@donutgold hey there, all ok?
Wiz(X) vs Avner (L+21) G1 BM4
-
sorry
use last
-
@Avner triplea_40178_14it.tsvg
Game History
Round: 14 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Iraq to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 destroyer, 4 fighters and 1 submarine British defend with 2 submarines Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Non Combat Move - Italians 4 fighters moved from 98 Sea Zone to Egypt 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Northwest Persia 2 infantry moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Belarus 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@Avner triplea_40178_15 ger.tsvg
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 110 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 103 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 103 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from United Kingdom to 104 Sea Zone 1 infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 3 infantry moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 3 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Ukraine 1 bomber moved from Germany to Ukraine Combat - Germans Battle in 103 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 103 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 103 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys in Kazakhstan, round 2 : 12/59 hits, 15.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Kazakhstan 1 mech_infantry moved from Syria to Northwest Persia 3 mech_infantrys moved from Persia to Caucasus 1 bomber moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Rostov to Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 3 artilleries and 6 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Eastern Poland 2 mech_infantrys moved from Southern France to Southern Italy 4 infantry moved from Southern France to Normandy Bordeaux 3 tactical_bombers moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from 103 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 5 armour moved from Egypt to Iraq 3 armour, 2 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Rostov to Belarus 1 bomber moved from Ukraine to Belarus Place Units - Germans 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Novgorod 3 infantry placed in United Kingdom 3 infantry placed in Southern France 1 bomber and 3 mech_infantrys placed in Germany 2 destroyers placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Germans collect 71 PUs (7 lost to blockades); end with 71 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -5.00
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Kansu to Volgograd 1 fighter moved from Kansu to Volgograd 1 artillery moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Rostov Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 airfield and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Suiyuyan to Szechwan 1 artillery and 2 infantry moved from Vologda to Russia 1 artillery moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 20 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 1 infantry moved from Tambov to Samara 1 fighter moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00
-
Game History
Round: 15 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Alaska to British Columbia 1 carrier moved from 6 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from Japan to British Columbia 1 bomber moved from Japan to 10 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from 1 Sea Zone to British Columbia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries, 9 infantry and 8 mech_infantrys moved from French Indo China to Kwangsi 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in British Columbia Japanese attack with 1 bomber, 2 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 battleship in British Columbia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 2 infantry and 1 marine in British Columbia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 2 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 2 Sea Zone 1 destroyer owned by the Americans lost in 2 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 carrier Casualties for Americans: 1 destroyer Battle in 10 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 artilleries, 12 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 12 infantry and 8 mech_infantrys in Kwangsi, round 2 : 6/22 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Shantung 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung 1 battleship, 3 carriers and 2 cruisers moved from 6 Sea Zone to 1 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to Alaska 1 bomber moved from 10 Sea Zone to Alaska 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone 4 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from 2 Sea Zone to Alaska 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in Shantung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -0.17 UK_Pacific regular : -0.33 British regular : -0.33
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 14 submarines moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 armour and 1 mech_infantry moved from Western United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia
Combat Hit Differential Summary :
-
-
@Avner subs fight in the atlantic, if yr subs hit take the dd and then submerge.
no scramble and submerge in sz6 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 14 submarines moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 armour and 1 mech_infantry moved from Western United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia Combat - Americans Battle in British Columbia Americans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 infantry and 1 marine Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 1 marine in British Columbia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in British Columbia Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 marine in British Columbia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in British Columbia 1 marine owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 marine Casualties for Americans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated 1 submarine owned by the Americans retreated to 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 103 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 103 Sea Zone 1 destroyer owned by the Germans lost in 103 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 6 Sea Zone Americans attack with 5 fighters, 15 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 7/15 hits, 5.00 expected hits Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 13 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 44 Casualties for Americans: 2 submarines Casualties for Japanese: 3 carriers and 1 destroyer Battle in Korea Non Combat Move - Americans 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from British Columbia to Western United States 1 tactical_bomber moved from British Columbia to Western United States 2 artilleries and 2 infantry moved from Central United States to Western United States 1 marine moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from 31 Sea Zone to Wake Island 5 carriers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 3 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 6 artilleries, 12 infantry and 1 marine moved from Morocco to 91 Sea Zone 8 artilleries, 14 infantry, 1 marine and 14 transports moved from 91 Sea Zone to 109 Sea Zone 2 armour and 3 mech_infantrys moved from Tunisia to Libya 1 carrier and 2 fighters moved from 71 Sea Zone to 80 Sea Zone Place Units - Americans 4 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 armour and 7 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6,1,1,6,6,1,1,2,2,5,6,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Kweichow 1 fighter and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 armour and 2 mech_infantrys moved from Shensi to Hopei 1 armour moved from Sikang to Hopei 1 fighter moved from Kansu to Hopei 1 fighter moved from Kansu to Hopei Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Kwangtung Bombing raid in Kwangtung causes 0 damage total. Battle in Eire Battle in Hopei British attack with 3 armour, 2 fighters and 2 mech_infantrys Japanese defend with 3 infantry and 2 mech_infantrys British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 3 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei British win, taking Eire from Germans, taking Hopei from Japanese with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry and 2 mech_infantrys Casualties for British: 1 mech_infantry Battle in French Indo China British attack with 2 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry Japanese roll AA dice in French Indo China : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in French Indo China British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from French Indo China to Yunnan 1 fighter moved from Hopei to Yunnan 1 fighter moved from Hopei to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 10 infantry moved from Burma to Yunnan 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 93 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : -3.83 Japanese AA : 1.50 Germans regular : 0.00 British regular : 1.83
-
forgot 1 inf Marocco (for Obj)
it cannot be removed from the transports with the edit - I take this into account for subsequent moves
-
@Avner triplea_40178_15it_.tsvg
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Egypt to 99 Sea Zone 1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 1 artillery and 2 infantry moved from Belarus to Bryansk 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 93 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 93 Sea Zone Italians attack with 2 destroyers and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Bryansk Italians attack with 2 armour, 1 artillery and 2 infantry Russians defend with 1 airfield and 1 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 99 Sea Zone to Southern Italy 1 artillery moved from Trans-Jordan to Egypt 1 aaGun moved from Northwest Persia to Caucasus Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.67 Russians regular : -0.33 British regular : -0.33
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
-
@Avner triplea_40178_16ger.tsvg
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 6 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 2 mech_infantrys moved from Ukraine to Tambov 3 armour, 3 bombers, 3 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Belarus to Tambov 3 fighters and 2 tactical_bombers moved from Eastern Poland to Tambov 1 bomber moved from Germany to Tambov 3 bombers moved from Southern Italy to Tambov 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 1 mech_infantry moved from Egypt to Kenya Germans take Kenya from British 2 artilleries and 2 infantry moved from Belarus to Archangel Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 6 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Archangel Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys in Volgograd, round 2 : 13/63 hits, 16.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Tambov : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Tambov Germans roll dice for 3 armour, 7 bombers, 5 fighters, 19 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 12/38 hits, 14.50 expected hits Russians roll dice for 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/63 hits, 23.33 expected hits 1 fighter owned by the Germans, 3 armour owned by the Germans and 19 mech_infantrys owned by the Germans lost in Tambov 11 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov Germans roll dice for 7 bombers, 4 fighters and 4 tactical_bombers in Tambov, round 3 : 12/15 hits, 9.33 expected hits Russians roll dice for 11 armour, 2 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 23/52 hits, 19.67 expected hits 4 fighters owned by the Germans, 7 bombers owned by the Germans and 4 tactical_bombers owned by the Germans lost in Tambov 12 infantry owned by the Russians lost in Tambov Russians win with 11 armour, 2 artilleries, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -222 Casualties for Germans: 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers Casualties for Russians: 1 aaGun and 23 infantry Non Combat Move - Germans 3 aaGuns moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Persia to Caucasus 5 armour moved from Iraq to Caucasus 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from Western Germany to 112 Sea Zone 2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 aaGuns moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 114 Sea Zone 3 fighters and 6 tactical_bombers moved from 104 Sea Zone to United Kingdom 8 infantry moved from Southern France to France 1 submarine moved from 103 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 1 artillery and 5 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in United Kingdom 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Novgorod 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,5,4,6,5,1,2,5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,5,4,4,4,2,6,2,6,2,5,6,1,6,6,2,3,6,1,5,4,2,3,6,6,5,1,2,1,1,3,1,6,1,4 Germans collect 66 PUs (11 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 3.33 Germans regular : -1.00 Russians AA : 0.50 British regular : -0.33
-
@Avner I think that is game, i have 7 euro vcs, you have 0% chances of taking any back, and a 0% in japan once it has its go and builds, but maybe ive missed something!
-
@Avner sorry i mean i have 8 euro vcs, forgot the italians
-
Now yes… maybe I had to enter the Mediterranean and take back Egypt.
But the loss of London was fatal. Too bad because Japan was crushed…
That airport in Italia08 worried me about the Middle East but I should have thought about London FIRST.
If you want we can have a rematch with reversed roles… same BID?
-
A Avner referenced this topic on
-
@Avner I have one more game i have to close out, and i have promised some others a game after that, but once they are done then i will let you know! Thanks for the game, until you left london weak i wasnt quite sure how to win!