L23 - PtV - Mr_Stucifer (X+6) vs Dawgoneit (L)

  • 2025 2024 '23

    You are allowed by the rules to select casualties after all attacks, not just subs,

    I said this because TripleA isn’t programmed to let you adjust this unfortunately


  • @mr_stucifer all good.

  • 2025 2024 '23

    Well first round was a slug fest

    dfd9a1dd-705e-4afd-b362-524111e697ad-image.png


  • @mr_stucifer holy crap!


  • @dawgoneit max “D” please

  • 2025 2024 '23

    @dawgoneit I might retreat before round 2, still thinking about it haha


  • @mr_stucifer go for it!!!

  • 2025 2024 '23

    @dawgoneit Retreated, good battle!
    40277-japan-3.tsvg

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Davao to Malaya
            1 bomber moved from Davao to Java
            1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from Sumatra to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            2 artilleries and 2 infantry moved from Manilla to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 132 Sea Zone
            2 artilleries and 2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Shansi
            1 artillery moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 25 Sea Zone to 32 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            2 submarines moved from 7 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Midway to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser and 3 fighters
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 4/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 7 fighters and 2 transports in 26 Sea Zone, round 2 : 12/14 hits, 7.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                2 fighters owned by the Japanese retreated
                1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese retreated to 17 Sea Zone
                Americans win with 1 battleship, 7 fighters and 2 transports remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 2/2 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
            Moving scrambled unit from 26 Sea Zone back to originating territory: Midway
            Moving scrambled unit from 26 Sea Zone back to originating territory: Midway
            Moving scrambled unit from 26 Sea Zone back to originating territory: Midway
                4 fighters owned by the Americans forced to land in Midway
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 17 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 bomber moved from Java to Borneo
            1 bomber moved from Malaya to Borneo
            2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
            1 carrier moved from 47 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 transport moved from 25 Sea Zone to 34 Sea Zone
            1 transport moved from 22 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 4 infantry moved from Northern Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Anhwe to Kiangsi
            2 artilleries moved from Hopei to Kiangsi
            1 mech_infantry moved from Hopei to Kiangsi
            5 infantry moved from Hopei to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 carrier placed in 7 Sea Zone
            2 transports placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 7 Sea Zone
            1 artillery placed in Japan
            Japanese undo move 3.
            2 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 5.33
    Japanese regular : 3.67
    ANZAC regular : 0.83
    UK_Pacific regular : 0.67
    


  • @dawgoneit ool also

  • 2025 2024 '23

    @dawgoneit scramble fighter, probably save the carrier first round unless you get a lot of hits–cruiser, dd, 1 fighter first


  • @mr_stucifer 5 hits

  • 2025 2024 '23

    1 hit carrier, 3 fighters, destroyer


  • @mr_stucifer d3cb9c5a-407c-4abb-a169-f3c49c9776de-US. CH, UK, 3.tsvg

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 infantry moved from French Guiana to Brazil
            1 battleship moved from 26 Sea Zone to 17 Sea Zone
            4 fighters moved from Midway to 17 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of 7 Sea Zone to defend against the attack in 17 Sea Zone
            Battle in 91 Sea Zone
                Americans attack with 1 battleship and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win, taking 91 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 17 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Americans roll dice for 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 3 fighters in 17 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 17 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    1 carrier owned by the Japanese, 1 bomber owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 3 fighters in 17 Sea Zone, round 4 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 23
                Casualties for Americans: 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
    
        Non Combat Move - Americans
            2 fighters moved from 17 Sea Zone to Hawaiian Islands
            2 fighters moved from Queensland to Shan State
            1 fighter moved from Queensland to Hawaiian Islands
            1 carrier and 2 fighters moved from 11 Sea Zone to 27 Sea Zone
            1 armour and 2 marines moved from Midway to 26 Sea Zone
            1 armour, 2 marines and 2 transports moved from 26 Sea Zone to 27 Sea Zone
            1 armour and 2 marines moved from 27 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers placed in 11 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 104 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 1,6
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 18 infantry moved from Szechwan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Hunan, round 2 : 4/22 hits, 5.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries and 1 mech_infantry moved from Anglo-Egyptian Sudan to Ethiopia
            2 infantry moved from Union of South Africa to 73 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
            2 infantry moved from 84 Sea Zone to French West Africa
            2 infantry moved from Szechwan to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - British
            Battle in French West Africa
            Battle in Ethiopia
                British attack with 1 armour, 2 artilleries and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Ethiopia, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                British win, taking French West Africa from Neutral_Axis, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in Hopei
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hopei
                    British roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Hopei to Shan State
            3 aaGuns and 5 infantry moved from Yunnan to Shan State
            1 artillery moved from French Indo China to Shan State
            2 artilleries and 3 infantry moved from Burma to Shan State
            1 armour moved from Eastern India to Shan State
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.00
    Italians regular : 0.67
    Japanese regular : -1.00
    Germans regular : -0.17
    British regular : 0.33
    
  • 2025 2024 '23

    @dawgoneit
    40277-italia-3.tsvg

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
            Battle in Anglo-Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 3/6 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo-Egyptian Sudan
                Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from Greece to Gibraltar
            2 fighters moved from Malta to Gibraltar
            1 battleship and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Romania to Bessarabia
            1 armour moved from Greece to Romania
            1 artillery moved from Alexandria to Egypt
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 fighter and 2 infantry placed in Southern Italy
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : -0.33
    

  • @mr_stucifer 5832fd2e-2fac-4115-8fb2-0bfb4f8c06fc-Anzac & French 3.tsvg

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 58 Sea Zone to 64 Sea Zone
            3 fighters moved from Midway to 7 Sea Zone
    
        Combat - ANZAC
            Battle in 7 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 carrier, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 fighters in 7 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 tactical_bomber and 2 transports in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 fighters in 7 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 carrier, 1 tactical_bomber and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 7 Sea Zone
                    ANZAC roll dice for 2 fighters in 7 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 tactical_bomber and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 7 Sea Zone
                    1 transport owned by the Japanese lost in 7 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 18
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 carrier, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 7 Sea Zone to Siberia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 74 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    ANZAC regular : 0.00
    

  • @dawgoneit WOW! A lot has happened in 3 rounds

  • 2025 2024 '23

    @dawgoneit are you sure you can land ANZAC fighters in Russia if they aren’t at war with Japan? I thought that was a no-go. I think if you try as US it doesn’t work? I will try to find a rulebook

  • 2025 2024 '23

    I am fairly confident that, as the Soviet Union is not at war with Japan, Allied units cannot enter “Pacific” board spaces of the Soviet Union (Also, a warship, say Japanese sub, in SZ 5 would not counteract the Lend-Lease objective).

    The game engine allows both of these things to occur, so they must be Player-Enforced. Or in the case of the Lend-Lease objective, use Edit Mode to grant you those 2 additional IPCs if I had had a sub sitting there.

    Europe rulebook, page 37:
    https://axisallies.com/rules/axis-allies-rules-europe1940-second-edition.pdf

    … if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions
    of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map, and Axis powers on
    the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of
    war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only…

  • 2025 2024 '23

    As this does not affect Germany’s move, I will get it posted today, I will submit a query on the rules thread asking for clarification there as well.

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