Myygames (Allies+58) vs Enno (X) LL OOB

  • '23 '20 '19

    @Myygames sorry for the delay, little hectic these days. Will get a turn out today or latest tomorrow. Next week I have a big company event, followed by a week going abroad. I still hope to sometimes get a turn out, but there might be a couple of days in between.

  • '23

    @Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:

    @Myygames sorry for the delay, little hectic these days. Will get a turn out today or latest tomorrow. Next week I have a big company event, followed by a week going abroad. I still hope to sometimes get a turn out, but there might be a couple of days in between.

    Was about to ask if you are on vacation ;-)
    Nevermind we will make it…

  • '23

    @Enno i See you are further delayed. I don’t want to rush you if you have busy times, just would like to understand when you plan to continue.

  • '23 '20 '19

    @Myygames very sorry about the delays, I just keep getting swamped with work stuff. Tonight my schedule looks much emptier so far at least, so if nothing changes you should see a turn then.

  • '23 '20 '19

  • '23

    @Enno myygames-vs-enno-g40-ll-FRE9.tsvg

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from 81 Sea Zone to Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Alexandria to Egypt
            2 infantry moved from 112 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -1,00
    
  • '23 '20 '19

    @Myygames this week was tough at work. I will play a turn this weekend, not sure whether Sat or Sun.

  • '23

    @Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:

    @Myygames this week was tough at work. I will play a turn this weekend, not sure whether Sat or Sun.

    All good.

    Please note that I will be on vacation starting today. Will return next weekend.

    It would be great if you could post also a turn summary for your G turn, thanks.

  • '23 '20 '19

    After some deliberation, the axis are ready to surrender.

    The game is probably far from over, but the position of the Germans is now rapidly worsening and Japan didn’t get far enough yet to secure a Pacific victory, so the chances of a win aren’t looking that great anymore. Unfortunately personal circumstances also make it very difficult to make enough time available to try to turn this game around (which may be close to impossible anyway).

    Congratulations! For quite some time I was reasonably happy with how things were progressing. The swift loss of Scandinavia, including several highly successful strafing attacks by the allies was the turn of the tide in my opinion, although Russia was also doing awfully good with all the extra income abroad. I hadn’t understood fully yet the devastating impact yet of calculated strafing attacks using lots of air and a few expendable units (if any), which is really a LL thing. Without LL, the downside risk is way too large. And with 14 UK air currently flying around Scandinavia, I’m sure lot’s of further strafing attacks would follow.

    I came to like LL quite a bit, but I do see more of a focus on air and calculated strafing attacks that makes it feel a little distorted, but that might be because of my first encounter with it, and the fact that I was on the receiving end…

    Very well played, this is actually my first loss with the axis in this game (I’ll try to comfort myself that LL is a different beast :-) ).

    I hope to get a chance at revenge at some point.

    Enjoy your vacation and until we meet again!
    Enno

  • '23

    @Enno

    Thanks for the flowers. I agree with you that this game is far from over, but the balance had tipped in allied favour recently. The situation for Germany is not that good with Norway lost, but still not hopeless. Despite that Japan will be able to support soon, steaming into the middle of the board with units. I was surprised you threw the towel, since my thinking was that there is still a lot of possibility left for me to lose this game.

    Well, I also think that your personal situation and your lack of time have played a major role in the surrender. I hope it was not my push that lead to your decision; I always tried to make clear that I do not want to rush you.

    You were a formidable opponent with almost flawless tactical play. Despite the strafing attacks that you were mentioning there was not much room for the allies to maneuver, and you even proved to see some wholes in my play that I did not. Well done!

    I was a little upset by the way you handle edits in that game, since I am really not used to such a strict policy. In the aftermath I also had some situations where I would have liked to edit US turns after UK, but just did not ask because I knew your strict policy. That’s a little annoying, and I think you should revise that.

    Please post the game result in the results thread.

    Thanks & may the dice be with you!

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