@AndrewAAGamer I am not prioritizing this too much and take my time with the turn. I hope you are OK with that…
L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 3 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Central America to 66 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Solomon Islands 1 infantry moved from 50 Sea Zone to Solomon Islands 1 artillery moved from Central America to 66 Sea Zone 1 infantry moved from Central America to 66 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 28 Sea Zone to 32 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Malta to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from 101 Sea Zone to Cyprus 1 fighter moved from Queensland to 35 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 carrier moved from 66 Sea Zone to 50 Sea Zone Combat - Americans Battle in Johnston Island Battle in Cyprus Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Johnston Island from Japanese, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 3 transports Battle in Gilbert Islands Battle in Solomon Islands Battle in 26 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Gilbert Islands from Japanese, taking Solomon Islands from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 32 Sea Zone to Hawaiian Islands 1 bomber and 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 28 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 4 submarines moved from 11 Sea Zone to 28 Sea Zone 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 28 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 66 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Central America to 66 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 destroyer moved from 66 Sea Zone to 28 Sea Zone 1 submarine moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from 115 Sea Zone to Norway 1 destroyer moved from 100 Sea Zone to 101 Sea Zone 1 carrier and 1 fighter moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from 35 Sea Zone to 50 Sea Zone 1 aaGun moved from Central United States to Eastern United States Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Eastern Sinkiang to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Kansu 1 infantry placed in Hopei 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 1 fighter moved from 101 Sea Zone to Northern Caucasus 2 fighters moved from Iraq to Northern Caucasus 3 fighters moved from Southern Persia to Northern Caucasus 1 bomber moved from Malta to Northern Caucasus 1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast British take French West Africa from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Greece Battle in Gold Coast British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gold Coast British win, taking Greece from Italians, taking Gold Coast from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Northern Caucasus British attack with 1 bomber and 6 fighters Germans defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 bomber and 6 fighters in Northern Caucasus, round 2 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/5 hits, 1,83 expected hits 1 fighter owned by the British lost in Northern Caucasus 3 infantry owned by the Germans lost in Northern Caucasus British roll dice for 1 bomber and 5 fighters in Northern Caucasus, round 3 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 artillery in Northern Caucasus, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Northern Caucasus British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - British 1 bomber and 5 fighters moved from Northern Caucasus to Southern Caucasus 1 bomber moved from Southern Caucasus to Northwest Persia 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 100 Sea Zone 1 carrier moved from 100 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to Southern Persia 2 infantry moved from Tunisia to Libya 1 infantry moved from Libya to Tobruk 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Baluchistan 1 artillery and 1 infantry moved from Kenya to Ethiopia 1 fighter moved from 97 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to Norway 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 aaGuns and 3 infantry moved from United Kingdom to 113 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 aaGuns and 3 infantry moved from 115 Sea Zone to Norway 2 carriers, 3 cruisers, 4 destroyers and 3 fighters moved from 97 Sea Zone to 101 Sea Zone 1 destroyer moved from 97 Sea Zone to 100 Sea Zone Place Units - British 1 airfield and 2 fighters placed in Southern Persia 1 destroyer placed in 82 Sea Zone Turn Complete - British British collect 44 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Italians regular : -0,67 Japanese regular : -0,33 Germans regular : -1,67 British regular : -0,17
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Fall Blau failed.
The advance of the German Army Group South to Stalingrad the Caucasus oil fields came to a crushing end.The Red Army freed Stalingrad from the German occupation force in operation Uranus while the main German force in the Caucasus was annihilated by the RAF. Apparently the Germans did not expect such an attack as their air defense was not very effective.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 4 infantry moved from Yugoslavia to Albania 4 infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Northern Italy to Albania 2 artilleries and 7 infantry moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern France to Northern Italy 2 fighters moved from Western Germany to Ukraine Place Units - Italians 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,2,5,1 Italians collect 8 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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@Gorshak Yeah, did not anticipate the air attack in Northern Caucasus. Or see that the Queensland fighter could land on the CV from SZ 66. A worthwhile sacrifice by the Americans to keep their ANZAC comrades from certain destruction.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island Non Combat Move - ANZAC 1 submarine moved from 66 Sea Zone to 28 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 infantry moved from Trans-Jordan to Syria Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,4,5,2,5,1,1 ANZAC collect 4 PUs (4 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Syria Turn Complete - French
Combat Hit Differential Summary :
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@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
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Congratulations, @Gorshak
This is your 3rd win and you are now officially ranked and will qualify for the playoffs.
However, unfortunately your PPG dropped despite winning…
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@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
Good Game!
Italy is pretty beaten, but Germany is still strong and Japan is owning the Pacific. Economically the Allies were leading, but I was still worried about Japan conquering Australia, Hawaii and/or India. That is why I shifted focus on the Pacific in the last 2 turns.
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@Gorshak said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
Good Game!
Italy is pretty beaten, but Germany is still strong and Japan is owning the Pacific. Economically the Allies were leading, but I was still worried about Japan conquering Australia, Hawaii and/or India. That is why I shifted focus on the Pacific in the last 2 turns.
😅😅😅😅
Thank you.
I also agree with many of your points regarding the league system (i will answer there too). By chance I was recently looking at the league system as this is my first season playing here.
I also wondered that you could lower your score by winning a game or that high ranked players sometimes dont want to play beginners as that would lower their points regardless of the outcome of the game.
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@Gorshak True, but looking ahead, I do not see a route to anything other than prolonging my defeat.
For Japan- Sniping those 3 transports makes it so I cannot land in Queensland and hope to it this round. Reinforcements are 2 turns away if I try.
UK’s air force makes holding Burma this round also highly unlikely, I would need to build an airbase to scramble defenders. Even if I hold it, India will be unassailable for 2 more rounds, depending on buys.
The opening moves against USSR were a gambit I thought might serve to make it easier on Germany to take Stalingrad and Caucasus, but my follow-through with Germany was poor.
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@MrRoboto said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
Congratulations, @Gorshak
This is your 3rd win and you are now officially ranked and will qualify for the playoffs.
However, unfortunately your PPG dropped despite winning…
😅😅😅😅
Thank you.
I also agree with many of your points regarding the league system (i will answer there too). By chance I was recently looking at the league system as this is my first season playing here.
I also wondered that you could lower your score by winning a game or that high ranked players sometimes dont want to play beginners as that would lower their points regardless of the outcome of the game.
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@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak True, but looking ahead, I do not see a route to anything other than prolonging my defeat.
For Japan- Sniping those 3 transports makes it so I cannot land in Queensland and hope to it this round. Reinforcements are 2 turns away if I try.
UK’s air force makes holding Burma this round also highly unlikely, I would need to build an airbase to scramble defenders. Even if I hold it, India will be unassailable for 2 more rounds, depending on buys.
The opening moves against USSR were a gambit I thought might serve to make it easier on Germany to take Stalingrad and Caucasus, but my follow-through with Germany was poor.
Maybe Japan should have finished off the Russian factory earlier, so that it could get income from the siberian territorries.
Anyway it was a good game. I enjoyed it :)
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@Gorshak Yeah, I wondered about that too, in the end I think it draws too much energy from breaking China at Yunnan and holding the Money Islands. The IPCs are pretty meager in comparison to the investment needed. I love the addition of the factory there, but I think it’s in Japan’s interest to leave the USSR be and make them attack you first.
I would welcome a rematch, don’t want to hurt your rating too much by winning against me again though 😛😛