Pretty sure that’s right now.
L23 PTV - Game #3 - mr_stucifer (X+6) vs mikawagunichi (L)
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 45 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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@mikawagunichi second round dice in London were not kind to you 😵
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 4 armour, 4 infantry and 2 mech_infantrys moved from Western Germany to 115 Sea Zone 1 infantry moved from Norway to 115 Sea Zone 4 armour, 5 infantry, 2 mech_infantrys and 7 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 113 Sea Zone to United Kingdom 1 armour, 2 fighters and 1 infantry moved from 112 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Scotland to United Kingdom 1 battleship and 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 5 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland 1 artillery moved from Baltic States to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 submarine moved from 104 Sea Zone to 106 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 3 artilleries, 2 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 14 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 3/9 hits, 1.50 expected hits 2 fighters owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 2 : 8/24 hits, 9.17 expected hits British roll dice for 5 aaGuns, 1 armour and 16 infantry in United Kingdom, round 2 : 9/17 hits, 5.83 expected hits 9 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 3 : 6/15 hits, 7.17 expected hits British roll dice for 1 armour and 12 infantry in United Kingdom, round 3 : 2/13 hits, 4.50 expected hits 2 artilleries owned by the Germans lost in United Kingdom 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 4 : 7/13 hits, 6.50 expected hits British roll dice for 1 armour and 6 infantry in United Kingdom, round 4 : 3/7 hits, 2.50 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom 6 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 mech_infantrys Casualties for British: 5 aaGuns, 1 armour and 14 infantry Casualties for French: 2 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northern Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 infantry moved from Karelia to Finland 1 aaGun moved from Karelia to Archangel 2 aaGuns moved from Baltic States to Leningrad 1 infantry moved from Baltic States to Leningrad 1 aaGun moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Romania to Bessarabia 1 bomber moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 tactical_bomber moved from United Kingdom to Scotland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 carrier placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 armour and 2 infantry placed in Romania Germans undo move 2. 1 fighter placed in Western Germany 2 infantry placed in Normandy Bordeaux 4 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 89 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 92 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
British AA : 1.50 Russians regular : -1.00 Germans regular : -2.00 British regular : 1.17 -
I guess it averaged out, I just saw the 2 hits on 12 dice and thought, “wow”
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Vyborg to Karelia Russians take Karelia from Germans 3 infantry moved from Rostov to Ukraine 1 fighter and 2 tactical_bombers moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Buryatia 2 armour and 1 mech_infantry moved from Yenisey to Buryatia 1 infantry moved from Novgorod to Vologda 4 aaGuns, 5 artilleries and 9 infantry moved from Novgorod to Smolensk 9 infantry moved from Russia to Smolensk 1 armour and 3 artilleries moved from Stalingrad to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Russia 2 fighters moved from Ukraine to Stalingrad Place Units - Russians 3 mech_infantrys placed in Stalingrad 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.33 -
@mr_stucifer Yeah IPC-wise I think I actually ended up ahead there largely thanks to the 3 AA hits. Losing London obviously hurts a lot though.
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@mikawagunichi Japan had to hold off yet another round to make taking London and holding it for a bit viable, and Germany has stalled out well before Stalingrad in the East. Still plenty of game left for me to throw :P
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Kwangsi to 37 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Borneo 2 infantry moved from 37 Sea Zone to Borneo 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 2 artilleries moved from Szechwan to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Kwangsi to Kwangtung 2 infantry moved from Fukien to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 2 marines moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Manilla 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Borneo 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Caroline Islands to Davao 2 fighters moved from 35 Sea Zone to Manilla 1 tactical_bomber moved from Caroline Islands to Manilla 1 infantry moved from Szechwan to Hopei 1 artillery moved from Hopei to Szechwan 1 destroyer moved from 35 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Guam Battle in Davao Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Guam from Americans, taking Davao from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manilla Japanese attack with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to Kweichow 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi 2 fighters and 1 tactical_bomber moved from Manilla to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Borneo to 36 Sea Zone 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter and 1 tactical_bomber moved from Kwangtung to Southern Manchuria Place Units - Japanese 2 infantry and 1 mech_infantry placed in Southern Manchuria Japanese undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Manchuria 1 artillery, 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.50 UK_Pacific regular : -1.00 -
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 104 Sea Zone to 106 Sea Zone Americans take 104 Sea Zone from Germans 1 armour, 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 55 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Siam Combat - Americans Battle in Siam Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun, 1 harbour and 5 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 4 : 3/6 hits, 2.00 expected hits Italians roll dice for 3 infantry in Gibraltar, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Gibraltar 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Siam from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun and 5 infantry Battle in 106 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to 93 Sea Zone 1 bomber moved from 106 Sea Zone to French West Africa 1 carrier and 4 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 38 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 27 Sea Zone to 65 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 destroyer moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 40 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 38 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya 2 aaGuns moved from Eastern United States to Central United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 transports placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 6 infantry moved from Chahar to Shansi Combat - Chinese Battle in Shansi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shansi, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 tactical_bomber moved from Eastern India to French Indo China 2 fighters moved from Eastern India to French Indo China 3 artilleries and 9 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from Eastern India to Yunnan 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia Combat - British Battle in Morocco British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco British roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Morocco 1 infantry owned by the Italians lost in Morocco Italians win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Yunnan, round 2 : 7/15 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun, 2 armour and 2 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 2 infantry moved from British Somaliland to 78 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 transport moved from 78 Sea Zone to 81 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 78 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan Place Units - UK_Pacific 1 armour, 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 armour, 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.17 Japanese regular : 1.00 Italians regular : -0.67 Germans regular : -0.17 British regular : 4.83 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Greece to 99 Sea Zone 2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria -
@mikawagunichi scramble Gibraltar?
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@mr_stucifer Scramble to Gibraltar please
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Greece to 99 Sea Zone 2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria Combat - Italians Americans scrambles 1 units out of 93 Sea Zone to defend against the attack in Gibraltar Battle in Gibraltar Italians attack with 2 armour, 2 artilleries, 1 bomber and 4 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 4 infantry in Gibraltar, round 2 : 3/9 hits, 3.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Italians lost in Gibraltar 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 3 : 3/7 hits, 2.83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 1 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 2/2 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar 1 armour owned by the Americans lost in Gibraltar Italians roll dice for 2 armour, 1 artillery and 1 bomber in Gibraltar, round 5 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from Americans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Battle in Alexandria Italians attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Tobruk 1 fighter moved from Alexandria to Tobruk 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to Southern France Place Units - Italians 3 infantry placed in Southern France 1 armour, 1 infantry and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Italians regular : -4.17 British regular : -0.33 -
@mr_stucifer Sorry I accidentally loaded this locally instead of PBF but there was no combat. triplea_40301_az5.tsvg
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 104 PUs; Germans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Eire Germans take Eire from Neutral_Allies 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Iceland 2 tactical_bombers moved from Scotland to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 106 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 106 Sea Zone 1 bomber moved from Scotland to 107 Sea Zone 1 fighter moved from Western Germany to 107 Sea Zone 1 fighter moved from 112 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 107 Sea Zone 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Vyborg to Karelia 5 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Vologda Combat - Germans Battle in Iceland Battle in 106 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 106 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 106 Sea Zone Germans win, taking Iceland from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 107 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vologda Germans attack with 1 armour, 5 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Vologda, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Baltic States 3 infantry moved from Leningrad to Baltic States 2 infantry moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour moved from Romania to Bessarabia 4 infantry moved from Germany to Poland 3 armour moved from United Kingdom to 113 Sea Zone 3 armour and 3 transports moved from 113 Sea Zone to 116 Sea Zone 3 armour moved from 116 Sea Zone to Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from 113 Sea Zone to United Kingdom 2 transports moved from 113 Sea Zone to 116 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from 107 Sea Zone to France 2 fighters and 2 tactical_bombers moved from 106 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 1 destroyer moved from 113 Sea Zone to 107 Sea Zone Place Units - Germans 1 carrier, 1 fighter and 1 submarine placed in 113 Sea Zone 2 fighters and 1 submarine placed in 113 Sea Zone 1 destroyer and 1 submarine placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 2 infantry placed in Romania Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 2.00 Germans regular : -1.67 British regular : -0.33 -
@mikawagunichi no worries. I skipped the lone fighter scramble for the blockers, came in with big air
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 cruiser moved from 117 Sea Zone to 116 Sea Zone 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 116 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 116 Sea Zone 1 submarine owned by the Germans lost in 116 Sea Zone Russians roll dice for 1 cruiser in 116 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 116 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -11 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 4 aaGuns, 5 artilleries and 12 infantry moved from Smolensk to Yaroslavl 9 infantry moved from Russia to Gorky 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Rostov to Ukraine 3 mech_infantrys moved from Stalingrad to Ukraine 2 tactical_bombers moved from Russia to Ukraine 2 fighters moved from Stalingrad to Russia 2 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 armour placed in Stalingrad 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6,5,6 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17 -
@mr_stucifer I went for luck in 116 and assumed max scramble for you.
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@mikawagunichi Good call, would have lost a tac over the DD if I needed to to save the transports
Scrambles:
triplea_40301_5jap.tsvgNormally I would have skipped these based on the odds/negative expected TUV but the thought you might on the cruiser since you’d be playing to trade planes
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@mr_stucifer No scramble, thanks





