armour moved from Western Germany to Germany
EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 Rails and 2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
Place Units - Germans
1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 Escort placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.67
Germans Wolfpack_Attack : 0.00
Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)
Howdy,
I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
For now it is a mess when you look at the history, but the movements are correct.
…and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Novgorod to Archangel
1 armour moved from Urals to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 elite moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
4 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians lost in Bessarabia
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bessarabia
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 German_LCV and 2 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 German_LCV owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 German_LCV and 2 infantry
Battle in Belarus
Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry
Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians lost in Belarus
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits
Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits
1 Panzer_Grndrs owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Battle in Archangel
EDIT: Russians attack with 1 armour and 2 infantry
EDIT: Germans defend with 1 german_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 1/3 hits, 0,83 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Russians lost in Archangel
EDIT: 1 german_para owned by the Germans lost in Archangel
EDIT: Russians takes Archangel from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3
EDIT: Adding units owned by Russians to Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: Russians undo move 2.
EDIT: Russians undo move 1.
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: 3 armour moved from Novgorod to 1st Tank
EDIT: 2 armour moved from 1st Corps to 1st Tank
EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps
EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group
EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Novgorod
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to 1st Corps: 1 armour
EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
1 Soviet_Commisar and 3 guard_infantrys placed in Russia
1 Soviet_Partisan and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Ukraine
1 Soviet_Partisan placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,50
EDIT: : 0,67
…I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.
Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.
Sorry for this s**tshow… :-)
@Panzerstahl-Helm heh heh no worries.
@Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?
Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.
You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.
Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.
I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.
@Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.
Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
EDIT: Changing PUs for Russians from 55 to 56
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy
EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy
EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from Kwangsi to Borneo
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 elite moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 elite moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Sumatra from British, taking 42 Sea Zone from Americans with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.50 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers moved from Borneo to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 elite moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Hunan to Yunnan
2 armour moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hopei
4 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Yunnan
2 armour moved from Shantung to Kweichow
1 aaGun moved from Kweichow to Hopei
1 armour moved from Kiangsu to Kweichow
EDIT: 1 elite moved from Japan to Korea
EDIT: 1 infantry moved from Japan to Korea
1 aaGun moved from Korea to Manchuria
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Yunnan
Place Units - Japanese
1 Escort and 1 carrier placed in 6 Sea Zone
1 elite placed in Japan
1 armour and 2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 harbour placed in Philippines
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -1.00
British regular : -0.67
heh heh I had a little trouble with edit too :) Moved an extra INF to korea via LCV already Rail moved a dude from there. So it wouldn’t let me get rid of him :)
Finally got it though. So yea, do edit moves first and then add or place or it won’t let you. :)
Oh, I gave russia a buck and removed that Partisan
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 Escorts, 1 battleship, 1 carrier, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 usa_fighters moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 2 usa_fighters
Japanese defend with 1 transport
Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters
Japanese defend with 1 Japan_destroyer and 1 submarine
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 3 usa_armour_lendleases
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
3 usa_armours moved from Western United States to 10 Sea Zone
3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 26 Sea Zone
3 usa_armours moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 usa_fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Buryatia to Sikang
Place Units - Americans
2 Escorts, 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 Escort and 2 transports placed in 101 Sea Zone
2 usa_fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 Escort, 8 infantry, 1 transport and 2 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 uk_tactical_bomber moved from Persia to Iraq
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber, 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
2 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 uk_fighter moved from Gibraltar to 104 Sea Zone
2 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to 104 Sea Zone
4 infantry moved from India to Burma
3 uk_fighters moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers in Iraq, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
British win with 1 bomber, 3 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Burma
British attack with 4 infantry and 3 uk_fighters
Japanese defend with 3 infantry
British roll dice for 4 infantry and 3 uk_fighters in Burma, round 2 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 104 Sea Zone
British attack with 3 uk_fighters and 1 uk_tactical_bomber
Germans defend with 1 cruiser
British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 uk_fighter owned by the British lost in 104 Sea Zone
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 uk_fighter
Casualties for Germans: 1 cruiser
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
3 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 3 infantry, 3 transports and 1 uk_armour moved from 91 Sea Zone to 109 Sea Zone
3 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom
1 uk_fighter and 1 uk_tactical_bomber moved from 104 Sea Zone to United Kingdom
1 uk_fighter moved from 104 Sea Zone to Scotland
1 uk_tactical_bomber moved from Scotland to Novgorod
EDIT: British undo move 6.
2 infantry moved from United Kingdom to Scotland
1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Eastern Persia
1 uk_armour moved from India to Eastern Persia
1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
3 uk_fighters moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 uk_tactical_bomber moved from Scotland to Novgorod
Place Units - British
1 Escort placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
5 infantry and 1 uk_armour placed in India
1 infantry and 1 uk_armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,2,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 37 PUs
Trigger British Liberates Celebes Turn4: British met a national objective for an additional 1 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -1,50
Italians regular : 1,50
Japanese regular : -1,17
Germans regular : 0,50
British regular : 0,17