@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Kansu to Volgograd
1 fighter moved from Kansu to Volgograd
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Szechwan
1 artillery and 2 infantry moved from Vologda to Russia
1 artillery moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
20 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Samara
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 infantry moved from Tambov to Russia
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.00
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Alaska to British Columbia
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 bomber moved from Japan to British Columbia
1 bomber moved from Japan to 10 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to British Columbia
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries, 9 infantry and 8 mech_infantrys moved from French Indo China to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in British Columbia
Japanese attack with 1 bomber, 2 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in British Columbia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in British Columbia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 2 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 2 Sea Zone
1 destroyer owned by the Americans lost in 2 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 destroyer
Battle in 10 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 12 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 12 infantry and 8 mech_infantrys in Kwangsi, round 2 : 6/22 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung
1 battleship, 3 carriers and 2 cruisers moved from 6 Sea Zone to 1 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
1 bomber moved from British Columbia to Alaska
1 bomber moved from 10 Sea Zone to Alaska
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -0.17
UK_Pacific regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
14 submarines moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Western United States to British Columbia
1 tactical_bomber moved from Eastern United States to British Columbia
1 tactical_bomber moved from Eastern United States to British Columbia
Combat Hit Differential Summary :
@Avner subs fight in the atlantic, if yr subs hit take the dd and then submerge.
no scramble and submerge in sz6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
14 submarines moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Western United States to British Columbia
1 tactical_bomber moved from Eastern United States to British Columbia
1 tactical_bomber moved from Eastern United States to British Columbia
Combat - Americans
Battle in British Columbia
Americans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 infantry and 1 marine
Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 1 marine in British Columbia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in British Columbia
Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 marine in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in British Columbia
1 marine owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 marine
Casualties for Americans: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
1 submarine owned by the Americans retreated to 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 103 Sea Zone
1 destroyer owned by the Germans lost in 103 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 fighters, 15 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 3 carriers, 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 7/15 hits, 5.00 expected hits
Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 13 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 44
Casualties for Americans: 2 submarines
Casualties for Japanese: 3 carriers and 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from British Columbia to Western United States
1 tactical_bomber moved from British Columbia to Western United States
2 artilleries and 2 infantry moved from Central United States to Western United States
1 marine moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from 31 Sea Zone to Wake Island
5 carriers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
3 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
6 artilleries, 12 infantry and 1 marine moved from Morocco to 91 Sea Zone
8 artilleries, 14 infantry, 1 marine and 14 transports moved from 91 Sea Zone to 109 Sea Zone
2 armour and 3 mech_infantrys moved from Tunisia to Libya
1 carrier and 2 fighters moved from 71 Sea Zone to 80 Sea Zone
Place Units - Americans
4 destroyers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 armour and 7 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6,1,1,6,6,1,1,2,2,5,6,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 fighter and 3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 armour and 2 mech_infantrys moved from Shensi to Hopei
1 armour moved from Sikang to Hopei
1 fighter moved from Kansu to Hopei
1 fighter moved from Kansu to Hopei
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Kwangtung
Bombing raid in Kwangtung causes 0 damage total.
Battle in Eire
Battle in Hopei
British attack with 3 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 3 infantry and 2 mech_infantrys
British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 3 : 5/7 hits, 2.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Eire from Germans, taking Hopei from Japanese with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Japanese roll AA dice in French Indo China : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in French Indo China
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 1 fighter and 2 infantry in French Indo China, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter and 2 infantry in French Indo China, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Hopei to Yunnan
1 fighter moved from Hopei to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
10 infantry moved from Burma to Yunnan
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 88 to 93
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : -0.67
Italians regular : -0.33
Japanese regular : -3.83
Japanese AA : 1.50
Germans regular : 0.00
British regular : 1.83
forgot 1 inf Marocco (for Obj)
it cannot be removed from the transports with the edit - I take this into account for subsequent moves
@Avner triplea_40178_15it_.tsvg
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour, 1 artillery and 2 infantry moved from Belarus to Bryansk
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Italians attack with 2 destroyers and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 99 Sea Zone to Southern Italy
1 artillery moved from Trans-Jordan to Egypt
1 aaGun moved from Northwest Persia to Caucasus
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 1.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
@Avner triplea_40178_16ger.tsvg
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Ukraine to Tambov
3 armour, 3 bombers, 3 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Belarus to Tambov
3 fighters and 2 tactical_bombers moved from Eastern Poland to Tambov
1 bomber moved from Germany to Tambov
3 bombers moved from Southern Italy to Tambov
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Germans take Kenya from British
2 artilleries and 2 infantry moved from Belarus to Archangel
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys in Volgograd, round 2 : 13/63 hits, 16.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Tambov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Tambov
Germans roll dice for 3 armour, 7 bombers, 5 fighters, 19 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 12/38 hits, 14.50 expected hits
Russians roll dice for 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/63 hits, 23.33 expected hits
1 fighter owned by the Germans, 3 armour owned by the Germans and 19 mech_infantrys owned by the Germans lost in Tambov
11 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 7 bombers, 4 fighters and 4 tactical_bombers in Tambov, round 3 : 12/15 hits, 9.33 expected hits
Russians roll dice for 11 armour, 2 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 23/52 hits, 19.67 expected hits
4 fighters owned by the Germans, 7 bombers owned by the Germans and 4 tactical_bombers owned by the Germans lost in Tambov
12 infantry owned by the Russians lost in Tambov
Russians win with 11 armour, 2 artilleries, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -222
Casualties for Germans: 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 1 aaGun and 23 infantry
Non Combat Move - Germans
3 aaGuns moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Persia to Caucasus
5 armour moved from Iraq to Caucasus
5 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 114 Sea Zone
3 fighters and 6 tactical_bombers moved from 104 Sea Zone to United Kingdom
8 infantry moved from Southern France to France
1 submarine moved from 103 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 5 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in United Kingdom
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Novgorod
7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,5,4,6,5,1,2,5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,5,4,4,4,2,6,2,6,2,5,6,1,6,6,2,3,6,1,5,4,2,3,6,6,5,1,2,1,1,3,1,6,1,4
Germans collect 66 PUs (11 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 3.33
Germans regular : -1.00
Russians AA : 0.50
British regular : -0.33
@Avner I think that is game, i have 7 euro vcs, you have 0% chances of taking any back, and a 0% in japan once it has its go and builds, but maybe ive missed something!
@Avner sorry i mean i have 8 euro vcs, forgot the italians
Now yes… maybe I had to enter the Mediterranean and take back Egypt.
But the loss of London was fatal. Too bad because Japan was crushed…
That airport in Italia08 worried me about the Middle East but I should have thought about London FIRST.
If you want we can have a rematch with reversed roles… same BID?
@Avner I have one more game i have to close out, and i have promised some others a game after that, but once they are done then i will let you know! Thanks for the game, until you left london weak i wasnt quite sure how to win!