@max334 Scrambles?
Avner (Allies+21) vs Simon33 (Axis) BM
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 2 battleships, 8 carriers, 2 destroyers, 9 fighters, 1 infantry, 1 submarine, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 10 fighters, 1 infantry and 1 marine moved from 21 Sea Zone to Guam 2 tactical_bombers moved from 21 Sea Zone to Guam Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Guam, round 2 : 5/15 hits, 7.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 10 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 11 submarines moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone 3 tactical_bombers moved from 21 Sea Zone to Japan 1 armour, 5 artilleries and 5 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 4 infantry moved from Chahar to Jehol 4 infantry moved from Anhwe to Jehol 1 artillery and 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Chahar Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery and 2 infantry placed in Kiangsu 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
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OOL sz109?
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Amphibious assaults have to be rolled first. Could be important because I will have an airbase to land planes on.
Could have been a miscue there.
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Also I would like to see the first round dice.
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Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 0.67
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assault failed…
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You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
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@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
I was interrupted yesterday… I’ll do it now
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Philippines 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 109 Sea Zone British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.00 Germans regular : 0.67
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5 hits…
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I said Max D; so tip everything.
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@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
so tip everything.
I made 7 more shots then the error came… I try to edit…
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I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?
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OK! I got it
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first sub strike
[dice 2d6]CV fire
[dice 4d6]Cruiser fire
[dice 1d6]BB fire
[dice 1d6]DD fire
[dice 2d6]TAC fire
[dice 2d6]Fig fire
[dice 6d6] -
2d6: 3, 1
4d6: 2, 2, 4, 6
1d6: 3
1d6: 2
2d6: 3, 1
2d6: 6, 1
6d6: 4, 3, 6, 2, 1, 1 -
11 hits, I’ll try to start from here
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12 hit sorry