Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsLeague General Discussion Thread
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Thanks for your comments, dawg!
Actually, an ELO system would help all 3 points that you raised.
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It would give incentive for top and medium players to play against you. I have not challenged you for a game this year because of the known reasons
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Your PPG is kinda set after a certain number of games. Your 28 games brought you 75 points for example, which is 2.68 PPG. Even an extraordinary feat like winning against Adam, Gorshak or ArthurBomberHarris would only give you 8 more points, so 83 / 29 = 2.86 PPG.
So your PPG would barely move, that’s why it’s hard for you to climb after a certain number of games. The reason: the current ranking represents the AVERAGE yearly result, not the current one.
With an ELO-based system you ALWAYS have the chance to climb, at any point. There is always motivation for you to reach certain goals you set yourself. A win against a top player would catapult you quite a lot! -
You are correct, sometimes 3 great results are enough for a good spot. And players could abuse it. Right now, Gorshak is #1 with his 3-0, even though none of the 3 wins were against top8 players and one was against #34.
One could argue that scoring 8-1 is a bigger feat.
So, without saying that’s what he is doing, it would be in Gorshaks best interest (if the goal is to optimize ranking) to stop playing for the year.
An ELO system works completely different. More wins will always put you further and stopping at 3-0 will never get you a top spot.
So all of your points are arguments FOR a ELO rating :-)
And lifetime or not won’t be a huge difference there… It will only make the rankings more accurate -
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A way to ensure everyone can play against everyone would be to expand our playoff from 8 persons to 16 or 32.
This would only result in additional 1 or 2 extra games for the winner and if playoff games are prioritized I am sure they can be played fairly quickly and therefore allow for the additional game(s) during the year.
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For those of us with a non chess background, (maybe only me) can you explain what ELO is? In the words of Midge Ure ‘this means nothing to me’!
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I have no idea either.
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I am working on the post to show it to you, as we speak!
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PLEASE everyone have a look:
https://www.axisandallies.org/forums/topic/40302/proposal-for-a-new-elo-based-ranking-system
Feedback is not only appreciated, but highly sought after! After all, I want this to be OUR system, not mine.
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<Posting in 2 places because many more players are alerted to this thread than the other>
The following is written with the caveat that I haven’t had time to thoroughly look over everything MrRoboto has done - he has really been a busy bee the past couple of weeks, and I’ve been moving to a new house and focusing on the championship game.
Hi guys,
I am very excited with what MrRoboto has cranked out - he is very high energy and doing a lot of work to improve the league.
The final product of this effort is going to be awesome but it’s not going to be rolled out until I’m satisfied and also the majority of league players are happy. Or in other words, until we don’t have many dissenters. No one wants a change that a lot of people don’t like.
I’m only going to post publicly right now, that I have major concerns about an ELO system because I think you can only rise or fall a certain number of points per game, and few games are played by most players because a game of G40 takes a whole lot of hours as we all know.
It’s not chess, and it’s not a sport league where everyone plays the same number of games. This is what jkeller and farmboy have chimed in to say, also. ELO doesn’t work very well when few, or varied numbers of games are played.
I am writing privately with MrRoboto a lot, in order to make sure I understand this beautiful ranking spreadsheet, before saying much more. We will work together and keep communicating to you guys so you are kept in the loop. There’s got to be a way to level things out for vast differences in number of games played. The system we’ve had does a pretty good job of achieving this equalization.
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Also, I anticipate a very new system will be rolled out, but of course it will wait until 1/1/24.
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gamerman01 I am 100% happy with what YOU decide.
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This is where the action in the league, on revamping the old rankings system is.
This morning I just saw a whole new outcome when 2022 and some of 2021 data was added, and now I know that this revamped system is coming to all of us in 2024. Further improvements will be accomplished during November and December.
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We now have the data for all games since Februar 2021, more than 650 games.

Included are 140 PtV games played.
Interestingly the Axis have an even higher win% in PtV than in the other types.
I guess statistically we should stop giving Axis bids and play PtV with no bids or even Allies bids.
And balanced mod is properly named, having almost a 50:50 split with the current average bid of +18.7!
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My sense is that PTV is most balanced game because it takes only a small bid to make the game even or fair for both sides. The ideally balanced game would not require bidding at all, and PTV seems to have a chance of achieving this.
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@MrRoboto Also surprised to see the average bid in PtV is only -6.6, I thought I was seeing a lot more 9-12 bids than that. However there were several 0-bid games from Regularkid and Adam514 that might have skewed the average down while the median is probably 8 or 9.
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It has come to my attention that there is a new map with new sprites for G40. Indeed, the Balanced Mod 4 with 14 IPC bombers and Vichy ruleset is included.
I don’t know how much it’s been played and there could be bugs. My understanding is you can’t load up the game that you are playing right now, but you will start a new game to play this.
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6
That’s AFAIK for now
It looks awesome, or if nothing else, a new look after all these years! If I had time to start a new game with someone, I WOULD, but I don’t!!
So it kinda kills me you will enjoy this before I do, but I will do my duty to fellow gamers and let the cat out of the bag!A feature that quickly grabs my attention is bigger islands. Should be great.
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It is discussed in detail here https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
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@barnee @gamerman01
Wow that is gorgeous! -
@mr_stucifer :) yes @Black_Elk did an outstanding job. It took me a couple games to get used to some of the new Frostion units, but now I don’t even think about it :)
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@gamerman01 said in League General Discussion Thread:
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6To run it under TripleA 2.6.x do as follows:
Go to
https://github.com/triplea-maps/uhd_world_war_ii_globalKlick on the green “code” button:

Now - in the window that just opened - click “Download ZIP” to download the zip-container of that map.

Move the downloaded zip-file to the “downloadedMaps” directory of your TripleA installation.
After that start TripleA. The zip-file will be extracted and the map will be available from the “Select Game” dialogue.
Enjoy!
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This is wide as triplea go for a look. Still missing some of the USA lol.








