What the reg.dice+tech proponents seem to forget is that one side will get more or less hits than the opponent. And the chances for this to happen are much bigger than LL+no-tech.
Now, over 50% of all games are won by the best player, but to get more or less hits than the opponent is the same as getting a unit or cash bid which is much higher than needed to balance the game.
Players can’t control dice rolls, so hits allocated by dice rolls are not controlled by players, and players decisions, it is not controlled at all, it is pure randomness…!
What we all know is that we must use more overkill in both defense and attack in reg.dice, compared to LL. But if both players chose the same level of overkill, same amount of units, and same amount of attack points vs defense points, then battles will not be decided by the players, but by randomness. This means that players decisions have less impact than in a LL setting, b/c in LL setting there will be much less TUV tradings which are not decided by the players.
This again means that in games with high randomness, there will be a lot of TUV which changes sides which is not controlled by the players. And TUV (used efficiently) is the factor which decides which side wins the game.
In some games with high randomness settings, this means that one side will lose much more TUV than the other side, and if both players are fairly experienced and on the same level, this means that factors outside human control will decide game outcomes far often than in games with low randomness game-settings.
As for tech, if one player pays X amount of ipc for tech rolls, and gets HBs, or other power tech, then the other players should also have the option to buy that tech for the same amount of money that the first player used to get the tech.
HBs is the same as buying 1 bomber for 6 ipc, but with the current tech system you can’t make decisions for which techs to buy, actually you can’t buy them at all, you have to win techs in the tech lottery…!
It is a lottery system which decides when techs are achieved, and which ones. Getting a power tech early is exact the same as giving one side a bid which is much higher than needed to balance the game. And yet again, it is not the players decisions which decides if rolling for tech will pay of. Paying $120 in total tech rolls, and getting HBs in the 4th rnd is not worth it.
Same goes for getting a power tech early for little money. All this situations will heavy influence and decide who wins the game, assuming fairly experienced players. And yet again, players decisions have little impact on the outcome of the game.
How it is fun to play with game settings where randomness decides outcomes of games and not players decisions, based on skills and experience?
A lottery game is not a strategy game.