Scramble?
L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final
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Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tula to Kursk 1 infantry moved from Bryansk to Southern Belarus 2 infantry moved from Stalingrad to Rostov 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus 1 tactical_bomber moved from Stalingrad to Kursk 1 fighter moved from Russia to Kursk 1 fighter moved from Stalingrad to Rostov Combat - Russians Battle in Kursk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Stalingrad 1 fighter moved from Kursk to Russia 1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia 1 tactical_bomber moved from Kursk to Stalingrad 5 infantry moved from Samara to Stalingrad 1 infantry moved from Urals to Kazakhstan 2 infantry moved from Urals to Samara 1 armour and 1 mech_infantry moved from Russia to Stalingrad 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 armour moved from Eastern Turkey to Western Turkey 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Northern Manchuria Place Units - Russians 2 infantry placed in Urals 1 armour, 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.67 Russians regular : 2.33 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 bombers, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 15 submarines and 13 tactical_bombers Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 25 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 3 submarines Japanese roll dice for 15 submarines in 55 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits Units damaged: 6 carriers owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 19/37 hits, 20.00 expected hitsCombat Hit Differential Summary :
Japanese regular : 0.00 -
Believe I have to take this shot!!
25 hits, already assigned first 6 sub hits to 6 ACs. What about the next 19 hits?
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The last 2 AC wounds and 17 subs.
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@GeneralDisarray Ok! Just FYI received this when trying to continue. Will try again in live mode but wanted to show you now. No dice seem to have been rolled.

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@GeneralDisarray Tried several times, also in local mode and even then I cannot get past attackers 1st round. When I replayed in local from before starting combat I was able to follow through with the battle⦠I left a bug report. How do you want to proceed right now?
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@Pejon_88 Not really sure @gamerman01. Would like to see this play through. Maybe start another live game get the appropriate units set up and do the battle? What you think
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It was working fine for both until just now?
Does the last save work for you, General?
If so, does Pejon just need to reinstall Triple A? Same version as has been working?No one made a version change during this game, with this save file?
Iāll wait and see what your answers are before trying to think of other solutions
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@gamerman01 I will see if it works on my end this evening and no one changed versions here. Iāll let you know when I am able to check.
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Its giving me the same error. Even in single player mode. Not sure how to proceed in a mid battle situation. I mean you did slightly better then average roll opening round but how would you edit to a mid combat situation again. Only thing I can think of is if you get 25 hits again and just run the battles till you reproduce that same number. Just go max D first round for me. May be impossible to do but open for any suggestions here @gamerman01
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Or re create and ignored first round your let me hit back then edit the game. to the second rd with your 25 hits and whatever I got. What do you think?
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Right, so youāre saying you can back up to a previous save and youāll both be able to run again?
If so, you can definitely take care of things from there. There are 2 easier ways to recreate.
- Edit the results to where you were, and then finish the battle with the forum roller. Then edit to the final result
or
2) You can make the combat moves in Triple A. Edit whatever battles were done, to the conclusion. Triple A wonāt roll any dice if there are no enemy units. Edit the units in Triple A in that battle to the point you were at. Iām not taking the trouble to look again, but if you had a successful attacker roll and are waiting for the defender, then roll the defender on the forum, then edit his units away.Experiment in local if youāre unsure and if you want to be careful not to roll MARTI dice and possibly create a controversy.
If you have any trouble, I can go into your save file and even resolve the battle for you guys if you get stuck.
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@gamerman01 Hi so good news are, I can easily load from before dice were rolled and get right back to where I started rolling dice. In addition, this was the first battle I decided to do so no other battles affected.
So the only solution is to roll defense round 1 here in the forum and then recreate the battle with losses from round 1? I would if possible avoid the hassle of rolling forum dice and recreating, but understand that it might be the only good solution?
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@Pejon_88 said in L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final:
@gamerman01 Hi so good news are, I can easily load from before dice were rolled and get right back to where I started rolling dice. In addition, this was the first battle I decided to do so no other battles affected.
YES. you can complete combat move, delete units in edit mode, exit edit mode, and roll the battle which will start with the attacker.
In the future, if itās not the first battle, no problem just edit the rolled battles to their concluding point.So the only solution is to roll defense round 1 here in the forum and then recreate the battle with losses from round 1? I would if possible avoid the hassle of rolling forum dice and recreating, but understand that it might be the only good solution?
Yes, you canāt stop it between attack and defense I donāt think, so roll the defense on forum. Then when you re-do the turn in Triple A, edit both sidesā units down to where they were at the end of the round, and start the battle from that point.
Itās not much of a hassle. Do you know how to roll forum dice?
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@gamerman01 Ok guys. Thatās what I will do. Defense 1st round here and then try and re-create in the engine. Thanks gamerman!!
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See if I get this right too. ACs defend at 1 or less.
Iāll roll:
36 dice at 1 or less = ACs + subs
15 at 2 or less = destroyers
7 at 3 or less = tacs
11 at 4 or less = battleship + figs -
[dice 36d6<=1]
[dice 15d6<=2]
[dice 7d6<=3]
[dice 11d6<=4] -
36d6<=1: 4, 2, 5, 1, 1, 3, 5, 4, 1, 4, 2, 3, 1, 3, 2, 6, 6, 2, 4, 4, 6, 5, 5, 6, 3, 6, 4, 1, 3, 4, 5, 5, 5, 1, 3, 5; Hits: 6
15d6<=2: 5, 2, 5, 3, 4, 4, 5, 4, 6, 3, 3, 6, 6, 1, 1; Hits: 3
7d6<=3: 2, 1, 3, 1, 4, 1, 4; Hits: 5
11d6<=4: 4, 2, 5, 6, 3, 4, 6, 4, 1, 4, 6; Hits: 7 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - JapaneseCombat Hit Differential Summary :
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Above is the save before any dice were rolled. Will modify in that before round 2 according to gamermanās tips.
Result after round 1 is:
Japan, power 150 with 25 hits = exact average, 150/6 = 25
Allies , power 131 with 21 hits = slightly under average 131/6= 21.833333ā¦





