TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.
Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
Are you sure about that rule / do you know reference? I have been only aware that I must not partially unload from a transport.
I am certain, but I don’t know the correct place to reference.
A fast google-search find below:
https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.
good one. I think that this BM feature possibly is not covered by an official ruling? Only found in Game Notes:
@Panther @gamerman01
Is there already an answer to this Balanced Mod related rule question?
@Ghostglider
For our game we can perhaps assume that one battleship unloaded during combat movement and one battleship with marine came during non-combat movement. So in result one marine is edited from sz to territory?
OK for me.
You can also leave your Marine where you picked it up if you prefer.
My main point is that you cannot have in on your ship.
Please share map after correction
@Panther doesn’t do balanced mod if I recall correctly.
Balanced mod doesn’t change the rule for combat move ground units on “transports” as per the BM note you referenced.
However, cruisers and battleships are not transports according to 2nd edition rulebook, unless that is what the balanced mod designers were thinking. But they didn’t specify.
Non-combat moves are not supposed to be done during the combat movement phase, and since your battleships didn’t participate in combat, they should have been moved in non-combat.
The way the balanced mod notes are written, it appears to me cruisers and battleships are actually allowed to pick up marines and go bombard somewhere (could have bombarded North Australia) and also NOT unload their marines, because the rule says “transports” and I don’t see anything that addresses marines. It wouldn’t seem like this is what they intended. @Adam514 probably still remembers what their intention or later clarification was.
If this was clarified (years ago) it was not added to their game notes, and it looks to me like their game notes have been finetuned to include everything that was caught by players over an extended period of time.
So initially I totally agreed with you guys, but then I realized the BM rule says “transports”, and cruisers and battleships are certainly not transports according to 2nd edition rules, and I can’t find in the BM notes that says any different.
And now speaking as the league moderator, Ghost has the right to insist on a legal move, and he compromised and let you keep 1 marine on a ship as you asked,
So it looks like you guys are good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 armour, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Malaya
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in Caroline Islands
Americans attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Malaya to Burma
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangsi
2 artilleries and 11 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery placed in Kwangsi
2 artilleries and 1 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 5 infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to Shan State
Combat - British
Battle in Tobruk
British attack with 2 artilleries and 5 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 5 infantry in Tobruk, round 2 : 0/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 5 infantry in Tobruk, round 3 : 4/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 armour moved from Egypt to Syria
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Syria
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 2 infantry moved from Hunan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 aaGun and 13 infantry moved from India to Burma
5 infantry moved from India to Burma
1 fighter moved from Shan State to Kwangsi
Place Units - British
1 factory_minor placed in Iraq
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Italians regular : -0.67
Japanese regular : 1.33
Japanese AA : 0.33
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 armour, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Malaya
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in Caroline Islands
Americans attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Malaya to Burma
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangsi
2 artilleries and 11 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery placed in Kwangsi
2 artilleries and 1 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 5 infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to Shan State
Combat - British
Battle in Tobruk
British attack with 2 artilleries and 5 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 5 infantry in Tobruk, round 2 : 0/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 5 infantry in Tobruk, round 3 : 4/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 armour moved from Egypt to Syria
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Syria
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 2 infantry moved from Hunan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 aaGun and 13 infantry moved from India to Burma
5 infantry moved from India to Burma
1 fighter moved from Shan State to Kwangsi
Place Units - British
1 factory_minor placed in Iraq
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Italians regular : -0.67
Japanese regular : 1.33
Japanese AA : 0.33
Germans regular : -0.33
British regular : 0.67
please use the last map where 1 US DD is left in z46
OK, you guys probably saw Adam’s interpretation in the league discussion thread.
Now I duck out and let you continue the war
fact and style of your moderation is much appreciated once more - so thank you once more!
Even though I was wrong again
Well, it’s in my notes now
Thanks, that means a lot to me
honestly spoken the changed combat move implied in the edit of the second file came to my mind after dice rolled - it would have been my move independent from this, however… so I am totally fine with you going on with any of my files!
Second file with extra ARM added to the attack is OK
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 tactical_bomber moved from New South Wales to Northern Territory
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Territory, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
1 marine owned by the Japanese lost in Northern Territory
ANZAC win, taking Paulau Island from Japanese, taking Northern Territory from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 marine
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Northern Territory to New South Wales
2 aaGuns and 3 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 42 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.67
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
Second file with extra ARM added to the attack is OK
thanks!
intercept over Moscow again?
Yes please - max intercept
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0,83 expected hits
Defenders Fire, : 0/3 hits, 1,00 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
1 aaGun, 6 artilleries and 9 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
2 bombers moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Russia to Bryansk
6 armour and 19 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 infantry placed in France
5 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 artillery and 2 infantry placed in France
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Defenders Fire, : -1,00
Attackers Fire, : 0,17
Russians regular : 0,17
Germans regular : 1,50
Russians AA : -0,50