Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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Ah, the suspense is over!
Thank you,
and I guess it is possible I could sneak in ANZAC on Saturday at some point -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Turkmenistan: 1 artillery and 1 infantry EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 fighter moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.67 British regular : 0.67
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Big error that I sent US DD to 55 instead of the out-of-sight ANZAC one.
Stroke of luck for me the infantry in Bryansk hit, but how will the important ANZAC vs Italy battle go? For this moment the ANZAC fighters went straight to India… -
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 11 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 artilleries and 14 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries and 14 infantry British defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries and 14 infantry in Normandy Bordeaux, round 2 : 4/17 hits, 3.83 expected hits
Combat Hit Differential Summary :
Germans regular : 0.17
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casualties?
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I don’t think you’re going to retreat, so lose 2 AA, 2 infantry,
Thanks for asking -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 11 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 artilleries and 14 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries and 14 infantry British defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries and 14 infantry in Normandy Bordeaux, round 2 : 4/17 hits, 3.83 expected hits British roll dice for 2 aaGuns, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 aaGuns owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries and 13 infantry in Normandy Bordeaux, round 3 : 3/16 hits, 3.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries and 12 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 1 aaGun and 1 artillery moved from Western Germany to France 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Smolensk to Western Germany 1 bomber moved from Novgorod to Western Germany 11 mech_infantrys moved from Eastern Poland to Bryansk 10 armour, 8 artilleries, 1 infantry and 13 mech_infantrys moved from Smolensk to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus 1 tactical_bomber moved from Greece to Bryansk 1 fighter moved from Greece to Western Germany 1 tactical_bomber moved from Greece to Southern Italy 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Belarus to Smolensk 4 infantry and 8 mech_infantrys moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary 2 mech_infantrys moved from Vyborg to Novgorod Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Southern France Germans undo move 5. Germans undo move 3. Germans undo move 3. 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Ukraine 3 infantry placed in Western Germany Germans undo move 3. Germans undo move 5. 1 artillery and 2 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -1.00
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@gamerman01 right move. I did contemplate it and thought if you had a great roll round 1 I would revisit.
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@gamerman01 I htought you might. For round 1, I will lose inf and mechs. If you keep going, there is a chance I will lose art over mechs, but not yet.
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Uh oh, you are 3.5 under,
And I am 2 1/3 over on the 2nd round. This is the opposite of last time so far.File -
R10 Bryansk 2.tsvg -
@gamerman01 all mechs this round
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You roll up 5 1/6
This party might be over, but maybe not. Let’s see… -
3rd round, this feels eerily similar.
1 1/3 under, 7 hits instead of 8 1/3, what do you lose?
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@gamerman01 6 mechs and an art (I believe I have one mech and am keeping it alive.)
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That does leave 1 mech, yes
Surely the Germans won’t do it again… hard winter… -
Creepy, another 3 rounder. Retreat, place, your turn
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@gamerman01 looked to me that i was a bit above average on that last round as well. Maybe 11 or 12? So a good start for you, but looks like the dice ultimately favoured me.
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I dunno, felt like it was basically even because my first round was better - I’ll run the overall calc for 3 rounds and that will tell us
So glad there was no AA there this time.