Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
@Panzerstahl-Helm said in PanzerStahl vs barnee EXP:
Italy has left the game… I am better not telling my wife :-)
lol :)
I forgot all about the Takeover lol
@Panzerstahl-Helm Looks like you did it all manually. That’s fine, but triplea will do most of it.
On Italy’s Turn prior to being Taken Over, Buy a “TakeOverItaly” Token. If conditions are not met for Take Over of Italy after Non combat Move, Do Not Place. Otherwise, place in Southern Italy during 2nd Place Phase.
This will Auto change Most Italian Units and Territories to German.
Use Edit for any that did not correctly change. Infrastructure will remove but be replaced beginning of German turn. In the off chance France or ANZAC wanted to Attack Italian Infrastructure, use Edit for correct Game Play.
On Germany’s turn, pay the 5 PUs to the Bank when prompted. You will also need to Edit the Italian PUs to German and adjust any Damage to Facilities.
The extra Para and LCV build limits are Player Enforced. National Objectives will not show up in the Objectives tab. They will be listed at end of turn and in History.
For First turn Italy is Taken Over, Buy Mech Infantry instead of Paras if needed. Correct with Edit after Placement.
Anyway, as long as it all works out doesn’t matter :)
@Panzerstahl-Helm I’m guessing you forgot to move the Air Trprts in Albania. Let me know where you want them and I’ll move on the commies turn :)
They should go to Western Germany please. Thanks
@Panzerstahl-Helm Did you want to put a Blocker in Yugo ? I can change the composition of the Corps at turn start.
Indeed. I must have forgotten. 1 inf should go from Slovakia to Yugoslavia. Thanks
@barnee I will review my NCM for G9. I was a bit in a hurry… I will get back soon.
@Panzerstahl-Helm No worries. I’m just going through russia turn now. Denmark battle ended up correctly.
Cool I’ll wait before I post r 9
Hello,
attached the revised G9 with the discussed adjustments.
BR
@Panzerstahl-Helm Hallo
Game History
Round: 9
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Corps: 2 guard_infantrys
EDIT: Adding units owned by Russians to 1st Corps: 2 armour
EDIT: Removing units owned by Russians from 3rd Corps: 2 armour
EDIT: Adding units owned by Russians to 3rd Corps: 2 guard_infantrys
EDIT: Removing units owned by Russians from 2nd Corps: 2 armour
EDIT: Adding units owned by Russians to 2nd Corps: 2 guard_infantrys
EDIT: Removing units owned by Russians from Romania: 2 guard_infantrys
EDIT: Adding units owned by Russians to Romania: 2 armour
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 armour, 2 artilleries, 1 elite, 2 infantry and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 artillery and 6 infantry moved from Baltic States to Poland
2 fighters moved from Karelia to Poland
2 fighters and 1 tactical_bomber moved from Karelia to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 elite moved from Bessarabia to Eastern Poland
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 Russian_Rockets moved from Bessarabia to Bulgaria
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 6 infantry
Germans defend with 1 artillery and 1 elite
Russians roll dice for 1 artillery, 2 fighters and 6 infantry in Poland, round 2 : 3/9 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 elite in Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Poland
1 elite owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 elite
Battle in Eastern Poland
Russians attack with 1 artillery, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 1 Russian_Rockets, 2 armour, 1 artillery and 4 infantry
Germans defend with 1 elite and 2 infantry
Russians roll dice for 1 Russian_Rockets in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_Rockets owned by the Russians lost in Bulgaria
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bulgaria, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 elite and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Bulgaria
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bulgaria, round 3 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 elite in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 Russian_Rockets
Casualties for Germans: 1 elite and 2 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
2 fighters moved from Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 elite and 2 infantry moved from Novgorod to Baltic States
2 infantry moved from Finland to Norway
2 infantry moved from Karelia to Finland
1 aaGun and 1 infantry moved from Amur to Buryatia
1 Europe_Rail, 2 Rails, 2 armour and 1 elite moved from Russia to Buryatia
1 armour moved from Urals to Timguska
10 infantry and 2 russian_paras moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 2ndTankArmy moved from Western Ukraine to Romania
1 elite moved from Western Ukraine to Bessarabia
1 elite and 2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 armour, 1 elite and 3 infantry moved from Caucasus to Kazakhstan
2 armour moved from Russia to Belarus
2 armour moved from Russia to Western Ukraine
3 Russian_Rocketss moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General3
EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General
EDIT: Turning off Edit Mode
3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 armour, 1 elite and 2 russian_paras placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,4,1,6,2,5,5,6
Russians collect 45 PUs (5 lost to blockades); end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : -1.00
Hello,
I used the naval fighters from SZ6 for the battle in SZ25 and left the “normal” fighters in SZ6 instead. This should have been the other way around of course. I edited that in NCM. They have the same values, so no difference.
BR
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 TotalWarFighters, 3 artilleries, 1 elite, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Suiyuyan to Kansu
1 elite and 1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 bomber and 1 fighter moved from Hopei to Shensi
1 armour moved from French Indo China to Siam
Japanese take Siam from British
1 armour moved from Siam to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 Japan_destroyer and 1 infantry moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 33 Sea Zone to 47 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 NavyFighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 NavyFighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking New Zealand from ANZAC, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 elite, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 elite and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 pacific_submarine and 1 transport
Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 pacific_submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 NavyFighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 Escort
Japanese win with 2 NavyFighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in 47 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 Escort_Convoy and 2 transports
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 Escort_Convoy and 2 transports
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
1 Japan_destroyer, 1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 armour, 1 elite and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 elite, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 elite and 3 infantry moved from 36 Sea Zone to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber and 1 fighter moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Kansu to Hopei
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 air_transports and 2 infantry moved from Japan to Hopei
1 air_transport moved from Hopei to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 Japan_destroyer moved from 36 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
EDIT: 2 NavyFighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Manchuria
1 Heavy_BB moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
4 TotalWarFighters and 1 elite placed in Japan
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Japanese Loses WakeIsland Pacific Expanded Turn9: Japanese met a national objective for an additional -2 PUs; end with 64 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
@Panzerstahl-Helm Hi Panzer
Something weird going on with Escorts. They’re not blocking anything.
You shouldn’t be able to get to New Zealand. Not sure what you want todo with him. Leave him in Carolines ? I don’t see any soft targets that you can reach with him.
I’ll look in the xml and see what’s up. We’ll have to Player Enforce for this game.
Anyway, let me know what you want todo.
Oh yea, also, I wasn’t able to get the Islands to work 100%. It’ll work correctly the first rd you lose them but after that, it won’t deduct the bonus PUs.
So need a -1 for losing Fiji. Just one more thing to keep track of :)
You can see it worked the rd before but not this time.
@Panzerstahl-Helm I found the problem. For some reason I gave it a “transport capacity” which makes it behave as a Trprt. Idky I did, just another f up lol.
I think it was when I was trying to have it support two Trprts. I tried adding an invisible Unit that it would carry that would boost a Trprt but it didn’t work.
Surprised I’ve never noticed it :)
I didn’t notoce either. Pleae move them back to the Caroline.
Their cruise is canceled…
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 Fortification, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 Fortification placed in New Britain
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
I Fckd up and didn’t do the turn summary after UK. Thought it’d skip Italy :) So you’ll have to check History for what went down.
I moved the NZ guys back to Caroline and subtracted 2 PUs for NZ and 1 for Fiji.
I shoulda done the 97 Battle in Edit in case my Subs survived and they did. You’d probably lose a CA instead of DD then, so I killed a Trprt with the SS hit so you wouldn’t get burned. :)
I think that’s everything :)
it´s getting serious!
I didn´t fought the battle in Southern France in Edit modus.
your paratroop hit a 3, but Triplea did count it as a hit.
I removed 1 inf from Southern France after my placement phase.
Gute Nacht
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 11 TotalWar_Infs and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
1 infantry moved from Western Germany to Denmark
Germans take Denmark from British
1 german_para moved from Germany to Holland Belgium
1 german_para moved from Western Germany to Holland Belgium
1 Panzer_Grndrs and 1 elite moved from Normandy Bordeaux to Southern France
2 infantry moved from France to Southern France
1 armour moved from Greece to Yugoslavia
3 infantry moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 German_Hvy_Bmbr moved from Germany to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
3 bombers and 2 fighters moved from Slovakia Hungary to 97 Sea Zone
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Yugoslavia
Germans attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Yugoslavia from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 2 german_paras
British defend with 1 elite
Germans win, taking Holland Belgium from British with 2 german_paras remaining. Battle score for attacker is 3
Casualties for British: 1 elite
Battle in 97 Sea Zone
Germans attack with 1 German_Hvy_Bmbr, 3 bombers, 5 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 1 Heavy_BB and 1 transport
Germans win with 1 German_Hvy_Bmbr, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Americans: 1 Heavy_BB and 1 transport
Battle in Southern France
Germans attack with 1 Panzer_Grndrs, 1 elite and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 uk_para
Germans win, taking Southern France from British with 1 Panzer_Grndrs, 1 elite and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para
Battle in Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern Italy
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Greater Southern Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 air_transports and 2 infantry moved from Western Germany to Gibraltar
2 waffen_infantrys moved from Slovakia Hungary to Western Germany
1 German_Engineer moved from Slovakia Hungary to Western Germany
1 air_transport and 1 elite moved from Slovakia Hungary to Gibraltar
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
2 GermanUBoats moved from 109 Sea Zone to 91 Sea Zone
3 GermanUBoats, 1 German_Heavy_BB, 1 Wolfpack, 1 battleship and 3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 German_Hvy_Bmbr and 3 bombers moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
1 ArmyGroupSouth moved from Slovakia Hungary to Northern Italy
1 ArmyGroupCentre moved from Slovakia Hungary to Germany
3 aaGuns moved from Slovakia Hungary to Greater Southern Germany
3 infantry and 3 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 Europe_Rail and 1 infantry moved from Germany to Southern Italy
2 infantry moved from Germany to Western Germany
2 Rails moved from Germany to Greece
2 Rails, 1 artillery and 1 infantry moved from Greece to Greater Southern Germany
Place Units - Germans
11 TotalWar_Infs placed in Germany
1 Panzer_Grndrs and 4 TotalWarFighters placed in Western Germany
2 infantry placed in France
Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 73 PUs
@Panzerstahl-Helm heh heh Thought it’d be bedtime over there:)
Game coming on. I’ll have something for ya tommorow :)
@Panzerstahl-Helm Hi Panzer
You didn’t run the Holland battle in Edit. The Paras killed in there First Strike, so Elite didn’t get to fire back.
So I’m gonna do 2 rolls in dicebot.
[dice 2d6<=2]