Wiz(X) vs Avner (L+21) G1 BM4

  • '22

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            12 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    sz 17 / 20 submerge?

  • '20 '19

    @Avner fight sz 20 submerge sz 17

  • '22

    TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 71 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            1 bomber moved from India to Kwangtung
            2 armour and 2 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Kansu to Sikang
            1 fighter moved from Kansu to Shensi
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    submerge sz98?

  • '20 '19

    @Avner yes submrgre please

  • '22

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            12 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 fighter, 15 submarines and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 15 submarines in 17 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 14 submarines and 1 transport remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 marine moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Morocco to Tunisia
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 tactical_bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 armour and 1 mech_infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Tsinghai from Germans, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 71 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            1 bomber moved from India to Kwangtung
            2 armour and 2 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Kansu to Sikang
            1 fighter moved from Kansu to Shensi
    
        Combat - British
            British creates battle in territory 17 Sea Zone
            Battle in Kwangtung
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 3 submarines
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from Yunnan to Shan State
            1 aaGun and 11 infantry moved from India to Burma
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Italians regular : 0.33
    Japanese regular : -2.00
    Germans regular : -1.00
    British regular : -2.83
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: UK_Pacific round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            12 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 fighter, 15 submarines and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 15 submarines in 17 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 14 submarines and 1 transport remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 marine moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Morocco to Tunisia
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 tactical_bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 armour and 1 mech_infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Tsinghai from Germans, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 71 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            1 bomber moved from India to Kwangtung
            2 armour and 2 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Kansu to Sikang
            1 fighter moved from Kansu to Shensi
    
        Combat - British
            British creates battle in territory 17 Sea Zone
            Battle in Kwangtung
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 3 submarines
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from Yunnan to Shan State
            1 aaGun and 11 infantry moved from India to Burma
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Volgograd: 4 fighters and 2 tactical_bombers
            EDIT: Adding units owned by British to Russia: 4 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Italians regular : 0.33
    Japanese regular : -2.00
    Germans regular : -1.00
    British regular : -2.83
    

    Savegame

  • '22

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            12 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 fighter, 15 submarines and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 15 submarines in 17 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 14 submarines and 1 transport remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 marine moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Morocco to Tunisia
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 tactical_bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 armour and 1 mech_infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Tsinghai from Germans, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 71 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            1 bomber moved from India to Kwangtung
            2 armour and 2 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Kansu to Sikang
            1 fighter moved from Kansu to Shensi
    
        Combat - British
            British creates battle in territory 17 Sea Zone
            Battle in Kwangtung
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 3 submarines
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from Yunnan to Shan State
            1 aaGun and 11 infantry moved from India to Burma
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Volgograd: 4 fighters and 2 tactical_bombers
            EDIT: Adding units owned by British to Russia: 4 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 5 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 1 armour and 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Italians regular : 0.33
    Japanese regular : -2.00
    Germans regular : -1.00
    British regular : -2.83
    

    Savegame

  • '22

    sorry

    use last

  • '20 '19

    @Avner triplea_40178_14it.tsvg

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Iraq to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 4 fighters and 1 submarine
                British defend with 2 submarines
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
    
        Non Combat Move - Italians
            4 fighters moved from 98 Sea Zone to Egypt
            1 armour moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery moved from Iraq to Trans-Jordan
            1 aaGun moved from Iraq to Northwest Persia
            2 infantry moved from Eastern Poland to Belarus
            2 armour moved from Eastern Poland to Belarus
            1 artillery moved from Novgorod to Belarus
            4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    
  • '22

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Avner triplea_40178_15 ger.tsvg

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 destroyers, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 110 Sea Zone to 103 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 103 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to 103 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            3 tactical_bombers moved from United Kingdom to 104 Sea Zone
            1 infantry moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            3 infantry moved from Caucasus to Rostov
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 bomber moved from Southern Italy to Rostov
            1 bomber moved from Southern Italy to Ukraine
            1 bomber moved from Germany to Ukraine
    
        Combat - Germans
            Battle in 103 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 103 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 103 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Ukraine
                Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys in Kazakhstan, round 2 : 12/59 hits, 15.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Syria to Northwest Persia
            3 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Ukraine to Belarus
            2 fighters and 1 tactical_bomber moved from Rostov to Belarus
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            3 artilleries and 6 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Eastern Poland
            2 mech_infantrys moved from Southern France to Southern Italy
            4 infantry moved from Southern France to Normandy Bordeaux
            3 tactical_bombers moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from 103 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to United Kingdom
            5 armour moved from Egypt to Iraq
            3 armour, 2 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Rostov to Belarus
            1 bomber moved from Ukraine to Belarus
    
        Place Units - Germans
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Novgorod
            3 infantry placed in United Kingdom
            3 infantry placed in Southern France
            1 bomber and 3 mech_infantrys placed in Germany
            2 destroyers placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.33
    Germans regular : -5.00
    
  • '22

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Kansu to Volgograd
            1 fighter moved from Kansu to Volgograd
            1 artillery moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Suiyuyan to Szechwan
            1 artillery and 2 infantry moved from Vologda to Russia
            1 artillery moved from Smolensk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            20 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            1 infantry moved from Tambov to Samara
            1 fighter moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 infantry moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '20 '19

    @Avner triplea_40178_15j.tsvg

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Alaska to British Columbia
            1 carrier moved from 6 Sea Zone to 2 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
            1 bomber moved from Japan to British Columbia
            1 bomber moved from Japan to 10 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone
            1 marine moved from 1 Sea Zone to British Columbia
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 artilleries, 9 infantry and 8 mech_infantrys moved from French Indo China to Kwangsi
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in British Columbia
                Japanese attack with 1 bomber, 2 infantry and 1 marine
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in British Columbia, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 2 infantry and 1 marine in British Columbia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 2 Sea Zone
                Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 2 Sea Zone
                    1 destroyer owned by the Americans lost in 2 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 carrier
                Casualties for Americans: 1 destroyer
            Battle in 10 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 12 infantry and 8 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 12 infantry and 8 mech_infantrys in Kwangsi, round 2 : 6/22 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to Shantung
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung
            1 battleship, 3 carriers and 2 cruisers moved from 6 Sea Zone to 1 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
            1 bomber moved from British Columbia to Alaska
            1 bomber moved from 10 Sea Zone to Alaska
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
            4 infantry moved from 1 Sea Zone to Alaska
            1 fighter moved from 2 Sea Zone to Alaska
            1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            6 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            10 infantry placed in Japan
            3 infantry placed in Shantung
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : -0.17
    UK_Pacific regular : -0.33
    British regular : -0.33
    
  • '22

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            14 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 armour and 1 mech_infantry moved from Western United States to British Columbia
            1 tactical_bomber moved from Eastern United States to British Columbia
            1 tactical_bomber moved from Eastern United States to British Columbia
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    @wizmark

    submerge sz 103/104/6?

    scramble from Tokio?

  • '20 '19

    @Avner subs fight in the atlantic, if yr subs hit take the dd and then submerge.
    no scramble and submerge in sz6

  • '22

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            14 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 armour and 1 mech_infantry moved from Western United States to British Columbia
            1 tactical_bomber moved from Eastern United States to British Columbia
            1 tactical_bomber moved from Eastern United States to British Columbia
    
        Combat - Americans
            Battle in British Columbia
                Americans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 2 infantry and 1 marine
                    Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry and 1 marine in British Columbia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in British Columbia
                    Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 marine in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in British Columbia
                    1 marine owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry and 1 marine
                Casualties for Americans: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
                1 submarine owned by the Americans retreated to 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 103 Sea Zone
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 15 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 3 carriers, 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 7/15 hits, 5.00 expected hits
                    Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                    3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 13 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 44
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 3 carriers and 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from British Columbia to Western United States
            1 tactical_bomber moved from British Columbia to Western United States
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 marine moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from 31 Sea Zone to Wake Island
            5 carriers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            3 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            6 artilleries, 12 infantry and 1 marine moved from Morocco to 91 Sea Zone
            8 artilleries, 14 infantry, 1 marine and 14 transports moved from 91 Sea Zone to 109 Sea Zone
            2 armour and 3 mech_infantrys moved from Tunisia to Libya
            1 carrier and 2 fighters moved from 71 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            4 destroyers placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 armour and 7 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6,1,1,6,6,1,1,2,2,5,6,4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            1 fighter and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to 91 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 bomber moved from Yunnan to Kwangtung
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            2 armour and 2 mech_infantrys moved from Shensi to Hopei
            1 armour moved from Sikang to Hopei
            1 fighter moved from Kansu to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - British
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 1/1 hits, 0.17 expected hits
                1 bomber owned by the British killed by AA in Kwangtung
                Bombing raid in Kwangtung causes 0 damage total. 
            Battle in Eire
            Battle in Hopei
                British attack with 3 armour, 2 fighters and 2 mech_infantrys
                Japanese defend with 3 infantry and 2 mech_infantrys
                    British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 3 : 5/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                    1 mech_infantry owned by the Japanese lost in Hopei
                British win, taking Eire from Germans, taking Hopei from Japanese with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 infantry and 2 mech_infantrys
                Casualties for British: 1 mech_infantry
            Battle in French Indo China
                British attack with 2 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
                    Japanese roll AA dice in French Indo China : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 6 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Hopei to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            10 infantry moved from Burma to Yunnan
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - UK_Pacific
            4 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 4 infantry and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 88 to 93
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : -0.67
    Italians regular : -0.33
    Japanese regular : -3.83
    Japanese AA : 1.50
    Germans regular : 0.00
    British regular : 1.83
    

    Savegame

  • '22

    @wizmark

    forgot 1 inf Marocco (for Obj)

    it cannot be removed from the transports with the edit - I take this into account for subsequent moves

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