@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
Scramble SZ111?
![2ec4c799-f6f3-4062-860c-5a1b434fb536-image.png]
No scramble in 111
dive in 106
6 hits on the carriers, one on a tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 38
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Norway to 97 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 97 Sea Zone
3 fighters moved from Denmark to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
Combat - Germans
Battle in 39 Sea Zone
Germans attack with 1 destroyer and 1 submarine
ANZAC defend with 3 submarines
Germans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 39 Sea Zone
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans win, taking 39 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for ANZAC: 3 submarines
Battle in 97 Sea Zone
Germans attack with 4 bombers and 8 fighters
Americans defend with 3 carriers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
1 submarine owned by the Americans submerged
Germans roll dice for 4 bombers and 8 fighters in 97 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits
Americans roll dice for 3 carriers, 4 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
4 fighters owned by the Germans lost in 97 Sea Zone
1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 97 Sea Zone
Germans roll dice for 4 bombers and 4 fighters in 97 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 6 transports in 97 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
1 bomber owned by the Germans and 4 fighters owned by the Germans lost in 97 Sea Zone
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 97 Sea Zone
Germans roll dice for 3 bombers in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 6 transports in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in 97 Sea Zone
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone
5 transports owned by the Americans lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 44
Casualties for Germans: 2 bombers and 8 fighters
Casualties for Americans: 3 carriers, 4 fighters, 2 tactical_bombers and 6 transports
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
10 infantry moved from Southern Italy to Northern Italy
10 artilleries moved from Western Germany to Northern Italy
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
6 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 carrier, 1 destroyer, 9 submarines and 6 transports moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 destroyer placed in 80 Sea Zone
2 artilleries placed in Persia
3 artilleries placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
ANZAC regular : -1.00
Germans regular : -0.33
Will you do Japan too?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 38
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 bombers and 3 fighters moved from Kiangsu to Jehol
8 infantry moved from Anhwe to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 3 fighters and 8 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 8 infantry in Jehol, round 2 : 2/14 hits, 4.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Jehol
2 infantry owned by the Americans lost in Jehol
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 7 infantry in Jehol, round 3 : 2/13 hits, 4.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 fighters moved from Jehol to Hunan
1 fighter moved from Jehol to Hunan
2 bombers moved from Jehol to Kiangsu
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 11 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
2 fighters moved from Japan to Kiangsu
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in Union of South Africa
3 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6,2,5,4,5,1,4,2,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,2,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,4,2,3,4,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,2,1,5,4
Japanese collect 22 PUs (24 lost to blockades); end with 23 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 38
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 8 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yugoslavia to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Yugoslavia to Albania
Americans take Albania from Italians
1 infantry moved from Yugoslavia to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
6 artilleries and 2 infantry moved from Yugoslavia to Romania
Americans take Romania from Germans
2 artilleries and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
5 artilleries, 3 fighters and 6 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Sardinia
Combat - Americans
Battle in Sardinia
Battle in French Indo China
Battle in Union of South Africa
Americans attack with 7 artilleries, 3 fighters and 11 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Americans roll dice for 7 artilleries, 3 fighters and 11 infantry in Union of South Africa, round 2 : 5/21 hits, 6,83 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 12 infantry in Union of South Africa, round 2 : 6/16 hits, 5,67 expected hits
6 infantry owned by the Americans lost in Union of South Africa
5 infantry owned by the Japanese lost in Union of South Africa
Americans roll dice for 7 artilleries, 3 fighters and 5 infantry in Union of South Africa, round 3 : 7/15 hits, 5,50 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 7 infantry in Union of South Africa, round 3 : 1/11 hits, 4,00 expected hits
1 infantry owned by the Americans lost in Union of South Africa
7 infantry owned by the Japanese lost in Union of South Africa
Americans roll dice for 7 artilleries, 3 fighters and 4 infantry in Union of South Africa, round 4 : 7/14 hits, 5,17 expected hits
Japanese roll dice for 2 armour and 2 artilleries in Union of South Africa, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Americans lost in Union of South Africa
2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Union of South Africa
Americans win, taking Sardinia from Italians, taking French Indo China from Japanese, taking Union of South Africa from Japanese with 7 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 32
Casualties for Americans: 8 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 12 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Japanese to Americans
EDIT: Turning off Edit Mode
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Iraq
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 submarine moved from 58 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from Yenisey to Evenkiyskiy
2 mech_infantrys moved from Buryatia to Yenisey
1 artillery and 2 infantry moved from Korea to Manchuria
Place Units - Americans
1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Korea
2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United States
2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 30 PUs;
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Egypt to Trans-Jordan
13 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,1,3,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -3,33
Germans regular : -0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 38
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters and 1 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
1 artillery and 2 infantry moved from Greece to Albania
Combat - Italians
Battle in Bulgaria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bulgaria to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 38
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 7 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
3 artilleries and 1 infantry moved from Malaya to Shan State
1 fighter moved from Sumatra to Shan State
1 bomber moved from Java to Shan State
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
4 infantry moved from Queensland to 54 Sea Zone
1 armour and 2 artilleries moved from Queensland to 54 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour, 6 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 12 infantry
ANZAC roll dice for 1 armour, 6 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 8/18 hits, 7,50 expected hits
Japanese roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 5/14 hits, 4,67 expected hits
5 infantry owned by the ANZAC lost in Shan State
8 infantry owned by the Japanese lost in Shan State
ANZAC roll dice for 1 armour, 6 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber in Shan State, round 3 : 6/13 hits, 5,83 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 3/6 hits, 2,00 expected hits
3 artilleries owned by the ANZAC lost in Shan State
4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour, 3 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 3 artilleries and 5 infantry
Casualties for Japanese: 2 artilleries and 12 infantry
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Malaya
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 37 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 3 fighters, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 armour, 29 artilleries, 21 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
31 artilleries, 45 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
4 artilleries and 4 infantry moved from Western Germany to Greater Southern Germany
2 bombers, 3 fighters and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 72 Sea Zone
Germans win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Greater Southern Germany
Germans attack with 4 artilleries and 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 4 infantry in Greater Southern Germany, round 2 : 3/8 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 60 artilleries, 66 infantry and 18 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 60 artilleries, 66 infantry and 18 mech_infantrys in Northwest Persia, round 2 : 42/147 hits, 45.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 60 artilleries, 65 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Northwest Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
10 infantry moved from Western Germany to Germany
1 aaGun and 16 infantry moved from Denmark to Western Germany
10 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
10 infantry moved from Western Germany to Germany
2 bombers and 3 fighters moved from Holland Belgium to Greece
3 mech_infantrys moved from Russia to Rostov
Place Units - Germans
3 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Volgograd
1 carrier and 1 submarine placed in 80 Sea Zone
3 artilleries placed in Germany
3 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 8 infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Japan to Manchuria
3 fighters moved from Hunan to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 bombers and 2 fighters moved from Kiangsu to Manchuria
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
Americans defend with 1 artillery and 5 infantry; Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Manchuria, round 2 : 7/16 hits, 5.33 expected hits
Chinese roll dice for 1 artillery and 11 infantry in Manchuria, round 2 : 1/12 hits, 4.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Americans and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 7 infantry and 1 mech_infantry in Manchuria, round 3 : 5/15 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers and 1 fighter moved from Manchuria to Kiangsu
EDIT: 2 fighters moved from Manchuria to Kiangsu
1 infantry moved from India to Burma
2 fighters moved from India to 80 Sea Zone
10 infantry moved from India to West India
1 armour moved from Persia to West India
42 artilleries and 59 infantry moved from Persia to Northwest Persia
3 fighters moved from French Indo China to Hunan
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,2,5,1,3,3,2,4,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,2,4,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,3,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,5,2,2,1,5,2
Japanese collect 23 PUs (22 lost to blockades); end with 23 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.00
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 8 infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Japan to Manchuria
3 fighters moved from Hunan to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 bombers and 2 fighters moved from Kiangsu to Manchuria
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
Americans defend with 1 artillery and 5 infantry; Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Manchuria, round 2 : 7/16 hits, 5.33 expected hits
Chinese roll dice for 1 artillery and 11 infantry in Manchuria, round 2 : 1/12 hits, 4.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Americans and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 7 infantry and 1 mech_infantry in Manchuria, round 3 : 5/15 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers and 1 fighter moved from Manchuria to Kiangsu
EDIT: 2 fighters moved from Manchuria to Kiangsu
1 infantry moved from India to Burma
2 fighters moved from India to 80 Sea Zone
10 infantry moved from India to West India
1 armour moved from Persia to West India
3 fighters moved from French Indo China to Hunan
42 artilleries and 59 infantry moved from Persia to Eastern Persia
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,4,5,6,2,3,3,4,4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,1,4,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,6,6,6,5,3,2
Japanese collect 24 PUs (21 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 29 to 28
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.00
Japanese regular : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 fighters, 9 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Slovakia Hungary to Yugoslavia
6 artilleries and 2 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from 95 Sea Zone to Yugoslavia
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 fighters moved from Gibraltar to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Evenkiyskiy to Urals
Americans take Urals from Japanese
1 mech_infantry moved from Yenisey to Timguska
Americans take Timguska from Japanese
2 carriers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
I assume no scramble…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 fighters, 9 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Slovakia Hungary to Yugoslavia
6 artilleries and 2 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from 95 Sea Zone to Yugoslavia
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 fighters moved from Gibraltar to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Evenkiyskiy to Urals
Americans take Urals from Japanese
1 mech_infantry moved from Yenisey to Timguska
Americans take Timguska from Japanese
2 carriers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yugoslavia
Americans attack with 7 artilleries, 1 bomber, 4 fighters and 6 infantry
Germans defend with 10 artilleries and 4 infantry; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 7 artilleries, 1 bomber, 4 fighters and 6 infantry in Yugoslavia, round 2 : 7/18 hits, 7,00 expected hits
Italians roll dice for 11 artilleries and 6 infantry in Yugoslavia, round 2 : 5/17 hits, 5,67 expected hits
5 infantry owned by the Americans lost in Yugoslavia
1 artillery owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the Italians lost in Yugoslavia
Americans roll dice for 7 artilleries, 1 bomber, 4 fighters and 1 infantry in Yugoslavia, round 3 : 7/13 hits, 5,33 expected hits
Italians roll dice for 10 artilleries in Yugoslavia, round 3 : 4/10 hits, 3,33 expected hits
1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Yugoslavia
6 artilleries owned by the Germans and 1 artillery owned by the Italians lost in Yugoslavia
Americans roll dice for 4 artilleries, 1 bomber and 4 fighters in Yugoslavia, round 4 : 5/9 hits, 4,00 expected hits
Italians roll dice for 3 artilleries in Yugoslavia, round 4 : 3/3 hits, 1,00 expected hits
3 artilleries owned by the Americans lost in Yugoslavia
3 artilleries owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 6 artilleries and 6 infantry
Casualties for Germans: 10 artilleries and 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
4 artilleries moved from Union of South Africa to Rhodesia
3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from 72 Sea Zone to Union of South Africa
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Sicily
1 fighter and 2 tactical_bombers moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 6 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Yugoslavia to Romania
2 fighters moved from Yugoslavia to Romania
2 fighters moved from 110 Sea Zone to 97 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Korea: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Timguska: 1 mech_infantry
EDIT: Removing units owned by Americans from Yenisey: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Romania
2 submarines and 5 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
5 fighters moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
1 artillery, 3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,5,3,3,4,3,5,1,5
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3,33
Italians regular : 2,00
Germans regular : 1,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Albania to Yugoslavia
2 fighters moved from Greece to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
1 artillery owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
Place Units - Italians
3 infantry placed in Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,3,2,1,2,5,2,1
Italians collect 1 PU (12 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
I thought Iraq would collapse once I combined my troops. Doh! Might not be looking so good here for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 39
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
1 artillery moved from Shan State to Burma
1 artillery moved from Shan State to Yunnan
1 artillery moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Yunnan
1 bomber moved from Malaya to Szechwan
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to Yunnan
Combat - ANZAC
Battle in Kwangtung
Battle in Szechwan
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
ANZAC win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Burma
1 fighter owned by the ANZAC retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the ANZAC lost in French Indo China
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to Malaya
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Shan State to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Malaya
3 infantry placed in New South Wales
1 bomber, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 35 PUs; end with 35 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,50
VERY close though. And you do have the atlantic coast secured so tightly too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 40
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Caucasus to Persia
3 armour, 60 artilleries, 65 infantry and 21 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Americans
2 bombers and 3 fighters moved from Greece to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
4 artilleries and 10 infantry moved from Western Germany to Holland Belgium
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Germans
Battle in 39 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 submarine; Japanese loiter and taunt
ANZAC defend with 1 submarine
Germans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Holland Belgium
Germans attack with 4 artilleries and 10 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 10 infantry in Holland Belgium, round 2 : 3/14 hits, 3.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 3 armour, 60 artilleries, 65 infantry and 27 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 60 artilleries, 65 infantry and 27 mech_infantrys in Persia, round 2 : 42/155 hits, 46.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 armour, 60 artilleries, 64 infantry and 27 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Germans attack with 2 bombers and 6 fighters
Americans defend with 1 carrier, 2 fighters, 2 submarines and 3 transports
2 submarines owned by the Americans submerged
Germans roll dice for 2 bombers and 6 fighters in 95 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans lost in 95 Sea Zone
1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 2 fighters and 3 transports
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Greece
3 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Western Germany
2 bombers moved from 95 Sea Zone to Greece
1 infantry moved from Western Germany to Denmark
3 artilleries and 19 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
10 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Holland Belgium
4 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
9 submarines moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
2 fighters placed in Norway
3 artilleries placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -3.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 40
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Korea
2 infantry moved from Manchuria to Korea
2 armour, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
1 bomber moved from Kiangsu to Korea
1 bomber moved from Kiangsu to Amur
2 fighters moved from Hunan to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 fighter moved from Hunan to Shan State
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kiangsu to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Amur, round 3 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Korea
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 armour and 10 infantry moved from West India to India
42 artilleries and 59 infantry moved from Eastern Persia to West India
3 fighters moved from Shan State to India
2 fighters moved from Yunnan to India
2 fighters moved from India to 39 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 20 Sea Zone to Kiangsu
2 fighters moved from Kiangsu to Japan
Place Units - Japanese
1 artillery placed in India
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,2,5,5,1,1,4,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,5,2,5,2,5,6,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,5,2,4,5,4,4,2,2,4
Japanese collect 21 PUs (20 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -2.33
ANZAC regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 40
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
3 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 bomber and 4 fighters moved from Romania to Greece
1 infantry moved from Romania to Bulgaria
Americans take Bulgaria from Italians
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
2 fighters moved from Iraq to 39 Sea Zone
1 artillery moved from Urals to Vologda
Americans take Vologda from Germans
1 mech_infantry moved from Timguska to Novosibirsk
Americans take Novosibirsk from Japanese
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Iraq to Greece
2 destroyers and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :